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#81 |
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www.twitch.tv/dracaXL
Join Date: Jan 2011
Location: Sydney, Australia
Posts: 842
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Yeah, not sure if you've heard of Frostbite 2.0, the revolutionary lighting system, revolutionary sound engine, the increase in player count to 64 on larger maps, the inclusion of jets etc. Spent 500 hours playing MW1, 450 or so playing MW2, 220 hours playing BC2, and 495 playing BF3 at a reasonable level (see battlelog stats), so I understand the differences between them.
I'm not a partisan fanboy though; I've not played BF3 for a month now (after having played it since release) because the latest patch amped the suppression effect to the point where I thought it lowered the skillcap of the game too much. Once they revoke those changes in the next patch, I'll pick up playing again. At the same time, it seems pretty clear to me which franchise has innovated and which hasn't. If you're suggesting that the progression of MW2-->MW3 is equivalent to BC2-->BF3 I'd have to assert you were most likely blind and deaf. There's a difference between subjective evaluations by which you rate a game and whether you enjoy it, and objective facts regarding the technology used in the end product.
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#82 | |||
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Ultramodder
Join Date: Dec 2007
Location: St. Lucia
Posts: 1,009
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BF3 is not the sequel is BC2. It is the sequel to BF2. BF innovates no more than CoD.
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#83 |
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Ultramodder
Join Date: Feb 2011
Location: Manchester, UK
Posts: 1,084
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^Yeah, and just to add to what you've said.
The sound in BF is poor in comparison to Cod. It definitely is. You would certainly know this if you played FPS games using a headset and were used to soundwhoring, because you can't do it anywhere near as effectively in BF as you can in Cod. In titles like MW and MW2, you can hear footsteps, gun reloads, enemy movements, even grenade pins being released - it's truly amazing from the perspective of sound (wearing a decent headset of course). Once you've experienced that, you can never go back to games which have poorer sound and don't allow you to have an advantage over the enemy like you can in those two Cod titles. BF has mundane, boring sound which is drowned out by constant background noises. The guns also don't sound anywhere near as good.
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#84 | |
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www.twitch.tv/dracaXL
Join Date: Jan 2011
Location: Sydney, Australia
Posts: 842
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This demonstrates the difference between the sound engines quite clearly I think. COD's sound technology is old, tired, and isn't dynamic; e.g. in BF3, as you move from room to room, or from closed environment to open environments, the acoustics change to reflect that difference in surroundings. There's plenty of videos on Frostbite 2 and why it's a revolutionary new engine, so feel free to google the info rather than randomly assert BF3 has 'poor sound' (lol). Thanks for the post though, it almost perfectly encapsulates my feeling that most people who sit on one side of the fence have never played half the games they rant about. I took the liberty of quoting you in the BF3 gaming thread, you can see some fairly well-reasoned responses to your post here: http://forums.bit-tech.net/showthrea...03156&page=462
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Last edited by nchhabs; 8th May 2012 at 11:55. |
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#85 |
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I *am* the guy with two left hands
Join Date: Aug 2008
Location: Bratislava, Slovakia
Posts: 4,714
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So you live on a planet with no wind noise in trees, no birds, no insects making noises ? I would say if game doesn't have those effects, it has "poorer sound".
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#86 |
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Dremel overpriced like EA games
Join Date: Aug 2010
Posts: 77
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Having manfully read through all the comments i have come to the simple conclusion that COD is like BGT and xfactor. Once innovative items that have become stale through over exposure. COD is not inherently bad and if you have never played one then the latest version is a good place to start but for a lot of non-dedicated players there is little enjoyment to be had out of something that is mostly a rehash, for me it is the same way I don't buy FIFA every year either, the is not enough of a change to make it worth money I could spend on something else such as a racing game or DLC.
E other aspect to it for me is if you are a PC player who spends serious £ on graphics cards, processors etc. you will feel let down by COD not keeping up with the more modern tech and certainly won't appreciate the little things that are improved with a new direct x compatibility but then you can play BF3 if you like mindless FPS or for a proper FPS go for ARMA series, which will give you a more satisfying experience. COD is the light entertainment version of gaming - ok on a Saturday night when you just want to not think too hard and have a frag fest. |
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#87 | |||
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Ultramodder
Join Date: Feb 2011
Location: Manchester, UK
Posts: 1,084
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It's true that you can sometimes hear footsteps and audio cues in BF, but they're largely drowned out by all the tank noise, choppers, gunfire, explosions and just general background noise, which completely detracts from your ability to properly soundwhore like you can in some Cod titles. Whether this is realistic or not is meaningless because we're playing a virtual game where sometimes reality is not as fun as fantasy. Besides, someone approaching me from ten feet should be perfectly audible even if there is a lot of background noise. Unfortunately, this isn't the case in the majority of times this happens in BF. This video shows a much fairer representation of what Cod gun sounds are like: Quote:
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You're comment makes me think you've never experienced cod sound with a headset on, so you can't really comment or appreciate what I'm referring to.
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Last edited by 3lusive; 8th May 2012 at 14:02. |
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#88 |
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Ultramodder
Join Date: Dec 2007
Location: St. Lucia
Posts: 1,009
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I'm gonna have to disagree with you on CoD's sound 3lusive. When you hear bf3's sound, it is quite delicious. Other noises drown out when firing. You can hear the gases expand as the round leaves the weapon. There's that deafening echo when firing indoors and the distant echo when firing outdoors.
The audio in Cod is by no means crap tho'. It's just a tad.... "sanitised". Half the things you hear in a match you probably shouldn't because of how much ambient noise would drown it out.
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#89 | |||
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www.twitch.tv/dracaXL
Join Date: Jan 2011
Location: Sydney, Australia
Posts: 842
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^ the sound designer working on BF3 explains some innovations and differences between BC2 and BF3. Just one example of how nifty the sound engine is; the sound hits the listener after the explosion takes place visually, conforming to real physical laws. AFAIK something that is rarely implemented in FPS (primarily due to maps being so small it is often overlooked). Skip to about 1:20. Notice the acoustics going forth.
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Last edited by nchhabs; 8th May 2012 at 15:16. |
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#90 | |
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Sir Bongaminge
Join Date: Apr 2007
Location: Godalming, near Guildford
Posts: 2,171
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In other words, the following facts are true of both BGT and COD: Is it enjoyable? Yes. Is it very popular? Yes. Is it pushing boundaries? Not at all. Is it therefore holding back innovation? Yes.
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#91 |
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Multimodder
Join Date: Apr 2007
Location: U.S.
Posts: 234
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CODPLOPS . . . CoD Plops . . . the sound of a cod game falling into the vast ocean of the gaming market?
So what you're saying is it's not gonna make a big splash? Touche Sir, touche.
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#92 | |||
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Ultramodder
Join Date: Feb 2011
Location: Manchester, UK
Posts: 1,084
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In BF, I can't judge the proximity of an enemy from his audio cues anywhere near like I can in Cod. I can sometimes pinpoint the exact location just with the reload of a gun in Cod. In BF these moments occur much less frequently, primarily because of the constant background noise and secondly because they just haven't got the sound balance right. For all intents and purposes, directional cues are miles better in Cod than BF. To deny this is just trolling and/or delusional. Furthermore, I don't even agree with you that the overall quality of the sound is better in BF in Cod. To me, BF just sounds way too distant and drowned out compared with the directness and realness of Cod. Guns have an annoying echo which hardly creates any atmosphere or sounds any 'better' than in Cod. Same applies to vehicles and air support. I see nothing which makes me think 'wow this is better than Cod', both from a directional perspective or just from the quality of the sound I hear. It's much clearer and sharper in Cod. Quote:
At least the third vid shows proper gameplay footage. However, it doesn't help your cause; it helps mine. I don't hear anything revolutionary about sound in that vid which would make it better than Cod. The directionality from the guns doesn't appear to be as accurate or clear, and the sounds themselves are hardly better. There's also too much background noise. Granted, we have to listen to their chat, and I'm listening to it through my 2.1 speakers, but I know how it sounds anyway because I play the game. Just go an watch any one of the MW2 vids on youtube and you'll see what I mean by better sound. It's just so much clearer and immersive than BF.
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#93 | |
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www.twitch.tv/dracaXL
Join Date: Jan 2011
Location: Sydney, Australia
Posts: 842
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*Nods and smiles*
Sorry, I guess you live in a different reality from everyone else then. You must know better than almost everyone in video games development who has lauded Frostbite 2 as a fantastic new engine light years ahead of anything else. Also, still waiting for a link to your Battlelog profile as you posited you had played more than anyone else on Bit-tech (which is odd because despite playing since release with everyone else from Bit-tech/CPC I've never seen you online). Frankly I suspect you're playing "BF3: Slideshow edition" if the graphics card in your sig is actually what you're utilising. I'm sure COD runs well on it however. Quote:
I think my previous post wrapped things up fairly cleanly from an objective non-partisan standpoint so I won't add further to the 'fire,' as it were.
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Last edited by nchhabs; 8th May 2012 at 23:42. |
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#94 |
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Ultramodder
Join Date: Feb 2011
Location: Manchester, UK
Posts: 1,084
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*Mustn't respond to a troll who knows nothing about anything*
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#95 |
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Proud Model M User
Join Date: Jan 2009
Location: California
Posts: 7,902
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Sorry 3lusive I gotta side with Draca on this one. The sound processing is much more interesting in BF3.
It's much more chaotic in BF3 than it is in CoD. That's not to say either are bad, but the ambience in BF3 subjectively to me is more immersive. Is it more conducive to the player? Not really. But it sure as hell sounds awesome. CoD though does have sound that to me seems like it's created to be around the gameplay. Presentation is not as necessary compared to assisting the player. (The footsteps are quite loud, which while plausible raises eyebrows to me seeing as I'd be hard pressed to hear footsteps in a chaotic battle)
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There's good ideas and then there's terribly great ideas. |
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#96 | |
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Banned
Join Date: Mar 2011
Posts: 1,039
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#97 |
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Ultramodder
Join Date: Feb 2011
Location: Manchester, UK
Posts: 1,084
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^They don't. You're wrong. Anyway that's the last I'm saying on it because there's no point debating with deluded fanboys who probably haven't even played Cod.
For anyone who cares, see for yourself which is better by either playing both games with a headset on or by going on youtube and watching one of the thousand of Cod/BF gameplays.
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#98 | |
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Banned
Join Date: Mar 2011
Posts: 1,039
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#99 | |
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No disassemble!
Join Date: Apr 2009
Location: an island in the south
Posts: 5,401
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However, you really aren't helping your own argument by making claims about your own extensive experience and then declaring those opposing you as incapable of reasoned debate, when challenged to back up your claims. This thread is such a cliche - how long before someone invokes Godwin?
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#100 |
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Ultramodder
Join Date: Feb 2011
Location: Manchester, UK
Posts: 1,084
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Because it's besides the point. They don't really give two hoots about my experience even if I have more hours on both games than they could come close to; they're just saying it to try and get away from actually debating the issue.
Try the games for yourself. Just go into a Cod/BF game and ask yourself this: 1) Does the sound engine successfully recreate directionality (can I easily make out where sounds have come from within the gameworld)? 2) Do the weapons sound satisfying and realistic? 3) Do the background noises detract from the overall experience or enhance it? 4) Is the balance between the variety of different sound sources correct? I think that Cod does a better job in all those cases. Thus, I prefer its sound engine to that of BF, and until any one of those criteria changes, I will continue to do so .
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