bit-tech.net

Go Back   bit-tech.net Forums > Modding > Modding

Reply
 
Thread Tools View Mode
Old 2nd Jul 2009, 08:41   #121
bocian
New
 
Join Date: May 2009
Location: Cracow, Poland
Posts: 41
bocian has yet to learn the way of the Dremel


A little weak texture, but I will try to fix it in the next version

Last edited by bocian; 2nd Jul 2009 at 08:49.
bocian is offline   Reply With Quote
Old 2nd Jul 2009, 12:25   #122
Floyd
Wire Twister
 
Floyd's Avatar
 
Join Date: Dec 2008
Location: FL, USA
Posts: 288
Floyd has yet to learn the way of the Dremel
Good god thats nice. I need to work on my post modeling textures and renderings a lot more.
Floyd is offline   Reply With Quote
Old 3rd Jul 2009, 11:52   #123
Metric
has a bazooka
 
Metric's Avatar
 
Join Date: Jun 2009
Location: Corvallis, Oregon, United States
Posts: 89
Metric has yet to learn the way of the Dremel
Thanks for the comments everyone.

Quote:
Originally Posted by HaoKi View Post
I'd rather get some tips on texturing and mapping
Don't worry I didn't forget

It's almost 4:00am where I am (should be asleep). I'll post a tutorial in this thread later today (sometime after 1:00-2:00pm Pacific Mountain Time).

And for those who are new to Maxwell Render, I'll post a .zip with a few basic materials for doing heatsinks and waterblocks (acrylic, delrin, plastics, metals, etc)

Sidenote: I think someone else here (from the Sketchup Components topic I think) mentioned the idea of creating a 'DIY Motherboard', where a blank motherboard and different surface components such as PCI-E and DIMM slots could be added. I've started to work on the different board sizes in Solidworks, but I was wondering if anyone else here would be interested in getting this idea off the ground. I'm trying to keep this as accurate as possible, so if anyone has links to mechanical drawings for PCI/PCI-E/DIMM slots, that would be very helpful .
Metric is offline   Reply With Quote
Old 3rd Jul 2009, 21:59   #124
Burnout21
Is the daddy!
 
Burnout21's Avatar
 
Join Date: Sep 2005
Location: Bindi's cupboard
Posts: 8,596
Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.
Quote:
Originally Posted by Metric View Post
Thanks for the comments everyone.


Don't worry I didn't forget

It's almost 4:00am where I am (should be asleep). I'll post a tutorial in this thread later today (sometime after 1:00-2:00pm Pacific Mountain Time).

And for those who are new to Maxwell Render, I'll post a .zip with a few basic materials for doing heatsinks and waterblocks (acrylic, delrin, plastics, metals, etc)

Sidenote: I think someone else here (from the Sketchup Components topic I think) mentioned the idea of creating a 'DIY Motherboard', where a blank motherboard and different surface components such as PCI-E and DIMM slots could be added. I've started to work on the different board sizes in Solidworks, but I was wondering if anyone else here would be interested in getting this idea off the ground. I'm trying to keep this as accurate as possible, so if anyone has links to mechanical drawings for PCI/PCI-E/DIMM slots, that would be very helpful .
yay a tut!
__________________
Project log Mocha70

i7 930, GA-X58-USB3, 12GB Kingston, GTX980, 240GB Cruical SSD, 1Tb Seagate, WC
Burnout21 is offline   Reply With Quote
Old 7th Jul 2009, 02:16   #125
Metric
has a bazooka
 
Metric's Avatar
 
Join Date: Jun 2009
Location: Corvallis, Oregon, United States
Posts: 89
Metric has yet to learn the way of the Dremel
Quote:
Originally Posted by Burnout21 View Post
yay a tut!
Sorry for the delay, got caught up with the 4th of July weekend . I'll try to get my tutorial out Tuesday afternoon Pacific Mountain Time.
Metric is offline   Reply With Quote
Old 8th Jul 2009, 16:49   #126
bocian
New
 
Join Date: May 2009
Location: Cracow, Poland
Posts: 41
bocian has yet to learn the way of the Dremel
Modelled in Sketchup, rendered in Kerkythea (like all my models temporarily)
27 phases MLT

bocian is offline   Reply With Quote
Old 8th Jul 2009, 20:23   #127
Floyd
Wire Twister
 
Floyd's Avatar
 
Join Date: Dec 2008
Location: FL, USA
Posts: 288
Floyd has yet to learn the way of the Dremel
Are you guys taking photos of the drives and using it as a feature on the part? Sorry but im very simple when it comes to post modeling techniques.
Floyd is offline   Reply With Quote
Old 11th Jul 2009, 21:39   #128
confusis
Kiwi-modder
 
confusis's Avatar
 
Join Date: Jan 2006
Location: Auckland, New Zealand
Posts: 2,406
confusis can run Crysisconfusis can run Crysisconfusis can run Crysisconfusis can run Crysisconfusis can run Crysisconfusis can run Crysisconfusis can run Crysisconfusis can run Crysisconfusis can run Crysisconfusis can run Crysis

Lateste case design in kerkythea, based in sketchup.. I can't seem to get the thing to look photo-realistic though
By the way the motherboard is situated 90 degrees from normal.. the cables hang out the bottom, and then out the back. the base section acts as a cable shroud.
confusis is offline   Reply With Quote
Old 11th Jul 2009, 22:44   #129
Metric
has a bazooka
 
Metric's Avatar
 
Join Date: Jun 2009
Location: Corvallis, Oregon, United States
Posts: 89
Metric has yet to learn the way of the Dremel


Tutorial on the designing and making of this and rendering will come tonight
Metric is offline   Reply With Quote
Old 11th Jul 2009, 23:04   #130
Burnout21
Is the daddy!
 
Burnout21's Avatar
 
Join Date: Sep 2005
Location: Bindi's cupboard
Posts: 8,596
Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.Burnout21 is the Cheesecake. Relix smiles down upon them.
awesome, solid modeling is pretty second nature to me, but i haven't had time to get my head around maxwell yet.
__________________
Project log Mocha70

i7 930, GA-X58-USB3, 12GB Kingston, GTX980, 240GB Cruical SSD, 1Tb Seagate, WC
Burnout21 is offline   Reply With Quote
Old 14th Jul 2009, 18:00   #131
Floyd
Wire Twister
 
Floyd's Avatar
 
Join Date: Dec 2008
Location: FL, USA
Posts: 288
Floyd has yet to learn the way of the Dremel
No tut?
Floyd is offline   Reply With Quote
Old 14th Jul 2009, 18:50   #132
Metric
has a bazooka
 
Metric's Avatar
 
Join Date: Jun 2009
Location: Corvallis, Oregon, United States
Posts: 89
Metric has yet to learn the way of the Dremel
Quote:
Originally Posted by Floyd View Post
No tut?
Been busy with summer school and preparing for Newegg's L4D tournament. I plan on getting it out later today.
Metric is offline   Reply With Quote
Old 14th Jul 2009, 21:48   #133
HaoKi
Lleno de anguilas!
 
Join Date: Oct 2003
Location: Finland
Posts: 168
HaoKi has yet to learn the way of the Dremel
Quote:
Originally Posted by Metric View Post
Been busy with summer school and preparing for Newegg's L4D tournament. I plan on getting it out later today.
Don't worry about it mate... We're fairly patient
__________________
MetkuMods Because you love your hardware.
AllTheMods Modded your house, bike, computer?! Show-off it here.

Eutanasia: Q6600 g0 @ 3,6Ghz, DFI Lanparty DK X48-T2RS, 4Gb G.Skill @ 912mhz 5-4-4-4, HD4870 CrossfireX, 200gb WD... Article: Metku.net
HaoKi is offline   Reply With Quote
Old 15th Jul 2009, 00:53   #134
Metric
has a bazooka
 
Metric's Avatar
 
Join Date: Jun 2009
Location: Corvallis, Oregon, United States
Posts: 89
Metric has yet to learn the way of the Dremel

INTRO

In this tutorial I'll be using Solidworks 2009 for modeling, Rhino 4.0 for scene setup and Maxwell Render 1.7.1 for the rendering. Maxwell Render is supported by numerous software packages (Solidworks, Rhino, Google Sketchup, Cinema 4D, etc. A list can be found on the Maxwell Render site, http://www.maxwellrender.com).

Each software group follows the same rules when applying Maxwell Materials (.mxm files). I'll be using Rhino as my scene setup software and the process in which materials are applied should be nearly the same for Solidworks, Sketchup and so forth.

TUTORIAL RESOURCES

HDRI Lighting Environments: http://files.getdropbox.com/u/2028/Tutorial/hdri.zip

Maxwell Materials: To be added!

Maxwell Render Website: http://www.maxwellrender.com

Maxwell Render Material Gallery: http://mxmgallery.maxwellrender.com/

Maxwell Solidworks Help Guide: http://www.maxwellrender.com/manual/...help/index.htm

McMaster-Carr: http://www.mcmaster.com

THE DESIGN

In nearly all of my watercooling block designs, they are physically correct in dimensions and scale. For this tutorial, I'll show the making of the 680i MOSFET waterblock posted earlier in this thread.

Taking the MOSFET heatsink off of my dead 680i board, I went and measured the mounting dimensions with my digital calipers (These can be found at Home Depot/Lowes/Etc for around $25.00-$35.00 USD).









I also measured the length and the height required to clear the R50 chokes (68mm and 7mm respectively)

After taking these measurements, I start sketching out the base in Solidworks.



Note that the height of the base (11.75mm) is less than the standard diameter of a G1/4 tap (11.8mm) and necessary O-Ring groove, so an "adapter" will be needed to have any fittings work. This is where the mid-section and top designs come into play.





Each section (base, mid and top) and complementing O-Rings are then put together into an Assembly file. The Bitspower Shining Silver barbs are made by evil-98 on Xtreme Systems and I still need to see if I have permission to post the .SLDPRT file (will be under the resources section once I can). Hex cap models and dimensions can also be downloaded at McMaster-Carr: http://www.mcmaster.com/.



RENDERING THE SCENE

After finishing up the MOSFET block in Solidworks, I setup a simple studio setup in Rhino (Solidworks users will have to create an assembly with each piece (floor, lights, etc) and work from there)





MATERIALS, LIGHTING AND CAMERA SETTINGS

Materials are simply applied by adding them to the current Scene Manager from the Materials Library. They are then applied by selecting the desired objects and right-clicking on the wanted material in the Scene Manager and selecting "Apply to Selected Objects". A ZIP file of some starting materials (Copper, Acetal/Delrin, Acrylic, etc) will be added at the beginning of this tutorial later this week.

LIGHTING

Unless you are dealing with a very large scene (working in meters, not millimeters), the supplied HDRI environments will work just fine (Reflections can become blocky/pixelated if the HDRI isn't a high enough resolution for the scene). HDRI's can be applied under the Environment box in Maxwell Studio or the equivalent software plugin window. For the camera, settings such as ISO Speed, F-Stop can be used to control the DOF. For the provided HDRIs, the camera's EV should be set to 9 (Default is 13).

RENDERING

After tweaking with the camera settings, the final step is to render. After clicking the Render button/menu item in your software's Maxwell plugin, a command window should briefly popup and then Maxwell Render should start up and begin rendering your scene.



Each SL or Sampling Level doubles in duration (i.e. If SL 1.0 takes 3 seconds, SL 2.0 would take 6 seconds, SL 3.0 would take 12 seconds, etc). As the SL increase, noise is also halved. A good quality-to-noise ratio is usually achieved after a SL of 14. The time is obviously dependent on the materials used and the complexity of the scene. To reach a SL of at least 14 can take anywhere from 15 minutes to over an hour on my system (Vista 64, 3.6GHz Q6600, 4GB DDR2-800).

CONCLUSION

Hope this tutorial helped shed some light on how to work with Solidworks and render using Maxwell Render. If you have any questions or found an error, feel free to email/PM me. Also if you enjoyed this tutorial and found it helpful, please rep .

Last edited by Metric; 15th Jul 2009 at 23:54.
Metric is offline   Reply With Quote
Old 15th Jul 2009, 05:06   #135
Javerh
Topiary Golem
 
Javerh's Avatar
 
Join Date: Sep 2006
Location: (1/k)*(F(t)-m*ddx-c*dx)
Posts: 1,045
Javerh has yet to learn the way of the DremelJaverh has yet to learn the way of the DremelJaverh has yet to learn the way of the DremelJaverh has yet to learn the way of the Dremel
Make it a sticky!

EDIT: Also +rep
__________________
Project: Seawolf
Project: 1
Project: Flux (est 2012)
Modders make project logs. Project logs make mods. Mods make modders.
Javerh is offline   Reply With Quote
Old 15th Jul 2009, 07:21   #136
stuartwood89
Please... Just call me Stu.
 
stuartwood89's Avatar
 
Join Date: Aug 2008
Location: \UK\england\gloucester.exe
Posts: 1,566
stuartwood89 is almost as Godly as yodasarmpitstuartwood89 is almost as Godly as yodasarmpitstuartwood89 is almost as Godly as yodasarmpitstuartwood89 is almost as Godly as yodasarmpitstuartwood89 is almost as Godly as yodasarmpitstuartwood89 is almost as Godly as yodasarmpitstuartwood89 is almost as Godly as yodasarmpitstuartwood89 is almost as Godly as yodasarmpitstuartwood89 is almost as Godly as yodasarmpitstuartwood89 is almost as Godly as yodasarmpitstuartwood89 is almost as Godly as yodasarmpit
+1 on sticky. Really wish I had those programs.
__________________
My new blog Stu-Topia.com: because stutopia.com was already taken

Project - Storm Scout Restoration

Quote:
Originally Posted by Joey Propane View Post
I thought Dragonforce were like a joke/troll rock band? Ya'know, like Nickelback?
stuartwood89 is offline   Reply With Quote
Old 15th Jul 2009, 07:33   #137
bentleya
Lian Li Snail :)
 
bentleya's Avatar
 
Join Date: Feb 2008
Location: United Kingdom
Posts: 587
bentleya has yet to learn the way of the Dremelbentleya has yet to learn the way of the Dremel
Great work and thanks metric , will really help a fair few of us.
bentleya is offline   Reply With Quote
Old 15th Jul 2009, 12:56   #138
Floyd
Wire Twister
 
Floyd's Avatar
 
Join Date: Dec 2008
Location: FL, USA
Posts: 288
Floyd has yet to learn the way of the Dremel
Thanks man. +1 for this. This is going to help bring my models to life!
I already have the programs I just need to learn me some.
Floyd is offline   Reply With Quote
Old 16th Jul 2009, 12:07   #139
Floyd
Wire Twister
 
Floyd's Avatar
 
Join Date: Dec 2008
Location: FL, USA
Posts: 288
Floyd has yet to learn the way of the Dremel
And of course I cannot use Maxwell because im still rocking Solidworks 07 at home. Time for an update!
Floyd is offline   Reply With Quote
Old 17th Jul 2009, 17:10   #140
Mankz
5318008
 
Mankz's Avatar
 
Join Date: Jan 2006
Posts: 14,105
Mankz is definitely a rep cheat.Mankz is definitely a rep cheat.Mankz is definitely a rep cheat.Mankz is definitely a rep cheat.Mankz is definitely a rep cheat.Mankz is definitely a rep cheat.Mankz is definitely a rep cheat.Mankz is definitely a rep cheat.Mankz is definitely a rep cheat.Mankz is definitely a rep cheat.Mankz is definitely a rep cheat.


(Just a quick AA render in Cobalt v8 )
Mankz is offline   Reply With Quote
Reply

Thread Tools
View Mode

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 09:00.
Powered by: vBulletin Version 3
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.