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#1 |
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Geoff Richards
Moderator
Join Date: Jul 2003
Location: UK
Posts: 2,089
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ASUS raises PhysX stakes with 256MB PPU
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#2 |
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Multimodder
Join Date: Apr 2005
Location: London
Posts: 92
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so how much are these cards actually gonna cost?
most price ranges seem very vague. |
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#3 |
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Mod Master
Join Date: Jul 2005
Posts: 2,086
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discus link broke
Update - Fixed by Admin Last edited by The_Pope; 29th Mar 2006 at 21:36. |
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#4 |
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Hypermodder
Join Date: Oct 2005
Posts: 994
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Make it cheaper and im in.
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#5 |
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Eddy-B
Join Date: May 2005
Location: Bristol, England
Posts: 941
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Of course this card isn't going to be cheap... lol but you can't say make it cheaper without even seeing a price.
gpw111 --> we don't know yet.
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#6 |
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Geoff Richards
Moderator
Join Date: Jul 2003
Location: UK
Posts: 2,089
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Here's the thing on price: they cost between US$249 and $299 depending on whether you buy a full system from Alienware, Dell or FalconNorthWest etc Annoyingly, neither Alienware nor Dell yet offer the PPU in the UK.
AGEIA said they were "targeting $299" for retail boards. ASUS and BFG are the only partners, so I would guess at maybe $299 in the US and £199 in the UK. Details will be announced in May. |
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#7 |
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Hypermodder
Join Date: Mar 2005
Posts: 783
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I surely hope that ATi and nVidia figure out how to implement physics processing into their graphic solutions as well, or the unused power in SLi/Crossfire systems, or maybe even just leave it. What else would your fast CPU be used for!? What's the point of an X2, a Pentium EE, or FX60, if all it's going to do is act as a relay between your sound card, graphics card, physics card, and maybe, even someday, a lighting card, an effects card...
I don't want to have to spend $600 on the newest graphics card, only for the game to be limited on the eye candy, because I have to toss in another $300 for physics. Of course, I'm only guessing that we'll get newer, faster, physics cards every 6 months, driving up top-end cards to $1000+. Maybe we'll get dual physics someday! |
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#8 | |||
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Supermodder
Join Date: Jun 2005
Location: NJ, USA
Posts: 435
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Quote:
-A CPU right now (in most games) calculates physics, AI, the maps and levels, any in-game physical objects, and the logistics behind the game. -A GPU right now is DESIGNED to calculate the lighting, visual effects, and just general pixel-pushing. ATi's big hook right now is its ability to calculate HDR+AA at the same time, meaning lighting and visual effects. To make an add-in card to do those things would just replace a GPU. Quote:
Quote:
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#9 |
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Natural Born Chaos
Join Date: Nov 2003
Location: Telford
Posts: 7,134
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Interesting, I wonder though, if they will last for a good few years after investing in one.
I wouldn't want to be upgrading another piece of hardware.
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#10 |
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Group 7 error
Join Date: Aug 2004
Location: Canada/Saudi
Posts: 1,449
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Not forgetting that you would use your fancy new silly fast CPU to calculate more advanced AI. CPUs will still be used for that in games as i dont see GPUs or PPUs being used for that when a CPU does the job a whole lot better and the idea of a seperate card for AI just harks back to the day of the maths co-processor.
Itll be VERY interesting to see what differences (if any) you get by adding an extra 128meg of ram onto the card. Ill be keeping my eyes on this one (not like i havent already done that for the past year and a half)
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#11 |
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Hypermodder
Join Date: Oct 2005
Posts: 994
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A CPU does a better job at calculating physics than a PPU?
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#12 |
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I pwn all your storage
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
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I doubt that this will take off anywhere near what they expect.
Everyone is going "Ooooooh yeah, I *want* one", want being the operative word. I won't be able to get one till at least 2007, and I am a student with a good job which I don't really need. |
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#13 | |
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Natural Born Chaos
Join Date: Nov 2003
Location: Telford
Posts: 7,134
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Quote:
Bit-tech type of people would buy something that would give them 10FPS+. And I think this could be it.
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#14 |
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Hypermodder
Join Date: Dec 2005
Location: United Kingdom
Posts: 682
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Wasn't it valve that said that physics cards/havok were all very nice for adding extra particles/items that didn't have to interact with anything, but the moment the items in question had to interact with each other you were back to cpu ?
I think every game I've seen so far that claimed they were doing support for the PPU was doing it by way of extra eye candy objects instead of taking any actual load off the existing physics. (and as I've seen pointed out, if you add more objects your graphics card is going to have to work harder to render them anyhow)
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#15 | |
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Group 7 error
Join Date: Aug 2004
Location: Canada/Saudi
Posts: 1,449
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Quote:
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#16 | |
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Natural Born Chaos
Join Date: Nov 2003
Location: Telford
Posts: 7,134
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Quote:
This is gonna be interesting, nobody really knows what they're capable of in all honesty.
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#17 |
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Hypermodder
Join Date: Mar 2005
Posts: 783
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I'm still skeptical of this whole physics card thing. It will definetly improve performance, but at what cost and value?
What is wrong with the power of current generation CPUs? I'd rather use that $300 for a faster CPU, than a physics card. What I meant by eye candy was the entire look and feel altogether. While a graphics card can take care of models, and textures etc. pretty much everything else could fall under the realm of physics. Light bending, reflection/refractions, gravity - duh, particles. I just don't like the idea of having to buy physics - which is something that should be included with your CPU/GPU purchase anyway. |
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#18 | |
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Supermodder
Join Date: Jun 2005
Location: NJ, USA
Posts: 435
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Quote:
Now, imagine if you will. In today's games, you shoot someone, rudimentary physics (ragdoll) just has them get shot, then BAM. They're dead. Next body. With a PPU, you shoot them in the foot. The foot goes flying, the blood sprays, and suddenly your movement physics changes. How your recoil changes. Say you shoot him or her in the chest with a HEAVY (large-caliber and -weight) round. OLD GAME:The bullet goes through, person dies. PPU GAME: The bullet goes right through, ricochets off a wall, and either it or the ricochet impact debris hits someone, wounding them. The blood sprays realistically and a soldier has to wipe it off, giving you the split second you need to shoot him. The original victim falls slowly, his limp body hitting the man behind him, throwing off his shot. And that's all calculated in real-time, no scripts. See the difference?
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| NoahFuLing |
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#19 |
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The Froggy Poster
Join Date: Oct 2003
Location: Canada
Posts: 2,941
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doesn't anybody else see the issue here? These cards are PCI ffs. They're intended to have the computational power of a CPU or GPU. These are items which choke and battle for bandwidth on some of today's fastest interfaces. Then we bring something like this to PCI? The card will probably saturate the bus to such an extent that your nice new X-Fi crackles with starvratory life. Not to mention what's gonna happen to heat levels when you have this card's ass up against your shiny new VPU? It'll suck hot air off the back of one card, while the card above it pulls even hotter air. Great idea, yep...
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#20 | |
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CAMRA ***.
Join Date: Jan 2002
Location: in meh own little world
Posts: 1,512
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Quote:
PCI is a wierd choice though as all the really hardcore gamers (who this is aimed at) will be using computers with PCI-express... Why bring out something using a tech which is on its way to becoming obsolete?! No matter how good it is, I'm not even going to think about buying it til its interface changes!! |
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