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#1 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Splinter Cell: Chaos Theory gets SM2.0
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#2 |
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What's a Dremel?
Join Date: Aug 2005
Location: UK
Posts: 2
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HDR Rendering for ATI SM2.0
![]() Is this a world first? It looks pretty slick anyway... |
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| iaMtHeAnimaL |
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#3 |
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Geoff Richards
Moderator
Join Date: Jul 2003
Location: UK
Posts: 2,089
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err, who said anything about HDR??
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#4 |
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What's a Dremel?
Join Date: Aug 2005
Location: UK
Posts: 2
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Err, I did.
Install the patch... go into advanced graphic settings... enable Shader Model 2.0... go into shader options... and you will see HDR rendering on/off. |
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| iaMtHeAnimaL |
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#5 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Bigz's just doing it now, im (Bindi) am sitting here watching him install it on Wil's PC.
... Apparently so! Tim's testing it now... ... We arent sure. Tim's gonna look into it more later but using an nvidia card (6/7x) there's no SM2 option only 1 or 3, whereas ATI x8x has obviously only 1 or 2.
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Last edited by Tim S; 4th Aug 2005 at 16:45. |
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#6 |
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Multimodder
Join Date: Nov 2003
Location: UK
Posts: 133
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About time.
I was planning on replaying the game anyway. Now i can with better gfx. ![]() Whats the performance difference with HDR switched on anyway? I was running it at 1280x1024@max w/16xAF and it ran fine on my X800XL. Any screenshots of the areas that have the biggest difference?
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http://www.anandtech.com/myanandtech.html?member=76821 "I am standing in the sky on the roof of a glass and steel office tower in Rotterdam. There are twenty-one floors of air between me and the concrete pavement below. I am about to do what i do best. I am about to jump." - Jackie Chan |
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#7 |
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Brett Thomas
Join Date: Aug 2004
Location: Cleveland, OH USA
Posts: 3,906
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So is this going to be like HL2 HDR? A bit stripped down compared to farcry, etc, but still much prettier than it did look? Or have we now found a way to make HDR look brilliant in SM2?
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"Frankly that seems overkill. iluvtrees2 arguing with spec is the intellectual equivalent of a bunny rabbit taking on a pissed-off lion." - Nexxo |
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#8 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Give me chance, we should have something up tomorrow - I'm just waiting for some answers to some technical questions to come back from ATI.
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#9 | |
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Multimodder
Join Date: Nov 2003
Location: UK
Posts: 133
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Quote:
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http://www.anandtech.com/myanandtech.html?member=76821 "I am standing in the sky on the roof of a glass and steel office tower in Rotterdam. There are twenty-one floors of air between me and the concrete pavement below. I am about to do what i do best. I am about to jump." - Jackie Chan |
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#10 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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You'd better get your Inter shirt out then...
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#11 |
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Multimodder
Join Date: Nov 2003
Location: UK
Posts: 133
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I just find it amusing that so many people claim to be able to see the difference, yet they are only going off developer comments or comparisons where the author of the comparison has spent the best part of his weekend trying to see the difference. If you put two games side by side, one with HDR SM2 & one with HDR SM3, then theres a very very slim chance that anyone will be able to tell the difference between the two.
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http://www.anandtech.com/myanandtech.html?member=76821 "I am standing in the sky on the roof of a glass and steel office tower in Rotterdam. There are twenty-one floors of air between me and the concrete pavement below. I am about to do what i do best. I am about to jump." - Jackie Chan |
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#12 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
I am currently waiting for answers to some technical questions that I asked ATI about the new patch, seeing as they worked together with Ubisoft Montreal in order to create this new shader path for ATI hardware.
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#13 |
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Multimodder
Join Date: Nov 2003
Location: UK
Posts: 133
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So your saying that you can see a difference between SM3 & SM2 HDR?
I doubt it some how. Unless you know what your looking for, and 99% of people on the planet dont, they wouldnt even notice.
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http://www.anandtech.com/myanandtech.html?member=76821 "I am standing in the sky on the roof of a glass and steel office tower in Rotterdam. There are twenty-one floors of air between me and the concrete pavement below. I am about to do what i do best. I am about to jump." - Jackie Chan |
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#14 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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You will see for yourself later...
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#15 | |
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Richard Swinburne
bit-tech Staff
Join Date: Mar 2001
Location: Omnipwntent
Posts: 28,284
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#16 | ||
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Multimodder
Join Date: Nov 2003
Location: UK
Posts: 133
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Quote:
Quote:
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http://www.anandtech.com/myanandtech.html?member=76821 "I am standing in the sky on the roof of a glass and steel office tower in Rotterdam. There are twenty-one floors of air between me and the concrete pavement below. I am about to do what i do best. I am about to jump." - Jackie Chan |
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#17 |
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Richard Swinburne
bit-tech Staff
Join Date: Mar 2001
Location: Omnipwntent
Posts: 28,284
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But implementing it on SM3 is easier than 2.
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#18 |
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Multimodder
Join Date: Nov 2003
Location: UK
Posts: 133
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I havnt said otherwise.
My arguement is IQ. Nothing more.
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http://www.anandtech.com/myanandtech.html?member=76821 "I am standing in the sky on the roof of a glass and steel office tower in Rotterdam. There are twenty-one floors of air between me and the concrete pavement below. I am about to do what i do best. I am about to jump." - Jackie Chan |
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#19 |
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Richard Swinburne
bit-tech Staff
Join Date: Mar 2001
Location: Omnipwntent
Posts: 28,284
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True, then why do we strive to achieve it?
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#20 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
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