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#1 |
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bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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AWOMO starts accepting Beta testers
http://www.bit-tech.net/news/2007/06...beta_testers/1
GDI opens regisitration for the Beta phase of AWOMO, its new digital delivery system for games.
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#2 | |
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Join Date: Sep 2003
Location: Whiteley, Hants
Posts: 4,082
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Have you seen The SketchUp Components Collection's latest items?
Interested in a DXF Blueprints Collection? Discuss it here. |
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#3 |
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Powered by the PG Monkey...
Join Date: Apr 2006
Posts: 1,245
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Digital delivery has it's flaws...remember when steam went down for a couple of days? I couldn't even play CS 1.6...
(before ANY of you mention offline mode, i'm not in the habit of keeping passwords saved)
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Scorpion - Opteron 146 - 1GB RAM - 120GB Maxtor ATA133 HDD - 8x DVD-RW - 16x DVDROM - nVidia 7800 GTX Graphics - Gigabyte GA-K8N51GMF-9 Mobo - Undergoing Case Mod Phoenix - Toshiba A120 - 1.73 Celeron (Dothan) - 1GB RAM - 60GB HDD - ATi 200m Graphics Salamander - Intel Pentium III @ 733MHz - 256Mb RAM - Total HDD @ 80Gb
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#4 |
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H to the U to the G to the O to the B
Join Date: Dec 2006
Location: ThrustingReviews HQ
Posts: 1,194
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They really need to get Command and Conquer up for download
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TrustedReviews.com - things I write about for a job |
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#5 |
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Madeira's banana is the best!!!
Join Date: Sep 2005
Location: Madeira ; Portugal
Posts: 6,461
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i really hope they make the games playable while off-line...... and without having to save the password.
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Renegade X - 0.40 Release! <---- CLICK! |
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#6 |
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Hypermodder
Join Date: May 2007
Posts: 887
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personally, despite its few flaws - steam is a pretty good system
Hopefully after that incident, they have updated their disaster plan, and hopefully have more login servers across the globe But now steam is getting much bigger, with a lot more games being added their user base increasing should give them more money to play with, to get a nice rock solid system the main thing that bothers me is, i don't want 80 different content distribution systems, if i'm gonna leave a program running eating resources, i only want 1, so would these people make 1 good system or go with a popular one (like steam) instead of everything trying to make their own half baked solutions |
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| completemadness |
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#7 | |
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Multimodder
Join Date: Jul 2004
Location: Buffalo, NY
Posts: 112
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you pay X dollars a month, and have access to all the latest and greatest games.. if you are paying $5 a month that means you spent $60 for the year... assuming you would buy more than 1 of the games they have to offer, you are making out pretty good. |
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#8 |
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Madeira's banana is the best!!!
Join Date: Sep 2005
Location: Madeira ; Portugal
Posts: 6,461
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ahhh and i want a price cut.... because they come without package and manual.
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Renegade X - 0.40 Release! <---- CLICK! |
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#9 | |
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Minimodder
Join Date: Jun 2006
Posts: 25
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| Flyingsheep |
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#10 | |
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Hypermodder
Join Date: May 2007
Posts: 887
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however, they should have multiple redundancy's, they should have servers spread across the globe, just because there was a storm where u were (and this probably sounds quite heartless considering people lost their lives and a lot of damage occurred, but its not supposed to come across that way) but there is no reason why valve should keep all their servers in 1 location People were angry because if you setup your servers in a place prone to very bad storms, you should have redundancy And due to this short sightedness, no-one on the planet could play any steam games |
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#11 |
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Minimodder
Join Date: Jun 2006
Posts: 25
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Well, simply because a storm like that is pretty rare and not usual. I'm sure they've thought about having servers across the globe, but Valve is a small company and I don't think they are capable of that just yet.
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#12 |
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bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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Valve isn't exactly a small company. 13 million Steam users agree with me on that one.
I'm not sure about multiple redundancy plans, but I reckon two locations is easily within their reach, even if they just put a server in another office out of town. From their point of view, it's less of a commitment to customers and more to do with their commitment to other publishers and profit. Overall Steam is pretty damn good though and their performance has been damn good.
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#13 | |||
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Hypermodder
Join Date: May 2007
Posts: 887
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But after you start having 2 locations, 3 or 4 is much less work then adding the second Quote:
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#14 |
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Powered by the PG Monkey...
Join Date: Apr 2006
Posts: 1,245
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It wouldn't take much for a redundancy server or two. I recognise that you can't flip a switch to make everything right again, but making the amount of money Valve make, it shouldn't be a problem, even for one set of redundant servers
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Scorpion - Opteron 146 - 1GB RAM - 120GB Maxtor ATA133 HDD - 8x DVD-RW - 16x DVDROM - nVidia 7800 GTX Graphics - Gigabyte GA-K8N51GMF-9 Mobo - Undergoing Case Mod Phoenix - Toshiba A120 - 1.73 Celeron (Dothan) - 1GB RAM - 60GB HDD - ATi 200m Graphics Salamander - Intel Pentium III @ 733MHz - 256Mb RAM - Total HDD @ 80Gb
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#15 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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The main thing is you're all talking of them having 'a' redundancy server. It takes way more than just one server for bit-tech to run from what I know and we only get a million pageviews a month. Valve would have to have around 15-30 redundancy servers in each location, just like they do at their primary location
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#16 |
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Weekend Junkie
Join Date: Jan 2006
Location: Kolding, Denmark
Posts: 1,304
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Remember redundancy isnt cheap and the cost will have to be offset somewhere.. Which means us as consumers..
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#17 | |
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Hypermodder
Join Date: May 2007
Posts: 887
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however, lets say that valve currently have 30 servers for login in 1 place Now, lets say they setup 4 locations, each with 10 servers, so now in total that have 40 servers, instead of the 30 they need If 1 location goes down, then performance is still fine, but now if 1 location goes down, everyone is still able to use steam So instead of just having plain redundancy, they can have load balancing redundancy This really shouldn't be beyond valve, and it shouldn't cost them a lot more, its also a much smarter way of doing business, id be surprised if all of bit-techs servers were in 1 central location, but even then, if you servers go down, for an entire month, that's a million people who cant see a site If steam has 12 million customers, and they go down for 4 days, that's potentially 12 million pissed off users |
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#18 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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Except if those four locations are in constant use then the risk of them failing increases. The best way to have a redundancy is to never use it, not to use a little bit of it constantly.
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#19 | |
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Hypermodder
Join Date: May 2007
Posts: 887
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We seem to have digressed from the original point though, and hopefully AWOMO has taken things like this into consideration |
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#20 |
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Multimodder
Join Date: Sep 2004
Location: Canberra, Australia
Posts: 107
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Am I the only one that thinks the idea of having a 3D hub world is the worst idea ever?
When I want to play a game I don't want to wait for the dam hub to load before loading the game. |
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