Thread: PlayStation 4 Playstation 4
View Single Post
Old 9th Dec 2012, 19:59   #12
GoodBytes
How many wifi's does it have?
 
GoodBytes's Avatar
 
Join Date: Jan 2007
Location: Montreal, Canada
Posts: 12,097
GoodBytes is the Cheesecake. Relix smiles down upon them.GoodBytes is the Cheesecake. Relix smiles down upon them.GoodBytes is the Cheesecake. Relix smiles down upon them.GoodBytes is the Cheesecake. Relix smiles down upon them.GoodBytes is the Cheesecake. Relix smiles down upon them.GoodBytes is the Cheesecake. Relix smiles down upon them.GoodBytes is the Cheesecake. Relix smiles down upon them.GoodBytes is the Cheesecake. Relix smiles down upon them.GoodBytes is the Cheesecake. Relix smiles down upon them.GoodBytes is the Cheesecake. Relix smiles down upon them.GoodBytes is the Cheesecake. Relix smiles down upon them.
Quote:
Originally Posted by Jasio View Post
You're kidding right? The Wii U is a terrible piece of hardware.
No it doesn't. Doesn't mean that the lunch title was not amazing as due of being rushed out, and that the developers don't know how to use GPGPU abilities of the system (new to gaming console), and don't know anything about optimizing content to it as its brand new, that the console has terrible hardware. Early XBox 360 games looks like XBox 1 games. It was terrible.

Quote:
It's using a triple-core PowerPC-750 clocked at 550Mhz, based off the GameCube; which coincidentally also used the PowerPC-750. It has a Radeon 4000/5000 based GPU clocked at 649Mhz.
Wrong. The WiiU uses a 1.2GHz triple core CPU by IBM, while very similar to the XBox 360 processor, it is using a modified architecture, and the processor is on the same die as the GPU, with direct communication between the two. This allows massive performance increase. We saw this when Intel ported their GPU from the North bridge to the CPU. Just doing that nearly double it's performance. The WiiU uses a Wii emulator, to play Wii games. The Wii didn't need any emulator to play GameCube games, as the processor was identical to the game cube one, just a much faster version of it.

The GPU is a powerful Radeon 5000 series DirectX 10 ready (but won't be used, as it needs to run a Windows OS, but has the equivalent from OpenGL).

The GPU support GPGPU (AMD version of Nvidia CUDA), so developers can offload part or all of the physics and AI onto the GPU, if CPU performance is needed. Seeing how no games so far, and select few on the PC even uses this feature, it is normal that developers currently have a hard time using it, let alone know how to optimize it.

Quote:
Backwards, is not the means to go forwards. If you expect Sony to save money, going x86 and running away from PowerPC is the *best* thing to do. It means porting games no longer takes years because it is the same platform as the PC. There is a lot of time and money saved in that.
Wrong again. Developer didn't initially support the PS3 as market share was excessively low. Sony had to buy A LOT of exclusive titles, and push for second party titles, and massive advertisement to increase its share. Most games are done on consoles than ported to PC. Also, Most game engine are already multi-console support. So porting a game cost under a million dollars. It's mostly testing and optimizing to the console.

x86 processor are really not efficient processors, and very costly.

Quote:
Using an off-the-shelf APU that isn't an expensive, slow, PowerPC is also very smart. It means Sony isnt' wasting money on R&D and having to adapt their SDK's to a different architecture. Cost savings.
This is true.
__________________
Nv GPU Pro - Automate your graphic card overclock base on what you run, reduce power and noise. Designed for Laptops and Desktops. Filled with features.

Core i7 930 2.8GHz | G.Skill Pi 6GB 1600MHz 7-5-7-24 1.5V | Gigabyte GA-X58A-UD5 | GeForce GTX 260 | W.D Caviar Black 1TB | Corsair AX750 | Noctua NH-U12P | Xonar Essence STX | Win8 Pro 64-bit | Dell U2410 - 1920x1200 | OCZ Vertex 4 250GB
GoodBytes is offline   Reply With Quote