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#1 |
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Thoroughbred of Sin
Join Date: Jan 2002
Location: Evil League of Evil
Posts: 10,288
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Matrix bullet time: Coming to a deathmatch near you.
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"The iPhone is like some glorious early-60s sports car. Not as practical, reliable, economical, sensible or roomy as a family saloon but oh, the joy." - Stephen FryA GOO-ster is Born - Build Diary Electronics Help Needed! RSS Twitter |
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#2 |
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Supermodder
Join Date: Jan 2003
Location: B'pool, England
Posts: 265
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Eh did i miss something,
I've been playing The Specialists that uses a slow motion effect to focus your shots. EDIT: heres a link to the same news post on their forum. Last edited by Sord_Fish; 22nd Jul 2005 at 11:24. |
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#3 |
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Thoroughbred of Sin
Join Date: Jan 2002
Location: Evil League of Evil
Posts: 10,288
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So you've answered your own question with that forum link...
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"The iPhone is like some glorious early-60s sports car. Not as practical, reliable, economical, sensible or roomy as a family saloon but oh, the joy." - Stephen FryA GOO-ster is Born - Build Diary Electronics Help Needed! RSS Twitter |
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#4 | |
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Supermodder
Join Date: Jan 2003
Location: B'pool, England
Posts: 265
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Quote:
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#5 |
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-Erik-
Guest
Posts: n/a
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F.E.A.R also uses slow-mo deathmatch and stuff like that.
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| -Erik- |
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#6 |
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Thoroughbred of Sin
Join Date: Jan 2002
Location: Evil League of Evil
Posts: 10,288
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From what I've read, I don't think it's (in F.E.A.R) implemented in the way that's described in the article.
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"The iPhone is like some glorious early-60s sports car. Not as practical, reliable, economical, sensible or roomy as a family saloon but oh, the joy." - Stephen FryA GOO-ster is Born - Build Diary Electronics Help Needed! RSS Twitter |
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#7 |
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Banned
Join Date: Dec 2003
Location: Reading
Posts: 3,214
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Erm did anyone play The Specalists.
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#8 |
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Thoroughbred of Sin
Join Date: Jan 2002
Location: Evil League of Evil
Posts: 10,288
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Erm did you
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"The iPhone is like some glorious early-60s sports car. Not as practical, reliable, economical, sensible or roomy as a family saloon but oh, the joy." - Stephen FryA GOO-ster is Born - Build Diary Electronics Help Needed! RSS Twitter |
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#9 |
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Supermodder
Join Date: Nov 2004
Location: UK
Posts: 334
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"From what I've read, I don't think it's (in F.E.A.R) implemented in the way that's described in the article."
no it isn't as they speed the player not slow the enviroment - F.E.A.R. does it properly. Its not news. |
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#10 |
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Supermodder
Join Date: Sep 2002
Location: UK
Posts: 493
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still don't get how it works... If you just slowed the environment down then all other players would be slowed down making it pointless as not only you have more time to react but so does the opposition... So it's still who can point and click faster, If you just slow the player down it would be easier for other players to shoot you as you're not running as fast so can't dodge bullets. I think I need to see it working in order to make my mind up really as i'm still in the relative time dialation band wagon...
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#11 |
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I *am* a computer king.
Join Date: Oct 2003
Location: pants!
Posts: 2,302
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Technically, they slow down time by speeding you up. The same as with slow-motion filming, they acheive it by moving the film through the camera faster, so when it's played back, the scenes are stretched over a longer length of tape, and therefore play back slower when watched at regular speed.
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#12 | |
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Mube Codder
Join Date: Jul 2002
Location: London, UK
Posts: 4,103
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God knows what happens when there are loads of players but maybe if you're only allowed a few seconds bullet time per minute and there aren't too many players then it might work well.
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#13 |
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is always right
Join Date: Apr 2004
Location: Possum Lodge
Posts: 2,746
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this is how Rare did slow-mo for Perfect dark in multplayer
P1 activates slow-mo - his movement is slowed down to half speed where as everyone else is slowed to quarter speed.
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#14 | |
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Supermodder
Join Date: Sep 2002
Location: UK
Posts: 493
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Quote:
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email me: echo "'1+&9#1)+/6@)0#+/.%20" | tr "#--/-=" a-z those that should know, know... |
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#15 |
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Multimodder
Join Date: Mar 2002
Location: Manchester, UK
Posts: 159
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It looks like they are using lag and some software wizadry to "smooth" out what is on the player's monitor. Old school multiplayers from long ago will remember that 56k'ers were sometimes a nuisance and were difficult to kill because of their lag. If you were the person killing the 56ker. If you were the 56ker, your screen would jump all over the place. I think what this technique does is sort of smooth the transition out (i.e. it compensates), so if you were a 56ker, instead of the screen jumping all over the place, the 56ker would see a "slow-down" effect. Outside of the 56ker, it would appear that the 56ker is moving at normal speed. Obviously, nowadays, we have broadband so lag times are minimal, but we still do have lag, but you can still use it for a short time - which is probably why the technique only works for a few secs anyway. Sounds interesting, but tbh, I remember playing Quake3 with my 56k modem or even on LAN, with certain settings that made my opponent frustrated because he swear he hit me - but he never actually did. But the effect isn't actually bullet time. =]
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