Just been linked to this. Its from the people behind the Rigs of Rods vehicle simulator and I think it looks awesome
amazing car physics. A few flawed bits, a couple of times it was overly 'floppy' in the air before landing/impact, but on the whole the best I've ever seen. Would make a great racing game.
Real time at 100 fps it seems. There is an engine with a huge amount of potential! I wonder what the draw distances are like?
I would have thought that there would be far too many variables in every crash, such as the crumple zones of the cars, air resistance, surface conditions etc. But, to give a vague idea, I don't see why not..
bout the only flae i see is the hinges/joints are a tad too flimsy. maybe add a tiny amount of rigidity and it would look even better.
Looks like it was made from one material. Wonder how it would fair with different strengths and properties. Very good though. Sent on my CM10 JB powered i9100 by TapaTalk 2
Can someone get Reflections Interactive on the phone? They've got a new engine to make a new Driver. Awesome.
They've now released a tech demo for you to have a play with. There's one vehicle and a playground to play with. There's a download link for the free tech demo in the Youtube description or there's a faster download link here. Or you can pay £10 for alpha access which gives you: » 5 detailed, customizable, destructible vehicles » 6 terrains to explore and drive across » Frequent free updates adding terrains, vehicles, features, gameplay, and bug fixes » Full modding and content creation capabilities - make maps and vehicles, and script gameplay » Use the built-in terrain editor and any 3D modeling, image editing, and text editing software More info here.
That looks amazing, not normally impressed by tech demos but that definitely needs to be in all vehicular gaming in the future. Somehow I doubt Battlefield 4 will feature this (a shame) but would be good. The cars seemed a little light, bouncing all over the place and picking up too much airtime on flat, if bumpy roads, but I'm sure that can be tweaked.