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Old 15th Nov 2012, 01:08   #2941
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Quote:
Originally Posted by sp4nky View Post
Can someone tell me what the point is of knowing which modules are damaged on an emeny tank? Do those modules suddenly become weaker and easier to shoot?
I find it handy to know if the engines for examples been knocked out or the gun! also shows wounded crew so you can use that on big tanks to work out best how to slow them down if you know you cant kill them.
It basically opens up some nice tactical options
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Old 15th Nov 2012, 09:47   #2942
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They are stock figures, WOT normalised them a little while back. Just checked im using the 105 as well, faster aim time and not much difference DPM wise but its has better damage than the long 88
Personally I find that the significant extra damage of the 105 can be the difference between finishing off an opponent and being taken out. The low hp and thin armour make the Jp vulnerable to return fire. The long 88 reminds me of the panthers top gun, good rpm and pen but poor damange.

I think my play style just suits the 105 more. The cost of the rounds dont bother me, as I am already used to the expensive 105 tiger shells
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Old 15th Nov 2012, 10:46   #2943
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Taught him everything he know's.
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Vis-a-vis the JP 10.5 vs 88 - I went with the 10.5, as being able to do more damage in a split second can be very useful. You're also much closer to one-shotting T4 scout tanks and T5 artillery, so it's possible without ammo-racking them.
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Old 15th Nov 2012, 10:59   #2944
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I really like the ROF from the top 122 on the SU152. It just lacks that little bit of extra pen...
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Old 15th Nov 2012, 11:12   #2945
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:/

Vis-a-vis the JP 10.5 vs 88 - I went with the 10.5, as being able to do more damage in a split second can be very useful. You're also much closer to one-shotting T4 scout tanks and T5 artillery, so it's possible without ammo-racking them.
why shoot when you can ram then to death! Saves on rounds
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Old 15th Nov 2012, 13:47   #2946
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why shoot when you can ram then to death! Saves on rounds
Who needs a hand, when you can have a CLAW!?

Ramming was never my thing until I unlocked the Crusader and Cromwell tanks and now I love it...in the right circumstances.

If anyone knows about the ramming mechanics, confirm a few things for me please from some recent instances of ramming I did.

So I am in my Cromwell, making a b-line for their Arty when an M18 Hellcat sees what I am doing and moves to intercept. I shoot at him and miss, he shoot back and tags 50% of my health. We then collide, head on, full speed (about 55-58kPH), we both die. I get 1 kill for it, he had a kill but I don't know if it was for me or another he made.
Do you know who gets the "credit" for a ram when both parties die in the collision?

Secondly, in another game (also in my Cromwell), I see this PZ III/IV shooting my allies, dammed if I am taking him head on, I use my speed to go round the building and approach him from behind, I ram him, about 20-25KPH right in the rear of his tank, he explodes immediately, only about 20-25% damage is done to me this time.

Now I know from the tankpedia, I am about 3 tons heavier than he is so no doubt that had a impact but am I to assume that because tanks tend to be weaker in the rear, ramming them with your frontal armour into their rear armour protects you a lot more and does significantly more damage to them? If I had tried the same move on a 35-40 ton tank would I have received more damage and/or damaged them less? In the head on collision, the M18 was only 20tons, so I had a good 8 on him and still died, HP clearly also plays a role as I was damaged in the first example.
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Old 15th Nov 2012, 15:55   #2947
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yeah ramming takes alot of stuff into account when dealing damage, relative impact speed ( no point hitting him at 20 if he is backing off at 18 ) vehicle weight ( don't ram stuff bigger than you ) Armour of both tanks ( the part in the collision model taking the damage in this case, your front end vs his much less armored rear ) also spall liners ( apparently ) and there is also a perk that lets you do more ramming damage ( E50 ram cheesecake )

hypothetically if you have 2 perfectly identical tanks driving the same speed and they hit nose to nose they will both do the same damage to each other ( lets say total damage 200 damage as an example, that means each tank receives 100 damage ) if he was stationary the impact speed would be halved so each party would only do 50 ( if i understand the mechanics correctly ) however hitting him in the rear might deal 20 to you, and 80 to him ( depending on Armour )

if both parties die on impact they both get a kill, and if you are ramming a higher teir tank you will also get kamikaze i believe

all in all ramming is VERY effective in the right tank / spot if you get something like a KV5, E50, even a maus running down a hill the damage can be immense and could possibly run HIGHER than shooting him although you will incur damage yourself
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Old 15th Nov 2012, 18:07   #2948
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in other news this battle exemplifies my teams the last few days

Battle: Airfield 15 November 2012 17:51:29Vehicle: SU-152Experience received: 666Credits received: 28,583Battle Achievements: Top Gun, Reaper

without premium i get 600+ xp, 7 kills, and we LOSE
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Old 15th Nov 2012, 19:49   #2949
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Quote:
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if both parties die on impact they both get a kill, and if you are ramming a higher teir tank you will also get kamikaze i believe
You will indeed. I have kamikaze in my little SU-26 after a nearly dead Leopard launched himself into me at full speed and killed us both.
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Old 17th Nov 2012, 08:28   #2950
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Just had a fairly average battle but the last kill I couldnt resist. Come on, who wouldn't? It just had to be done

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Old 17th Nov 2012, 14:52   #2951
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We made a stupid mistake early on in the Tier 8 US veterans tournament last night, but we learned from it and are pleased with the result. Hoping for more of the same tonight.

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Old 17th Nov 2012, 15:23   #2952
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Just had a fairly average battle but the last kill I couldnt resist. Come on, who wouldn't? It just had to be done

Linky
nice!
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Old 17th Nov 2012, 21:38   #2953
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NOOOOOOOOOOOOOOOOO!

Just bumped up my best score and it's 1,999xp I'm never gonna top 2k
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Old 17th Nov 2012, 21:49   #2954
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I felt like that, then you get thrown a really random match and get 10/11 kills and 2500+ xp.
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Old 17th Nov 2012, 21:55   #2955
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LOL! Scratch that, just hit 2023 in the very next battle Trickle becomes a flood.

EDIT: It really does, I've had some stonking games tonight! Sometimes it all just clicks and for the record I've fallen in the love with the IS, dat gun!
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Old 19th Nov 2012, 06:49   #2956
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Nice when the specials come along at the right time. I was looking to buy an M3 Lee soon anyway (as I'm working through all the US lines) so it was a handy saving
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Old 19th Nov 2012, 07:14   #2957
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the m3 is a horrible tank imo
kinda slow
no turret
made of cheese
fairly poor MM
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Old 19th Nov 2012, 12:33   #2958
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Heh thanks for the ramming info - I can confirm, ramming a Tiger 1 in a Cromwell at full speed (even with spawl liners) into the Tigers rear, is a bad idea ha ha!

On a slower subject, I unlocked the Churchill VII at the weekend! Wow - that is one big piece of arty bait :/

One good thing is, much of the tech tree for it is unlocked via the Churchill and Cromwell lines so apart from the top gun, I am fully loaded. Track protection is a lot better, but even then it is a lumbering and fairly average tank. Being at the top of the tree is nice, most T5's won’t be able to even scratch you from the front and if well supported you can slowly smash your way to their base.
However there are too many circumstances where the slow turret traverse, slow track rotation, slow speed and very weak side and rear armour will make you helpless. Arty hits tend to damage multiple modules and or crew at the same time, and losing both a driver and an engine can be fairly fatal. It is better than the Churchill 1 but IMO the teiring is less kind.

I think I am going to stay on the British medium line, the Crusader and Cromwell tanks have been fun, high risk, high reward tanks. The Heavy line for the Brits is a bit of a chore, and the next up from the C VII is the Black Price, which according to the tank wiki is just a slow!!!

Also, I have just researched the Panther 2, although I am a good way off being able to afford it, do you guys think it's worth upgrading to?
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Old 19th Nov 2012, 13:31   #2959
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If your not using premium t8 and above is very expensive. Without premium I tend to haemorrhage money until I premium up again. Damn is3 t44 1390 mix.

I don't have the panther 2 but it Sharperthunder and a few of the DOW lads were saying what a terrible grind it was yesterday.

I now have the Lorraine and t-54. I'm enjoying them both now but I look forward to having them full unlocks.
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Old 19th Nov 2012, 14:01   #2960
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the m3 is a horrible tank imo
kinda slow
no turret
made of cheese
fairly poor MM
I wasn't looking forward to it but I'm sticking to the US line so I had to go through it sooner or later. I'm ok about thge lack of turret as I have three turretless TDs already.
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