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#1 |
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Just another nobody
Join Date: Jun 2001
Location: Oxford
Posts: 2,671
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Dive into Enemy Territory
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#2 |
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Moderator
Join Date: Jul 2004
Location: Southampton, Hants
Posts: 5,746
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One square mile map? They better have enough vehicles to get around, it's annoying enough when you don't have a vehicle on BF2 and the action is on the other side of the map!
Can't wait tbh.
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Project Red - HL2 - PSOne LCD S-Video Guide
Main Rig: Asus Striker Extreme, Intel Core 2 Quad Q6600 G0 OC'd to 2.65GHz, 4GB Corsair XMS, 8800GTS in SLI, 36 & 74GB Raptors |
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#3 |
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Minimodder
Join Date: Aug 2005
Location: Somerset, ENGLAND.
Posts: 48
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This game looks set to take over from Battlefield 2 as my most played game. It sounds as if it will add more depth than what Battlefield offered regarding missions, and it looks like the opposing teams will actually be quite different.
Can't wait! |
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#4 | |
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I Mod, Therefore I Own
Join Date: Nov 2002
Location: London
Posts: 3,587
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i cannot bloody wait for this, ET was an absolutely fantastic MP game and if splash damage manage to translate ET gameplay into the quake world its just going to be epic
![]() edit: what i really hope is that it is an objective based mp like rtcw and rtcw:et were and not a glorified ctf like bf2 etc edit2: reading the eurogamer preview Quote:
![]() oh and wonka "As the GDF advances, so will the action and their spawn points." bit like in rtcw, as you complete an objective your spawn point moves closer to the next objective so you dont have to run across the whole map again
Last edited by Hamish; 16th Jan 2006 at 18:16. |
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#5 |
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Supermodder
Join Date: Jan 2004
Location: Kent Uni
Posts: 350
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ummm why do you call it ET when it's ET:QW and always has been, ET is completely different from ET:QW
:x just pointing out |
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#6 | |
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Moderator
Join Date: Jul 2004
Location: Southampton, Hants
Posts: 5,746
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Quote:
It's good to see that maps are actually getting bigger and better, rather than gameplay and graphics, gives more flying time too!
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Project Red - HL2 - PSOne LCD S-Video Guide
Main Rig: Asus Striker Extreme, Intel Core 2 Quad Q6600 G0 OC'd to 2.65GHz, 4GB Corsair XMS, 8800GTS in SLI, 36 & 74GB Raptors |
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#7 |
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DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,688
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I only got a machine capable of playing games with 3D graphics a year ago (sad I know) and ET was one of the first games I played on it, was the game that got me used to a mouse/keyboard combo for FPSes. Bloody good game that was and from what I've seen this looks fantastic too
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#8 |
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Multimodder
Join Date: Nov 2005
Location: Victoria, Australia.
Posts: 117
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I read on the gamespot.com forums that the system requirements would be the same as Doom 3, i hope this is the case so i can run it on medium-ish settings,
here is the link anyway http://www.gamespot.com/pc/action/en...833&pid=928340
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"Flying is simple just throw yourself at the ground and miss" -- Douglas Adams
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#9 |
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I inglish is god
Join Date: May 2003
Location: Uruguay
Posts: 1,140
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I still play ET these days, and what I love about this game that is objective oriented.
I don't like frag based games. So I just hope that ET remains as an obj game.
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#10 |
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Supermodder
Join Date: Feb 2003
Location: :|/\/\
Posts: 596
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Yer i too still play ET, one of the few objective based fps games about and free!
![]() I literally cannot wait for this, a quake engine + vehicular warfare + objectives, what more could you want now really? I just hope splashdamage can pull it off. |
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