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#1 |
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Just another nobody
Join Date: Jun 2001
Location: Oxford
Posts: 2,671
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Bioware integrating PhysX into new engine
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#2 |
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Ultramodder
Join Date: Sep 2006
Location: Birmingham, UK
Posts: 1,257
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still not an argument for buying an overpriced physx card. still not enough support for it atall
infact, interesting point, a big physx game was graw, i had a look around for info on both splinter cell double agent and ranbow six vegas and neither use the physx card. if that isnt a backwards pedal i dont know what is, similar to the very same publisher and starforce |
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#3 |
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Hypermodder
Join Date: Dec 2005
Location: United Kingdom
Posts: 682
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I wouldn't have thought that RPG fans were the group most likely to go bananas over a physics card ? And I doubt they will implement anything that really effects gameplay in any way since they would alienate too many players .. so .. still not really seeing the point to be honest.
So, lets see to date we have to the best of my knowledge : Cell Whatsit demo : runs without a PhysX card, just lose the cloth and more advanced water effects (which don't effect the gameplay anyhow) albeit it hammers processors a bit. GRAW : better looking explosions, effects but lower frame rate due to increased graphical need. CoH/CoV : objects in the environment get knocked about, leaves get blown off trees etc .. none of which actually requires a PhysX card (I can run the "ultimate" mode that says it highly reccommends PhysX without topping out my CPU) Is that it ?
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| Bladestorm |
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#4 |
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6 screens / 1 card
Join Date: Jul 2006
Location: AB.CA
Posts: 2,005
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So, Bastila forgot to get dressed before going out?
Are you one of those Guild Wars players who creates female elementalists just to watch them dance (without "armour")? P.S. I too would not have picked RPG games to push this but why not? A dedicated PPU makes more sense then trying to get an already taxed GPU to do more but the cost ... Just put the load on my quad core (when I can afford that).
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It's not about how life treats you, it's about how you treat life. Last edited by Tyinsar; 7th Nov 2006 at 21:01. Reason: I guess Bastila Shan only has one "l" in her name |
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#5 |
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Stuck in the Mud
Join Date: Aug 2005
Location: Bromley, Kent
Posts: 2,551
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AGEIA should be trying to get some kind of licensing going on, because as I see it all physics is going to be put on a CPU core or several soon.
Unfortunately I only have one CPU core.
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#6 | |
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DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,676
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The takeup for the PhysX card is awful really, there is only really one big game where it makes any difference (GRAW). A PPU isn't needed, at lease not a dedicated PPU, using one of your cores as a PPU is a much better idea IMO. Yeah it requires people to buy a multi-core processor, but I'd much rather buy a kentsfield than a single core and a PhysX card, since a multi core CPU does more than just make GRAW look prettier. |
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#7 |
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Madeira's banana is the best!!!
Join Date: Sep 2005
Location: Madeira ; Portugal
Posts: 6,461
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Isnt AGEA dead yet?
PhysX cards are as usefull as "killer NIC" these days and in the multiple core future of computers.
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#8 | ||||
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Hypermodder
Join Date: Mar 2006
Location: Bristol, UK
Posts: 914
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Quote:
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Perfomance evalution in CoV Quote:
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#9 |
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Minimodder
Join Date: Nov 2006
Posts: 25
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Yeah, but if a developer like Bioware decides that PhysX is a required card to play its games, I can see the card getting rather popular. Of course, if it isn't necessary to actually play the game, you can bet that most people will just be happy to let their quad core take care of the physics.
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#10 |
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Ultramodder
Join Date: Jan 2005
Location: Olympia, WA
Posts: 1,386
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I wanna see physics put on the extra cores of cpu's. I don't really want to see them on graphics cards but I wouldn't mind them all that much. If physx cards were $100 instead of $250 then they would be plausible. They should also ENHANCE performance. Instead of hindering it. I mean jesus, it doesn't do a whole lot besides dropping the frames by 2-6
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#11 | |
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DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,676
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They won't make the card a requirement though, they arn't that stupid, so it just adds one game to the list thats what, 3 games long, wow. |
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#12 |
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Hypermodder
Join Date: Mar 2006
Location: Bristol, UK
Posts: 914
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I think some people forget that when a game developer uses physx they don't necessarily mean its only going to run on the hardware card, physx is also the API ( like what directx is for graphics cards ) a physx accelerator card accelerates the physx routines in the same way a 3d graphics card does graphics routines, you can still run this stuff on your CPU and in fact the physx API seems quite well positioned for multiple processing units whether they are extra CPUs or PPUs but for physics routines a PPU is more powerful than a CPU as it specialized hardware for that task much like how a 3d accelerator can push polygons much faster than your CPU when used for its specialized task.
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#13 | |
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DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,676
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#14 | |
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6 screens / 1 card
Join Date: Jul 2006
Location: AB.CA
Posts: 2,005
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#15 |
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Multimodder
Join Date: Aug 2006
Posts: 95
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Slap the phrase "Gaming" onto it, add a heatsink or spreader, paint it some weird colors, give it some lights, add a couple chips of ram, and price it 200 more dollars than the regular version. That's what the Killer NIC and PhysX were (except the PhysX only had 1 version, the overpriced one). With multicore, all physics should be offloaded to additional CPU(s) and that's final. We're already out of PCI slots.
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| Grinch123456 |
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#16 | ||
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Hypermodder
Join Date: Mar 2006
Location: Bristol, UK
Posts: 914
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#17 |
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Multimodder
Join Date: Jun 2004
Location: Zwolle, The Netherlands
Posts: 77
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i prefer valve's solution, you don't need to buy extra stuff and it works superb
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#18 |
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Can't mod my way out of a paper bag
Join Date: Aug 2005
Location: Bellingham, WA
Posts: 4,456
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Personally I think PhysX is a dead end, but I wish it wern't. I personally would rather have dedicated hardware for these sort of specialized functions (NIC, sound card, etc) than have them been on-board or shared. As the wise man once said, anything designed to do more than one thing usually doesn't do anything well. Computers are the exception to that in general, but I have noticed that the more things my system tries to do, the slower all things happen. Case in point is downloads. When I'm downloading a large file and then squirting it to the fileserver, everything on my computer slows to a crawl. One fairly monor process can draw down the entire system.
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