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#1 |
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Just another nobody
Join Date: Jun 2001
Location: Oxford
Posts: 2,671
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City of Villains, F.E.A.R. support dual core
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#2 |
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Lazy Lurker
Join Date: Jan 2004
Location: 'States
Posts: 4,527
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Bleh, I doubt we'll see much of an advantage; games are very linear with how you conduct your actions, so until we see completely new game engines, I doubt we'll see improvements in performance.
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#3 |
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I Mod, Therefore I Own
Join Date: Feb 2002
Location: Somewhere in the south
Posts: 3,454
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So just how is this going to effect AMD 64 X2 CPU's ? All people talk about is inthell.
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#4 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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#5 |
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I Mod, Therefore I Own
Join Date: Feb 2002
Location: Somewhere in the south
Posts: 3,454
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That, is a good point.. :P
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#6 |
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Supermodder
Join Date: Aug 2003
Location: Italy | brescia
Posts: 256
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it's a mess doom3 engine (quake4) doesn't support multicore :|
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Teh Case coming soon............maybe (well...by now it's just a lian li a05b )
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#7 | |
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Richard Swinburne
bit-tech Staff
Join Date: Mar 2001
Location: Omnipwntent
Posts: 28,226
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#8 |
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Geoff Richards
Moderator
Join Date: Jul 2003
Location: UK
Posts: 2,089
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What Intel need it so secure Source Engine support, and Unreal 3.0 and they're sorted. In fact, with the latter already licensed for PlayStation 3, wouldn't that hint as possible multi-core support?
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#9 | |
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Supermodder
Join Date: Jul 2004
Location: Texas
Posts: 417
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Sexy Black - a Lian Li case mod |
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#10 |
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Why not? I own a domain to match.
Join Date: Feb 2004
Location: An hour north of Boston
Posts: 12,576
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I know they say dual-core, but is it written for one or two cores only, or as many as are available (I'm obviously thinking ahead here with quad- and octa-core procs)?
Still, I genuinely hope there's an option for "leave one core unused" (or X cores for more-than-dual-core procs, x of course being one less than the total) so you can have the same effect as DC has on current games - that of letting your virus scan or Xvid encoding not slice performance down to nothing or go slow as hell because the game is hogging all the resources. Pope - I don't see ANY new game engines being written and not supporting multi-core. Much like I wouldn't imagine developers making an engine not supporting a PPU once they're available and we've decided they didn't go the way of RAMBUS.
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#11 | |
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I Mod, Therefore I Own
Join Date: Nov 2002
Location: London
Posts: 3,587
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![]() you have to do this to a certain extent with some crappy games to make them work properly (*cough*BF2*cough*) will be very interesting to compare the retail DC FEAR against the demo SC FEAR
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#12 | |
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Supermodder
Join Date: Jul 2005
Location: Peadobrough
Posts: 485
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#13 |
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Minimodder
Join Date: May 2005
Location: Vic. Australia
Posts: 36
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I have mentioned before here, the game currently being finished off by Bethesda Softworks, "The Elder Scrolls IV: Oblivion" is going to make good use of a dual core processor. This is confirmed by the developers themselves. The game will be released 'during the holiday season' in 2005, my guess not long after F.E.A.R. See their website for more details.
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#14 |
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Enter the Mod Matrix
Join Date: Sep 2002
Location: Austin, TX
Posts: 4,703
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Dual core optomizations can greatly increase gaming from what I have seen.
AI and Physics has the biggest boost as both are currently handled almost entirely inside the CPU. I look forward to a game that is as challanging in single player as it is in multiplayer. Imagine...a large game with lots of independent AI with no jerks and team-killers. |
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