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#1741 | |
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Dale you're on a roll...
Join Date: Jan 2012
Location: Bristol, UK
Posts: 172
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Thought I'd share my latest version of my modding project over on the project logs. Modeled in Blender and rendered using Cycles, very quick on the GPUs, only about 5-6 minutes. This is fresh from the renderer so there are still a few artifacts in the image sadly.
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For those points, have you tried selecting the faces, adding a new material and then assigning them to it, on the same object? I'd be surprised if that's not working properly
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Project Azure - MotM Februaray 2013 Nominee
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#1742 | |
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theorycrafting
Join Date: Feb 2006
Location: Finland
Posts: 2,587
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The spaceship, the trails, the jets and the background are all seperate layers, and the compositor when using Cycles Renderer seems to have issues with putting one layer ontop of another. Textures are fine when using the normal Blender Renderer, but you can't get as nice textures then. Never used Zbrush before, but allways was using 3ds Max so far. I was thinking of upgrading my copy of 3ds Max, but then decided to give Blender a try as it would save me alot of money ofc, and Blender has some features that are actually not to be found in 3ds Max, like Edge/Vertex Slide for example and then there's a good integration of LuxRender for Blender aswell, but I've not fiddled around with it yet. I'm not doing as much of 3d these days anyways besides maybe a short animation of a logo, so I'm searching for new ways to go besides 3ds Max. For everything else (architectural/engineering) I'm using SketchUp + Vray. EDIT: I trashed the whole Cycles Render Engine and went for the normal Blender Render engine. Then I rendered ebery object on different layers and did the composition in Photoshop afterwards. Gives me much more options to fiddle with all the blurring, transparency etc. The earth in the background is done in Blender aswell, using NASA-images as textures projected onto simple spheres for the earth and the clouds using bumpmaps, specularmaps and transparency.
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...and allways remember, that the world is an orange!
Define Mini Black [Gigabyte Z77MX-D3H | intel i5-3450 | Kingston HyperX DDR3-1600 8GB | Gigabyte GTX660OC Windforce2 | intel 330 120GB | WD AV GP 1TB] Last edited by jrs77; 18th Mar 2013 at 14:26. |
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#1743 |
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Is the daddy!
Join Date: Sep 2005
Location: Bindi's cupboard
Posts: 8,171
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loving the adoption of blender here
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#1744 |
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theorycrafting
Join Date: Feb 2006
Location: Finland
Posts: 2,587
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Yeah, next thing I wanna try out is LuxRender for some interior scenes.
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...and allways remember, that the world is an orange!
Define Mini Black [Gigabyte Z77MX-D3H | intel i5-3450 | Kingston HyperX DDR3-1600 8GB | Gigabyte GTX660OC Windforce2 | intel 330 120GB | WD AV GP 1TB] |
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#1745 |
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Is the daddy!
Join Date: Sep 2005
Location: Bindi's cupboard
Posts: 8,171
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wouldn't stress getting luxrender to work with blender since cycles was introduced
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Project log Mocha70 Workstation: Q6600, DFI P45-T2RS Plus, 8GB Reaper HPC, Quadro FX3450, 60Gb Vertex 2 Game: i7 930, GA-X58-USB3, 12GB Kingston, GTX280, 1Tb Seagate, WC
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#1746 |
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theorycrafting
Join Date: Feb 2006
Location: Finland
Posts: 2,587
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Cycles isn't that good actually. I couldn't get it to work at all the way I wanted.
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...and allways remember, that the world is an orange!
Define Mini Black [Gigabyte Z77MX-D3H | intel i5-3450 | Kingston HyperX DDR3-1600 8GB | Gigabyte GTX660OC Windforce2 | intel 330 120GB | WD AV GP 1TB] |
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#1747 |
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Butt-kicking for goodness!
Join Date: May 2009
Location: York, UK
Posts: 2,670
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Fryrender and Maxwell are still the best physical render engines I've ever used. Fry in particular is brilliant.
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#1748 | |
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Dale you're on a roll...
Join Date: Jan 2012
Location: Bristol, UK
Posts: 172
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I tried Lux years ago, found it to be ungodly slow, but that may well have changed by now. I didn't like Maxwell because it didn't integrate into my existing software, meant I couldn't do mid-modelling render checks easily.
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Project Azure - MotM Februaray 2013 Nominee
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#1749 | |
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Hypermodder
Join Date: Oct 2010
Location: Behind J00 sumware, London
Posts: 707
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Quote:
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#1750 |
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Rep whore/ Car lover/ Speed Junkie
Join Date: Sep 2012
Location: USA rep: 9,971,678 points
Posts: 978
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Most of Maki's renders will do that to you. He says artifacts are still present, but that's a mindfrack if I've ever heard one
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#1751 | |
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Dale you're on a roll...
Join Date: Jan 2012
Location: Bristol, UK
Posts: 172
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Plus the shadowed areas are all grainy still thanks to a lack of passes. Glad to see people enjoy them though, they've been immensely useful for planning the loops and mods.
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Project Azure - MotM Februaray 2013 Nominee
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#1752 | |
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Butt-kicking for goodness!
Join Date: May 2009
Location: York, UK
Posts: 2,670
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I always enjoy render pron anyway so it's not a bother to me
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#1753 |
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Dale you're on a roll...
Join Date: Jan 2012
Location: Bristol, UK
Posts: 172
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Yeah that's been bugging me too, had a similar issue with the tubing for a while as well. The funny thing is while the reservoirs are supposed to not have a wall like that, looking inside my case it seems the tubing should do though. When I made the fluid and the inner wall have the same faces, or when I simply merged the meshes into one, it had some rather odd effects. This time I'm putting it down to the renderer though as I think this was an issue that was present in some of the earlier versions (which I was using for those). I certainly remember a number of people being rather confused and a bit angry when trying to render bottles and glasses containing liquids and how they didn't come out right. I tried rendering with a newer version of Cycles but it broke the scene and refused to finish. Seems that I'd have to build it all up again from the constituent parts in a new studio setup designed for it. I'll do that for my next project though.
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Project Azure - MotM Februaray 2013 Nominee
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#1754 |
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jedi
Join Date: Nov 2009
Location: mostly in space
Posts: 192
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that render looks absolutely amazing!! well done must have put in some hard work!!
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Multi Tool Ninja! |
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#1755 |
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Butt-kicking for goodness!
Join Date: May 2009
Location: York, UK
Posts: 2,670
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Just messing around with glass shaders and the physical render engine in cinema 4d.
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#1756 |
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I *am* a Dremel
Join Date: Jun 2006
Location: Chester or Nottingham
Posts: 1,798
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Followed a tutorial for this but I'm pleased with the finished piece. |
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#1757 |
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Is the daddy!
Join Date: Sep 2005
Location: Bindi's cupboard
Posts: 8,171
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3DS Max & V-ray?
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Project log Mocha70 Workstation: Q6600, DFI P45-T2RS Plus, 8GB Reaper HPC, Quadro FX3450, 60Gb Vertex 2 Game: i7 930, GA-X58-USB3, 12GB Kingston, GTX280, 1Tb Seagate, WC
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