RSS



Go Back   bit-tech.net Forums > bit-tech.net > Article Discussion

Reply
 
Thread Tools
Old 22nd Jul 2005, 10:21   #1
GreatOldOne
Thoroughbred of Sin
 
GreatOldOne's Avatar
 
Join Date: Jan 2002
Location: Evil League of Evil
Posts: 10,288
GreatOldOne is a jewel in the roughGreatOldOne is a jewel in the roughGreatOldOne is a jewel in the roughGreatOldOne is a jewel in the rough
Matrix bullet time: Coming to a deathmatch near you.

http://www.bit-tech.net/news/2005/07...e_Multiplayer/
__________________
"The iPhone is like some glorious early-60s sports car. Not as practical, reliable, economical, sensible or roomy as a family saloon but oh, the joy."
- Stephen Fry
A GOO-ster is Born - Build Diary Electronics Help Needed! RSS Twitter
GreatOldOne is offline   Reply With Quote
Old 22nd Jul 2005, 11:17   #2
Sord_Fish
Supermodder
 
Join Date: Jan 2003
Location: B'pool, England
Posts: 265
Sord_Fish is on a distinguished road
Eh did i miss something,
I've been playing The Specialists that uses a slow motion effect to focus your shots.

EDIT: heres a link to the same news post on their forum.

Last edited by Sord_Fish; 22nd Jul 2005 at 11:24.
Sord_Fish is offline   Reply With Quote
Old 22nd Jul 2005, 11:24   #3
GreatOldOne
Thoroughbred of Sin
 
GreatOldOne's Avatar
 
Join Date: Jan 2002
Location: Evil League of Evil
Posts: 10,288
GreatOldOne is a jewel in the roughGreatOldOne is a jewel in the roughGreatOldOne is a jewel in the roughGreatOldOne is a jewel in the rough
So you've answered your own question with that forum link...
__________________
"The iPhone is like some glorious early-60s sports car. Not as practical, reliable, economical, sensible or roomy as a family saloon but oh, the joy."
- Stephen Fry
A GOO-ster is Born - Build Diary Electronics Help Needed! RSS Twitter
GreatOldOne is offline   Reply With Quote
Old 22nd Jul 2005, 11:28   #4
Sord_Fish
Supermodder
 
Join Date: Jan 2003
Location: B'pool, England
Posts: 265
Sord_Fish is on a distinguished road
Quote:
Originally Posted by GreatOldOne
So you've answered your own question with that forum link...
Hmm seem to be doing this alot recently without noticing.
Sord_Fish is offline   Reply With Quote
Old 22nd Jul 2005, 11:37   #5
-Erik-
Guest
 
Posts: n/a
F.E.A.R also uses slow-mo deathmatch and stuff like that.
  Reply With Quote
Old 22nd Jul 2005, 11:46   #6
GreatOldOne
Thoroughbred of Sin
 
GreatOldOne's Avatar
 
Join Date: Jan 2002
Location: Evil League of Evil
Posts: 10,288
GreatOldOne is a jewel in the roughGreatOldOne is a jewel in the roughGreatOldOne is a jewel in the roughGreatOldOne is a jewel in the rough
From what I've read, I don't think it's (in F.E.A.R) implemented in the way that's described in the article.
__________________
"The iPhone is like some glorious early-60s sports car. Not as practical, reliable, economical, sensible or roomy as a family saloon but oh, the joy."
- Stephen Fry
A GOO-ster is Born - Build Diary Electronics Help Needed! RSS Twitter
GreatOldOne is offline   Reply With Quote
Old 22nd Jul 2005, 11:48   #7
TheAnimus
Banned
 
TheAnimus's Avatar
 
Join Date: Dec 2003
Location: Reading
Posts: 3,214
TheAnimus will become famous soon enough
Erm did anyone play The Specalists.
TheAnimus is offline   Reply With Quote
Old 22nd Jul 2005, 11:54   #8
GreatOldOne
Thoroughbred of Sin
 
GreatOldOne's Avatar
 
Join Date: Jan 2002
Location: Evil League of Evil
Posts: 10,288
GreatOldOne is a jewel in the roughGreatOldOne is a jewel in the roughGreatOldOne is a jewel in the roughGreatOldOne is a jewel in the rough
Erm did you
__________________
"The iPhone is like some glorious early-60s sports car. Not as practical, reliable, economical, sensible or roomy as a family saloon but oh, the joy."
- Stephen Fry
A GOO-ster is Born - Build Diary Electronics Help Needed! RSS Twitter
GreatOldOne is offline   Reply With Quote
Old 22nd Jul 2005, 13:22   #9
Darkedge
Supermodder
 
Join Date: Nov 2004
Location: UK
Posts: 334
Darkedge is on a distinguished road
"From what I've read, I don't think it's (in F.E.A.R) implemented in the way that's described in the article."

no it isn't as they speed the player not slow the enviroment - F.E.A.R. does it properly.
Its not news.
Darkedge is offline   Reply With Quote
Old 22nd Jul 2005, 18:29   #10
Spaced_invader
Supermodder
 
Join Date: Sep 2002
Location: UK
Posts: 493
Spaced_invader is on a distinguished road
still don't get how it works... If you just slowed the environment down then all other players would be slowed down making it pointless as not only you have more time to react but so does the opposition... So it's still who can point and click faster, If you just slow the player down it would be easier for other players to shoot you as you're not running as fast so can't dodge bullets. I think I need to see it working in order to make my mind up really as i'm still in the relative time dialation band wagon...
__________________
email me:
echo "'1+&9#1)+/6@)0#+/.%20" | tr "#--/-=" a-z
those that should know, know...
Spaced_invader is offline   Reply With Quote
Old 22nd Jul 2005, 18:36   #11
kiljoi
I *am* a computer king.
 
kiljoi's Avatar
 
Join Date: Oct 2003
Location: pants!
Posts: 2,302
kiljoi is an unknown quantity at this point
Technically, they slow down time by speeding you up. The same as with slow-motion filming, they acheive it by moving the film through the camera faster, so when it's played back, the scenes are stretched over a longer length of tape, and therefore play back slower when watched at regular speed.
__________________
I NEEED YOU AND TEH GUYS HELP ME TO GET TEH ORANGE BOX WITH WHICH I DONT KNOW I NEED TO KNOW FORM YOU
kiljoi is offline   Reply With Quote
Old 22nd Jul 2005, 21:01   #12
DeX
Mube Codder
 
DeX's Avatar
 
Join Date: Jul 2002
Location: London, UK
Posts: 4,103
DeX is on a distinguished road
Quote:
Originally Posted by Spaced_invader
still don't get how it works... If you just slowed the environment down then all other players would be slowed down making it pointless as not only you have more time to react but so does the opposition... So it's still who can point and click faster, If you just slow the player down it would be easier for other players to shoot you as you're not running as fast so can't dodge bullets. I think I need to see it working in order to make my mind up really as i'm still in the relative time dialation band wagon...
They didn't really explain it very well in the article but I think what they are saying is that every time you enter bullet mode, your game slows down for a few seconds and everyone else's game also slows down but over a much longer period and by only a small amount. That way the players not in bullet time don't notice it. Eventually both players will catch up to the same time and normal speed can resume.

God knows what happens when there are loads of players but maybe if you're only allowed a few seconds bullet time per minute and there aren't too many players then it might work well.
__________________
Play my game: Shyguy's Cave of Death!
If you dont have the time to check your spelling and grammar, you dont have the time to post! -Liquid K9
DeX is offline   Reply With Quote
Old 23rd Jul 2005, 12:47   #13
Piratetaco
is always right
 
Piratetaco's Avatar
 
Join Date: Apr 2004
Location: Possum Lodge
Posts: 2,746
Piratetaco is on a distinguished road
this is how Rare did slow-mo for Perfect dark in multplayer


P1 activates slow-mo - his movement is slowed down to half speed where as everyone else is slowed to quarter speed.
__________________
i am not PC
Piratetaco is offline   Reply With Quote
Old 23rd Jul 2005, 16:00   #14
Spaced_invader
Supermodder
 
Join Date: Sep 2002
Location: UK
Posts: 493
Spaced_invader is on a distinguished road
Quote:
Originally Posted by Piratetaco
P1 activates slow-mo - his movement is slowed down to half speed where as everyone else is slowed to quarter speed.
yea but the idea behind bullet time is that P1 slows down to half speed while all other players stay at full speed giving P1 more reaction time. By slowing all other players to quarter speed your giving them more reaction time as well, all it will do is slow down how fast a player can move making it frustrating more than anything else. Real bullet time cannot be done in multiplayer without affecting real time, the idea behind it just is not feasable in multiplayer. How can one player's perception of time slow down while all others stay the same.....
__________________
email me:
echo "'1+&9#1)+/6@)0#+/.%20" | tr "#--/-=" a-z
those that should know, know...
Spaced_invader is offline   Reply With Quote
Old 24th Jul 2005, 02:56   #15
MrABC
Multimodder
 
MrABC's Avatar
 
Join Date: Mar 2002
Location: Manchester, UK
Posts: 159
MrABC is on a distinguished road
It looks like they are using lag and some software wizadry to "smooth" out what is on the player's monitor. Old school multiplayers from long ago will remember that 56k'ers were sometimes a nuisance and were difficult to kill because of their lag. If you were the person killing the 56ker. If you were the 56ker, your screen would jump all over the place. I think what this technique does is sort of smooth the transition out (i.e. it compensates), so if you were a 56ker, instead of the screen jumping all over the place, the 56ker would see a "slow-down" effect. Outside of the 56ker, it would appear that the 56ker is moving at normal speed. Obviously, nowadays, we have broadband so lag times are minimal, but we still do have lag, but you can still use it for a short time - which is probably why the technique only works for a few secs anyway. Sounds interesting, but tbh, I remember playing Quake3 with my 56k modem or even on LAN, with certain settings that made my opponent frustrated because he swear he hit me - but he never actually did. But the effect isn't actually bullet time. =]
MrABC is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 16:46.
Powered by: vBulletin Version 3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.