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#1 |
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Just another nobody
Join Date: Jun 2001
Location: Oxford
Posts: 2,671
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Microsoft paper reveals TrueSkill of gamers
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#2 |
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When did I get a custom title!?!
Join Date: Nov 2004
Location: UK
Posts: 1,753
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I have a fealing I would be somewhere off on the left hand side..
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#3 | ||
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Ultramodder
Join Date: Feb 2005
Location: Oxford
Posts: 1,306
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I havent read the paper but the snipits sound good, like this one:
Quote:
![]() Sounds good Totally agree with this comment too: Quote:
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#4 |
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Ultramodder
Join Date: Oct 2004
Location: Holyoke, MA
Posts: 1,281
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errr... interesting...
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#5 |
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...
Join Date: Dec 2003
Location: nottingham
Posts: 1,121
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is it me or does that graph strangely resemble the beginnings of a crudely drawn picture of the male anotomy?
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#6 |
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Why not? I own a domain to match.
Join Date: Feb 2004
Location: An hour north of Boston
Posts: 12,576
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it's just you.
Anyways, good idea. pwning n00bs all day long really doesn't mean much, and just as it shouldn't boost my rank as much as pwning pros, it shouldn't knock as much off their rank as being pwned by another n00b.
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#7 |
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Supermodder
Join Date: Jun 2004
Location: Waldorf,MD
Posts: 422
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On no more Math. It hurts the head to read after math class. But love the idea of the rankings and the design
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| LoneArchon |
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#8 |
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Multimodder
Join Date: Oct 2005
Location: The Park
Posts: 88
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Interesting rating system. What about a rating system that determines how fast you increase your skill, or your rate of learning and places you into games with other players that have similar learning rates, irregardless of how long they've played, and then switch up things like having a randomized maps and a modify a bit of the game physics and see who really is the best player. (not just who plays the game night and day)
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| I_Slider_I |
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#9 | |
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CAMRA ***.
Join Date: Jan 2002
Location: in meh own little world
Posts: 1,507
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Wow, that's pretty neat. It all makes a lot of sense really.
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A skilled player can use the map and the games engine to their advantage (I'm not talking about exploiting bugs, but rather things like hit boxes and recoil) and by adding randomness it removes some element of skill and replaces it with luck. IMO anyways!!! |
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