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#1 |
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Just another nobody
Join Date: Jun 2001
Location: Oxford
Posts: 2,671
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FEAR - First thoughts and benchmarks
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#2 |
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Testify!
Join Date: Oct 2003
Location: Birmingham Godlike: Yes
Posts: 1,063
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Mmmm, scary, still want to download it, but don't want to have to register with spam planet etc to get it, anywhere else (apart from torrents as doesn't come down that quick for me
) that lets you download it without signing up?- M@
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<carbon|work> If you are a ginger I feel bad for you son, i got 99 problems but bein ginger aint one ![]() <M[at]>hahahahaha <fathazza> im not ginger goddammit AMD Sempron 3100 @ 2.61Ghz | DFI Lanparty UT NF3 | 1.5Gb Corsair | Gf 6600GT 256mb
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#3 |
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Multimodder
Join Date: Oct 2004
Location: Philippines
Posts: 176
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can't wait to get the cd on the shop.
Is it a Demo Version on the Download section of this game?
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#4 |
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Multimodder
Join Date: Aug 2005
Location: The Dark Side
Posts: 116
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Hmmm...
I've got the following spec P4 3ghz 800mhz Fsb. 1.25Gb Ram 400mhz DDR (2x512,2x128) ATI Radeon 9800 Pro (128mb) @ stock There are 2 things in this game that kill your frame rate 1.Setting Textures to Maximum when only having a 128mb gfx card. 2.Enabling Shadows With the above settings on my 9800 i get between 10-15fps. with textures set to medium and shadows off, that jumps to 30-50fps. 2xAA and 8xAF seem to only reduce that by about 10-15% The bottom line for me is that at the following settings the game is hugely playable. 1024x768 2xAA 8xAF Medium Textures No Shadows Everything else (shaders,lights,etc,etc,etc) set to Maximum I think this game is just as dependant on your CPU as much as your Gfx card, if not more so. Monolith gfx engines have always been CPU heavy. And slow-mo is still just a gimmick..
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#5 |
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I Mod, Therefore I Own
Join Date: Nov 2002
Location: London
Posts: 3,587
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no Ati benches?
also, just a thought but couldnt you make the screenshots clickable to bigger versions just seems a bit silly to me to be talking about image quality and stuff and giving an example screenshot thats only about 300x300, cant see anything ![]() making them links to the full size screenies would be great
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#6 |
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bwarp
Moderator
Join Date: Mar 2001
Location: Berkshire
Posts: 12,985
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Hamish - they'll appear in the full review
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This post is non-negotiable. All terms and conditions apply. Arguing on the internet is like competing in the special Olympics. Even if you win you're still a retard. |
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#7 | |
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Richard Swinburne
bit-tech Staff
Join Date: Mar 2001
Location: Omnipwntent
Posts: 28,274
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Quote:
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#8 | |
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Modder
Join Date: Mar 2003
Location: North Carolina
Posts: 59
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Quote:
I would say that if you didn't need it in Max Payne, the hardness was setting too low also..... either way, the bullet time graphics in this game are incredible and fun to watch. every single bullet creates a ripple effect, and I'm not even gonna TRY to describe how awesome the grenades are........
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Athlon XP Barton 2500+; 2 GB Corsair XMS PC3200 DDR RAM; Sony Dual Layer DVD-RW; GeForce 6800 GT 256 MB; IBM 80 GB 7200 RPM; Seagate 120 GB 7200 RPM; Maxtor 160 GB 7200 RPM X 3, Abit NF7-S |
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#9 |
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I feel your presents.
Join Date: Nov 2003
Location: Bourne, Lincolnshire, UK
Posts: 6,308
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Hmm...
I've run through the demo on the following setup: ABit NF7S v2.0 (5.10 drivers), AthlonXP 2500@3200/400fsb, 1GB Crucial (2 x 512,PC3200), 6600GT (7772 drivers, oc 552core/1000ram) and a SB Audigy. I set everything to max, apart from Textures to Medium, AA to Trilinear and AF to Off, resolution was, iirc 1152x864 and it was smooth gameplay. Not sure what the fps was, but even the main firefight didn't tax my setup at all.
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MSI X58M - i7 920 4Ghz - 6GB Corsair - GTX260 648/2520 ::: Vote for bit-tech T - theevilelephant - "it sounded like bouncing around on a pogo stick, screaming in chinese while occasionally throwing a cat at a door." |
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#10 |
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Multimodder
Join Date: Sep 2003
Posts: 182
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I found the demo freaky and hard. It was pretty fun too. I think that they went a bit overboard on the particle effects; if I was hiding somewhere and people were shooting at me the area would fill with dust pretty quickly and I would have to just run out at them.
The use of shadows was really good. I hope that more games start actually having a character model to project shadows and cast reflections in the world. |
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#11 | |
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Richard Swinburne
bit-tech Staff
Join Date: Mar 2001
Location: Omnipwntent
Posts: 28,274
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Quote:
![]() Max res in the demo is 1024x768. |
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#12 | |
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I Mod, Therefore I Own
Join Date: Nov 2002
Location: London
Posts: 3,587
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what? no its notedit: i was gettin ~30fps at 1024 with soft shadows and everything at max but water resolution, 0xaa and 4xaf x800xl / 4400+ (2.6gig) get about 10-15fps same settings but 1280 ![]() should probably turn off soft shadows and turn on AA |
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#13 |
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Multimodder
Join Date: Jul 2004
Location: Horsham, UK
Posts: 201
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I would not consider myself to be a good gamer, but I thought the demo was rather easy. Nonetheless, it was a good experience, worth the hefty d/l. A double disc DVD game in the making maybe???
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#14 | |
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Richard Swinburne
bit-tech Staff
Join Date: Mar 2001
Location: Omnipwntent
Posts: 28,274
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Quote:
![]() ![]() ![]() AA is an absoulte must, but then, so are soft shadows
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#15 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
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#16 |
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Supermodder
Join Date: Nov 2004
Location: UK
Posts: 334
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no ATi benches? has Bit-tech become The Way It's Meant To Be Played?
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#17 | |
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I Mod, Therefore I Own
Join Date: Nov 2002
Location: London
Posts: 3,587
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![]() http://www.frools.net/fear/4xAA/FEAR...8-08-13-24.png i love that weapon, so much fun
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#18 |
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Sometimes posts here
Join Date: Nov 2003
Location: A sunburnt country
Posts: 749
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Awesome demo, definately worth the download
Running 3500+ / 1GB PC3200 / Dual 6600GTs and it was pretty playable at 1280x1024 (only got that res by editing the config file in documents and settings\all users\documents\Monolith Productions\FEARSPDemo tho), 2xAA 4xAF medium textures high everything else. Wouldn't mind it a bit smoother, but it was playable and I'm a sucker for a pretty picture. One strange thing is that with certain effects (eg the white wash-out in part of the intro) I can see where the split is for the split-frame rendering with SLI. My guess is that the shader needs to know what colour the pixels next to it are but can't "see" past the SFR split. Which is a shame because vsync doesn't seem to work with AFR (at least in a lot of games, am yet to try with FEAR). Absoultely loved the gameplay and the atmosphere. Hopefully somewhere in the full game there'll be friendly AI as well as the AI seemed really good. Unfortunately they seem to be a little too scripted for my liking, as least as far as when and where they spawn. It'd be really nice to have them spanwed much earlier but not instantly aggro, so that you might get hit by a patrol or be able to draw them out of a room with grenades and such.
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I guess aTrack being no longer supported by bit-tech means it really is dead... |
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#19 |
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Geoff Richards
Moderator
Join Date: Jul 2003
Location: UK
Posts: 2,089
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What are you guys using to measure your FPS - is there an in-game counter?
I've only got a 2.2PIV, but also having a X850XTPE helps. I played it at 1280x960 2xaa 2xaf Max everything, and only got occasional pauses (hitching). It doesn't appear to be appreciably better at 1024 tbh, but I also found some inconsistencies with the Setting Panel - like autodetects overwriting previous custom settings etc. In terms of difficulty, anyone who sets it to Easy for the first time is going to come away disappointed. I tried it for the first time on the default setting, and found it challenging. On Easy, it's very straight forward. OH, and if you can handle it, Max textures looks SWEET |
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#20 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
I only benchmarked the 7800 GTX because I happen to be working on a review at the moment and the card happened to be in my system at the time. I did offer to benchmark more ATI cards, but I'd fall behind on my own work if I did that so we decided to save them for the boxed game review, which we'll be doing as and when we get a copy (or two) from VU Games. My thoughts so far are that the drivers need a lot of work - I'm getting hitching on every card I throw at this game and minimum frame rates are dropping in to the teens at any resolution or detail setting. However, I can determine the frequency of the hitches and on the cards I've played around with so far, I've found the 7800 GTX is playable at 1280x960 2xTRMS AA & 8xAF with everything set to maximum except Soft Shadows - that really kills performance. With that, I'm averaging around 60-65 frames per second and minimum frame rate of around 10-15 fps. I've also messed on a 6800 GT SLI. There is no profile, but I found that by enabling 'coolbits 8' in the registry, I could force a rendering mode - I played with both Split Frame Rendering and Alternate Frame Rendering and found that AFR was the faster of the two by a couple of frames per second. Details were all set to maximum apart from Soft Shadows, and I found that I could attain playable and relatively smooth gaming at 1280x960 0xAA 8xAF. I also played on an X850 XT PE and found that the game chugged, a lot. I've not got a 6800 Ultra to compare to it, but I suspect that it will chug as much as the X850 XT PE did. I found that 1024x768 0xAA 8xAF with Medium-High details was about as smooth as I could get it without taking a massive image quality hit - light detail and shadow detail were set to 'Medium' while everything else was at the maximum - soft shadows off, of course. I got an average frame rate in the high 60's and minimum frame rate in the teens as with all other cards. With 2xAA at 1024x768, I was getting more than the odd hitch - I'd have the odd couple of second pause too, that was totally unplayable IMHO. I tried Geoff's settings and I don't know how he could play at that - it was pretty horrid and chugged a hell of a lot. Average frame rate was in the low 40's at 1280x960 2xAA 2xAF with an FX-57 - I found it pretty hard to play after experiencing the game with a relatively smooth frame rate. I've also done some memory testing briefly, as I was buggering about with 2GB of memory in BF2. 4x512MB at 2T is slower than 2x512MB at 1T - both minimum and average frame rates took a hit. I've not got 2x1GB modules, but I suspect that you will attain a much smoother gaming experience with 2GB with decent bandwidth. The game appears to be very memory bandwidth reliant, so a high memory bus will definitely help you out. That's just some more thoughts on the stuff that I've done so far. I'll fire up some more ATI cards as (and when) I get the chance.
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