RSS



Go Back   bit-tech.net Forums > bit-tech.net > Article Discussion

Reply
 
Thread Tools
Old 24th Aug 2005, 20:15   #1
WilHarris
Just another nobody
 
WilHarris's Avatar
 
Join Date: Jun 2001
Location: Oxford
Posts: 2,671
WilHarris is on a distinguished road
City of Villains, F.E.A.R. support dual core

http://www.bit-tech.net/news/2005/08...ear_dual_core/

WilHarris is offline   Reply With Quote
Old 24th Aug 2005, 20:41   #2
RotoSequence
Lazy Lurker
 
RotoSequence's Avatar
 
Join Date: Jan 2004
Location: 'States
Posts: 4,527
RotoSequence is on a distinguished road
Bleh, I doubt we'll see much of an advantage; games are very linear with how you conduct your actions, so until we see completely new game engines, I doubt we'll see improvements in performance.
__________________
Technology Schmecnology
RotoSequence is offline   Reply With Quote
Old 24th Aug 2005, 20:44   #3
BioSniper
I Mod, Therefore I Own
 
BioSniper's Avatar
 
Join Date: Feb 2002
Location: Somewhere in the south
Posts: 3,454
BioSniper has a spectacular aura aboutBioSniper has a spectacular aura about
So just how is this going to effect AMD 64 X2 CPU's ? All people talk about is inthell.
BioSniper is offline   Reply With Quote
Old 24th Aug 2005, 20:48   #4
Tim S
Pewlius Caesar
bit-tech Staff
 
Tim S's Avatar
 
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
Tim S is a glorious beacon of lightTim S is a glorious beacon of lightTim S is a glorious beacon of lightTim S is a glorious beacon of lightTim S is a glorious beacon of light
Quote:
Originally Posted by BioSniper
So just how is this going to effect AMD 64 X2 CPU's ? All people talk about is inthell.
It's an Intel event that Wil is covering.
Tim S is offline   Reply With Quote
Old 24th Aug 2005, 21:03   #5
BioSniper
I Mod, Therefore I Own
 
BioSniper's Avatar
 
Join Date: Feb 2002
Location: Somewhere in the south
Posts: 3,454
BioSniper has a spectacular aura aboutBioSniper has a spectacular aura about
That, is a good point.. :P
BioSniper is offline   Reply With Quote
Old 24th Aug 2005, 22:18   #6
lepre
Supermodder
 
lepre's Avatar
 
Join Date: Aug 2003
Location: Italy | brescia
Posts: 256
lepre is on a distinguished road
it's a mess doom3 engine (quake4) doesn't support multicore :|
__________________
Teh Case coming soon............maybe (well...by now it's just a lian li a05b )
lepre is offline   Reply With Quote
Old 24th Aug 2005, 23:01   #7
Bindibadgi
Richard Swinburne
bit-tech Staff
 
Bindibadgi's Avatar
 
Join Date: Mar 2001
Location: Omnipwntent
Posts: 28,226
Bindibadgi is a splendid one to beholdBindibadgi is a splendid one to beholdBindibadgi is a splendid one to beholdBindibadgi is a splendid one to beholdBindibadgi is a splendid one to beholdBindibadgi is a splendid one to beholdBindibadgi is a splendid one to behold
Quote:
Originally Posted by lepre
it's a mess doom3 engine (quake4) doesn't support multicore :|
Well, it was released over a year ago before even HDR and SM3 was introduced. ID seem to be out of sync unfortnately for them.
Bindibadgi is offline   Reply With Quote
Old 25th Aug 2005, 02:50   #8
The_Pope
Geoff Richards
Moderator
 
The_Pope's Avatar
 
Join Date: Jul 2003
Location: UK
Posts: 2,089
The_Pope is on a distinguished road
What Intel need it so secure Source Engine support, and Unreal 3.0 and they're sorted. In fact, with the latter already licensed for PlayStation 3, wouldn't that hint as possible multi-core support?
The_Pope is offline   Reply With Quote
Old 25th Aug 2005, 03:53   #9
GigantoR
Supermodder
 
Join Date: Jul 2004
Location: Texas
Posts: 417
GigantoR is on a distinguished road
Quote:
Originally Posted by Bindibadgi
Well, it was released over a year ago before even HDR and SM3 was introduced. ID seem to be out of sync unfortnately for them.
They may be a bit out of sync, but they also have the guarantee that peopls are going to buy it because of the fact that it is Quake 4. I had the pleasure of playing it at QuakeCon and there will be no shortage of customers there.
__________________
Sexy Black - a Lian Li case mod
GigantoR is offline   Reply With Quote
Old 25th Aug 2005, 04:04   #10
Firehed
Why not? I own a domain to match.
 
Firehed's Avatar
 
Join Date: Feb 2004
Location: An hour north of Boston
Posts: 12,576
Firehed has a spectacular aura aboutFirehed has a spectacular aura aboutFirehed has a spectacular aura about
I know they say dual-core, but is it written for one or two cores only, or as many as are available (I'm obviously thinking ahead here with quad- and octa-core procs)?

Still, I genuinely hope there's an option for "leave one core unused" (or X cores for more-than-dual-core procs, x of course being one less than the total) so you can have the same effect as DC has on current games - that of letting your virus scan or Xvid encoding not slice performance down to nothing or go slow as hell because the game is hogging all the resources.

Pope - I don't see ANY new game engines being written and not supporting multi-core. Much like I wouldn't imagine developers making an engine not supporting a PPU once they're available and we've decided they didn't go the way of RAMBUS.
__________________
hire me @ eric-stern.com - web developer and php ninja
pics @ my smugmug :: Twitter @firehed :: blog @ firehed.net
40D|580EXII|285HV|AB800|70-200f/4LIS|17-50f/2.8|150f/2.8Macro|50f/1.8
MacPro @ 8x2.8GHz, 10GB FBDDR2, 3TB HD :: MBP @ 2x2.2GHz, 4GB DDR2, 320GB HD

Last edited by Firehed; 25th Aug 2005 at 05:36.
Firehed is offline   Reply With Quote
Old 25th Aug 2005, 10:38   #11
Hamish
I Mod, Therefore I Own
 
Join Date: Nov 2002
Location: London
Posts: 3,587
Hamish is on a distinguished road
Quote:
Originally Posted by Firehed

Still, I genuinely hope there's an option for "leave one core unused" (or X cores for more-than-dual-core procs, x of course being one less than the total)
just force cpu affinity through windows, then the game has no choice but to use the only core offered to it
you have to do this to a certain extent with some crappy games to make them work properly (*cough*BF2*cough*)

will be very interesting to compare the retail DC FEAR against the demo SC FEAR
Hamish is offline   Reply With Quote
Old 25th Aug 2005, 10:50   #12
FredsFriend
Supermodder
 
FredsFriend's Avatar
 
Join Date: Jul 2005
Location: Peadobrough
Posts: 485
FredsFriend is on a distinguished road
Quote:
Originally Posted by RotoSequence
Bleh, I doubt we'll see much of an advantage; games are very linear with how you conduct your actions, so until we see completely new game engines, I doubt we'll see improvements in performance.
I'm sure there are things that could be put in seperate threads, the AI and physics spring to mind. Or even possible a different thread for each AI agent active
__________________
BOO
FredsFriend is offline   Reply With Quote
Old 30th Aug 2005, 02:52   #13
Muunsyr
Minimodder
 
Join Date: May 2005
Location: Vic. Australia
Posts: 36
Muunsyr is on a distinguished road
I have mentioned before here, the game currently being finished off by Bethesda Softworks, "The Elder Scrolls IV: Oblivion" is going to make good use of a dual core processor. This is confirmed by the developers themselves. The game will be released 'during the holiday season' in 2005, my guess not long after F.E.A.R. See their website for more details.
Muunsyr is offline   Reply With Quote
Old 30th Aug 2005, 03:52   #14
ZapWizard
Enter the Mod Matrix
 
ZapWizard's Avatar
 
Join Date: Sep 2002
Location: Austin, TX
Posts: 4,703
ZapWizard is on a distinguished road
Dual core optomizations can greatly increase gaming from what I have seen.

AI and Physics has the biggest boost as both are currently handled almost entirely inside the CPU. I look forward to a game that is as challanging in single player as it is in multiplayer. Imagine...a large game with lots of independent AI with no jerks and team-killers.
ZapWizard is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 17:58.
Powered by: vBulletin Version 3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.