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Old 5th Dec 2005, 13:30   #1
WilHarris
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AGEIA's PhysX PPU delayed

http://www.bit-tech.net/news/2005/12...x_ppu_delayed/

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Old 5th Dec 2005, 13:51   #2
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D'oh, it's kind of expected really

Maybe if they would of shouted about it a bit louder and earlier then the public would've been interested and then maybe more games would've been ready for crimbo. You can't create a demand for something that most people dont know exists

So is this thing gonna give our systems a reasonable boost for Unreal 3 Engine, is it really worth shelling out the dosh on one when I and many others buy my/there pc's in March?
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Old 5th Dec 2005, 15:12   #3
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I think the pricing will make or break it for the PC except for the rich geek market.
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Old 5th Dec 2005, 15:31   #4
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I remember reading somewhere (maybe it was here) that Asus had picked up the tech as an onboard option, so it'll be interesting if they stuck to that root. Has anyone played with the novodex rocket demo? Its a nice little tech demo that shows off the physics at work (the engine was meant for consoles) but if the hardware is anywhere close to the software it should be a huge load off the cpu. I know the demo and prototype cards were both PCIe and PCI, i wonder if they'll keep the design.

Personally, im glad that its been pushed back, now i've got time to save after christmas
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Old 5th Dec 2005, 15:39   #5
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I'm curious: Is this a new GPU? What is a PPU?
If this be a new company (Agiea) for the GPU industry, what kind of performance comparisons should we expect from the Big dogs? (Ati,nVida)
If this card is supported by "Bet On A Soldier" is it availible? And are there comparisons availible with other mainstream cards?
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Old 5th Dec 2005, 15:45   #6
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It's an add on card that works alongside your GPU and CPU to calculate physics data specifically.
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Old 5th Dec 2005, 17:26   #7
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if your interested in what it would do, take a look for the novodex rocket demo. Its got a whole bunch of tech demos that pretty much simulate what the card will be capable of when its available. Best part is, its all interactive!

As for boosting the card's launch, why not wait till Unreal Tournament 2k7 is ready and bundle it with the card?
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Old 5th Dec 2005, 20:26   #8
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Another idea: Why not launch it with Stalker as it seems to be the next product being expected a lot (of benefit) of and having to wait a lot (of time) for.
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Old 5th Dec 2005, 23:00   #9
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This may be a stupid question, but...

If we have a graphics card handling graphics, and a physics card handling physics, what is left over to justify our expensive fast CPUs?
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Old 5th Dec 2005, 23:06   #10
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Quote:
Originally Posted by Naked_Dave
This may be a stupid question, but...

If we have a graphics card handling graphics, and a physics card handling physics, what is left over to justify our expensive fast CPUs?
The CPU still needs to calculate player movements with relation to the game and artificial intellegence, with dual core and less load on them as well as SLi, gaming experience is set to be awesome in the next year!

So this is PCI then? With PCI-e boards only having two PCI slots (or 3 for the DFI expert) space for extra stuff is going to get very tight, and we're gonna need more cooling too.
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Old 5th Dec 2005, 23:13   #11
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Ahh yes, AI! Somehow i'd forgotten about that... probably due to the games i've been playing recently!
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Old 6th Dec 2005, 00:37   #12
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I agree with Naked_dave, in that if there is a physics card coming out at a reasonable price, we have no justification for insanely fast cpu's, but this also means that we won't have to shell out top dollar for a great CPU, but can instead go for the second-tier ones that will hold up well with the support of a PPU.

Also wondering, when you're not in a game that supports PPU's, could they just make the PPU act as a second processor that you could delegate menial tasks to, such as random OS services that tend to clog the main CPU?
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Old 6th Dec 2005, 04:45   #13
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Quote:
Originally Posted by Bindibadgi
It's an add on card that works alongside your GPU and CPU to calculate physics data specifically.
So how is that beneficial? I mean just calculating. If the GPU renders the graphics, and the CPU organizes the info, what will that the physics card do that the other two cannot? It seams like physics instruments have been already integrated into modern GPUs, why is there a need for secondary engine?
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Old 6th Dec 2005, 06:00   #14
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Quote:
Originally Posted by MrWillyWonka
The CPU still needs to calculate player movements with relation to the game and artificial intellegence, with dual core and less load on them as well as SLi, gaming experience is set to be awesome in the next year!

So this is PCI then? With PCI-e boards only having two PCI slots (or 3 for the DFI expert) space for extra stuff is going to get very tight, and we're gonna need more cooling too.
AI indeed. Lest we forget, the data has to get to the GPU somehow as well.

Look at the other end of the card. You can flip it over for PCIE.

Nature - a PPU will do for physics what a GPU does for graphics. Try software rendering, everything is done on the CPU. And it has six times the clock speeds of graphics cards. It's like real-world (umm.. yeah.. because computers are fake... ) situations - specialization gets things done better. As it stands, phyics are calculated entirely on the CPU. Of course, 9.8m/s/s isn't that hard to calculate (240! takes about a hundredth of a second, which despite Apple's marketing is the actual number of possibilities for the 1gb shuffle, some 430 digits long), but do it on a million particles and it gets bogged down. The PPU helps there.

I'd expect that at some point, the PPU will be integrated onto the GPU card, if not the core itself. More of a space management thing than anything else. No sense wasting a PCI/PCIE slot when you'll only get something out of it if you're using the GPU slot anyways.
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Old 6th Dec 2005, 10:34   #15
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Thnx Pyro
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Old 6th Dec 2005, 11:45   #16
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I am all for the bundel with UT2K7, I for one will most likely be getting one. That is once they have been out a while, I am planning to build my new computer in 2K7.
I think that once this has been widely adopted it will benifit us greatly.
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Old 6th Dec 2005, 18:05   #17
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When I read the headline of this thread, I thought it said "AGEIA's PhysX PPU Derailed."

It would've seemed to be a much more fitting title, at least to me.

The way I see it, AGEIA is chomping after a market that was very small to begin with, and is evaporating before they even get a chance to take advantage of it. As it was commented above, most of us don't want to spend a lot of money on a CPU; we want to buy an Athlon64 3000+, 3200+, or 3500+ for less than $200US and have that be all we need.

There might be room for a physics processor market, but it seems that the gap for one is closing fast, as both the giants of CPUs and PPUs are moving to cover it.

First off is the CPU. With the advent of dual-core CPUs, a game can actually be programmed to offload physics calculations to the second core. One could easily suppose that this wouldn't really be all that much more difficult than implementing support for a physics processor; The Elder Scrolls IV: Oblivion will apparently be such a game that can truly take advantage of a multi-core setup. When you have a full CPU core that you can use for physics and nothing else, that's a lot, and it does free up the primary CPU to boot. The downside here is that this means you need a dual-core CPU. Many of us don't even have a Socket 939 or LGA 775 motherboard, so we can't even UPGRADE to a dual-core chip, without building what is effectively a new computer.

The second side is the graphics card. ATi has been constantly pushing for more and more flexibility in their GPUs. The first such really major sign of this would be the "X850 flow" screensaver, which handles a dynamic simulation of multiple colored fluids by offloading the physics calculations to the graphics card. Later, there have been comments from researchers that the Radeon X1800XT can be utilized as a powerful general-purpose floating-point processor, pumping out calculations at an insane 80+ gigaflops. This is a more attractive and fitting option than the CPU because as gamers, we already buy a graphics card to go with our PC, and are often more willing to spend a great deal on one than on the CPU. Additionally, graphics cards already handle parallel processing with ease, so taking away just a little bit of the vast power they have could have little impact on performance, while providing a lot of power for physics simulations. This is also nice because it limits you to only needing ONE card to enhance your gaming experience through more processors, not two. (I'm not counting that Audigy or X-Fi, obviously)

Really, I see that AGEIA may have a brilliant idea, but they're likely not going to be able to cash in on this. Especially if the cards wind up costing a significant amount of money; $200US (I have no clue on the price here) might be a bit too steep for even the vast majority of gamers out there, when placed on top of the money they already spent on a video or graphics card; they could just decide to instead spend that money on the CPU. If it's truly affordable, (<$100US) perhaps it could take off, but if it comes with a price that only rich junkies can afford, than it will be pricing a product so it can only be afforded by a group that has no need for it.
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