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#21 |
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Ultramodder
Join Date: May 2007
Posts: 1,236
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Was there much additional PC content in either of the previous games?
The only thing I recall being discussed was the control problems that some folk had. |
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#22 | |
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Supermodel
Join Date: Sep 2010
Location: Saxilby, UK
Posts: 1,661
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Quote:
Regardless of where the game starts life, if you make design choices to cover PC and consoles then compromises will have to be made. CD Projekt, for me, made the wrong compromises. An example of good multi-platform design is BF3. This game was obviously designed to be multi-platform, however the design concentrated on the strengths and weaknesses of the target hardware resulting in a game that plays and looks great on the PC, but scaled down really well for the consoles. Playing BF3 on an Xbox, you do not get the impression you have been short-changed with game play or graphics, while on the PC you feel as though the game is making the absolute most of the resources available. DICE did an excellent job on this and showed respect to all gamers on all platforms.
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