RSS



Go Back   bit-tech.net Forums > bit-tech.net > Article Discussion

Reply
 
Thread Tools
Old 15th May 2006, 12:10   #1
The_Pope
Geoff Richards
Moderator
 
The_Pope's Avatar
 
Join Date: Jul 2003
Location: UK
Posts: 2,089
The_Pope is on a distinguished road
Spore - the E3 preview

http://www.bit-tech.net/gaming/2006/...preview/1.html
The_Pope is offline   Reply With Quote
Old 15th May 2006, 12:25   #2
tm36usa
I *am* a Dremel
 
tm36usa's Avatar
 
Join Date: Jan 2004
Location: Deep Underground
Posts: 1,593
tm36usa is an unknown quantity at this point
I think I like this game alot, or will like it alot. Just seems like a very fun game. This weekend I watched a 35 minute video on spore off google videos but now I cant find the one I watched. Heres a link to the hour long one http://video.google.com/videoplay?do...348066&q=spore

Looks like a sweet game, cant wait for a release.
__________________
Project Double Helix
01110100011011010011001100110110011101010111001101 100001
tm36usa is offline   Reply With Quote
Old 15th May 2006, 12:27   #3
DougEdey
I pwn all your storage
 
DougEdey's Avatar
 
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
DougEdey is just really niceDougEdey is just really niceDougEdey is just really niceDougEdey is just really nice
Dear god I want this, I'll believe in you if I get this.

Well I'll believe, then I'll beat you at your own evolution game
DougEdey is offline   Reply With Quote
Old 15th May 2006, 12:30   #4
specofdust
Banned
 
specofdust's Avatar
 
Join Date: Feb 2005
Location: Aberdeen, UK, EU
Posts: 7,615
specofdust has a spectacular aura aboutspecofdust has a spectacular aura about
Wowzers. That looks absolutely fantastic. I'm really hoping this won't become another sims, because I'd hate to hate what looks like it's going to be a revolutionary experience.

My one worry about this game is that it looks like if one stage was really boring or repetitive, it might mar the rest of the game. They're going to have to balance it really well, or make each stage compelling and innovative compared with the previous, to assure that people don't end up hating the game just because of a specific section.

Btw, nice to see all the clickables at the end!
specofdust is online now   Reply With Quote
Old 15th May 2006, 12:53   #5
antiHero
An Ugly Pineapple!
 
antiHero's Avatar
 
Join Date: Jan 2005
Location: Hellsinki
Posts: 1,813
antiHero will become famous soon enough
I am wondering what the system specs gone be toplay this game? Ether pretty high couse everything runs from the CPU or average couse most comes from the server. Dos anyone know something about that?
Anyway i look forward to play it, i just love the whole concept.
__________________
Laptop: Acer Aspire One, 1.6GHz Atom, 1.5GB Ram, 30GB 1.8" HDD, Windows 7
Gaming Rig: Athlon 64 3000+ s754 @ 2.15GHz, 1,5 GB Ram, 800 GB Hdd, Radeon HD 2900 Pro 512 MB
Linux Box: VIA Epia 550mHz, 512mb Ram, 200GB Hdd, Ubuntu Server 7.10

Project ~Sinus~
- Update 27.02.2007 Front Bay done!
Mini Project "SuperUser" - Update 10.06.2008
antiHero is offline   Reply With Quote
Old 15th May 2006, 13:17   #6
Spaced_invader
Supermodder
 
Join Date: Sep 2002
Location: UK
Posts: 493
Spaced_invader is on a distinguished road
now theres a game i'm actually gonna pay money for... The last game I bought was HL2 about 18 months ago just to show you how much I would rate this game lol
__________________
email me:
echo "'1+&9#1)+/6@)0#+/.%20" | tr "#--/-=" a-z
those that should know, know...
Spaced_invader is offline   Reply With Quote
Old 15th May 2006, 13:24   #7
specofdust
Banned
 
specofdust's Avatar
 
Join Date: Feb 2005
Location: Aberdeen, UK, EU
Posts: 7,615
specofdust has a spectacular aura aboutspecofdust has a spectacular aura about
Well, it looks very much like they had AA off from the enlarged screen antiHero. So I would assume it's running pretty shabbily right now. I think it can be instantly assumed that servers will not be expected to be doing lot's of work, that just wouldn't be a model a publisher would like.
specofdust is online now   Reply With Quote
Old 15th May 2006, 13:32   #8
MiNiMaL_FuSS
I Mod, Therefore I Own
 
MiNiMaL_FuSS's Avatar
 
Join Date: Dec 2003
Location: Norwich, Norfolk, UK
Posts: 3,075
MiNiMaL_FuSS will become famous soon enough
this games scope seems absolutely vast.

if anybody remmbers SimLife it reminds me of that in many ways, cept with SimCity and Civilization amongst other things thrown into the mix...amazing, but i gotta ask...is this game gunna be like 30gig??! theres never been a game with so much scope, how could u ever get board.....i simply cant wait.
__________________
-Yesterday is History, Tomorrow is a Mystery, Take the Present as a Gift-
MiNiMaL_FuSS is offline   Reply With Quote
Old 15th May 2006, 14:07   #9
stephen2002
Multimodder
 
Join Date: Sep 2003
Posts: 182
stephen2002 is on a distinguished road
Quote:
Originally Posted by MiNiMaL_FuSS
is this game gunna be like 30gig??!
They are saying that basically everything in the game is procedurally generated, as in generated by the computer on the fly, so it is quite possible that the game install will be fairly small. For example, there is a 3D program called MojoWorld that generates entire planets using procedural methods. The save files for these entire highly detailed planets are usually 250-650KB.
stephen2002 is offline   Reply With Quote
Old 15th May 2006, 14:12   #10
DriftCarl
Multimodder
 
Join Date: Nov 2004
Posts: 199
DriftCarl is on a distinguished road
Maybe I am just not getting this game but I dont see why its so hyped and fantastic. I agree the technology and concept of the game are unique and pritty amazing. But I dont understand the objective of the game at all. I try to think of it in a sim city type of way but I just dont see it at all.
Little creatures running about making little radar graphics at eachother seems to be all thats in the game. I think alot of people would spend an hour or so on this game on their own world. play another hour on someone elses world that they downloaded, and then never touch the game again.
I am much more excited about UT2007, Warhammer Online and various other multiplayer games.
DriftCarl is offline   Reply With Quote
Old 15th May 2006, 14:19   #11
Solidus
Superhuman
 
Solidus's Avatar
 
Join Date: Dec 2005
Location: England
Posts: 1,646
Solidus will become famous soon enoughSolidus will become famous soon enough
i definately think if this game was online in realtime with other players and if we could interact and visit their worlds and galaxys, it would definately be allot more fun.
__________________

I'm a n00b in need of constant h3lp!
Xbox Live GT: Mephestic
PSN Tag: M3phestic
Twitter: Mephestic
Solidus is offline   Reply With Quote
Old 15th May 2006, 14:22   #12
vts
69 Dude!!
 
Join Date: Oct 2005
Location: here
Posts: 69
vts is on a distinguished road
Quote:
Originally Posted by DriftCarl
Maybe I am just not getting this game but I dont see why its so hyped and fantastic. I agree the technology and concept of the game are unique and pritty amazing. But I dont understand the objective of the game at all. I try to think of it in a sim city type of way but I just dont see it at all.
Little creatures running about making little radar graphics at eachother seems to be all thats in the game. I think alot of people would spend an hour or so on this game on their own world. play another hour on someone elses world that they downloaded, and then never touch the game again.
I am much more excited about UT2007, Warhammer Online and various other multiplayer games.

everything in evolution

from literal amoeba to space flight. EVERYTHING!

then you get to play god.

watch the video.
__________________
Cyberstorm-3:Athlon 64 X2 4400@4800+/xfx 7800GT oc version/2gb(2x1gb) 3500llpro corsair ram@2,3,2,6, /2x80gb sata seagates / 2x 160 sata segates/fatality xfi/Creative Inspire T7900/poineer110d/asusx16dvd a8n SLI premium mobo/samsung 930BF 19inch flat panel
vts is offline   Reply With Quote
Old 15th May 2006, 15:26   #13
Anakha
Supermodder
 
Anakha's Avatar
 
Join Date: Sep 2002
Location: Regina, SK, Canada Eh!
Posts: 395
Anakha is on a distinguished road
Quote:
Originally Posted by stephen2002
They are saying that basically everything in the game is procedurally generated, as in generated by the computer on the fly, so it is quite possible that the game install will be fairly small. For example, there is a 3D program called MojoWorld that generates entire planets using procedural methods. The save files for these entire highly detailed planets are usually 250-650KB.
Indeed. For a real example of how Procedural Generation is your friend, check out some of the work by Farb-Rausch, like .the .product (zip file hosted on scene.org, 64Kb) and Poem To A Horse (Also 64Kb), And these are 6 years old now.
__________________
Robert "Anakha" Johnston
Going to Canada on Nov 28th! I'm going home!
Anakha is offline   Reply With Quote
Old 15th May 2006, 15:51   #14
Firehed
Why not? I own a domain to match.
 
Firehed's Avatar
 
Join Date: Feb 2004
Location: An hour north of Boston
Posts: 12,576
Firehed has a spectacular aura aboutFirehed has a spectacular aura aboutFirehed has a spectacular aura about
Quote:
Originally Posted by DriftCarl
Maybe I am just not getting this game but I dont see why its so hyped and fantastic. I agree the technology and concept of the game are unique and pritty amazing. But I dont understand the objective of the game at all. I try to think of it in a sim city type of way but I just dont see it at all.
Little creatures running about making little radar graphics at eachother seems to be all thats in the game. I think alot of people would spend an hour or so on this game on their own world. play another hour on someone elses world that they downloaded, and then never touch the game again.
I am much more excited about UT2007, Warhammer Online and various other multiplayer games.
Why be happy taking over the world when the entire universe is ripe for the taking?
__________________
hire me @ eric-stern.com - web developer and php ninja
pics @ my smugmug :: Twitter @firehed :: blog @ firehed.net
40D|580EXII|285HV|AB800|70-200f/4LIS|17-50f/2.8|150f/2.8Macro|50f/1.8
MacPro @ 8x2.8GHz, 10GB FBDDR2, 3TB HD :: MBP @ 2x2.2GHz, 4GB DDR2, 320GB HD
Firehed is offline   Reply With Quote
Old 15th May 2006, 18:46   #15
yahooadam
Ultra csavarkulcs
Banned
 
yahooadam's Avatar
 
Join Date: Mar 2006
Location: UK
Posts: 1,323
yahooadam is on a distinguished road
It looks pretty good to me

but it sounds to me like it will get boring really fast - you know, how much can you do a similar thing

Plus its made by EA, so i wouldnt be suprised if they balls it up
yahooadam is offline   Reply With Quote
Old 15th May 2006, 20:39   #16
jrs77
keep it simple stoopid
 
jrs77's Avatar
 
Join Date: Feb 2006
Location: Ikaalinen / Finland
Posts: 372
jrs77 will become famous soon enough
I am going to order it right now from amazon. Yeah right! It's already listed there.

I played SimCity till the beginning and The Sims 1+2 was a lot of fun too. BTW, Sims 2 is still alot of fun here and then.

I expect SPORE to be a really great game, with a huge amount of features.

I don't really know, if you "haters" got that right, but it will be possible to interact with the "races" that other people created, so there will be the chance for trading with and/or fighting against others. And that is the one point I miss in the Sims 2.
__________________
... and always remember, that the world is an orange!
jrs77 is offline   Reply With Quote
Old 15th May 2006, 21:14   #17
DarkReaper
Alignment: Sarcastic Good
 
DarkReaper's Avatar
 
Join Date: Jan 2004
Location: Belfast, NI
Posts: 1,750
DarkReaper is on a distinguished road
The thing I'm interested in is the 'massively single-player' concept - where I can get my friend's world that he's created and run amok in it - kinda like the multiplayer in black & white only without individual player power having to be nerfed for balance
DarkReaper is offline   Reply With Quote
Old 16th May 2006, 08:17   #18
greatslack
Minimodder
 
Join Date: Aug 2005
Location: North Carolina
Posts: 24
greatslack is on a distinguished road
I've still yet to see a mammalian creature, or an intelligent aquatic creature. I wonder if this is a limit of the game, or if Will Wright simply prefers land-dwelling reptiles...
greatslack is offline   Reply With Quote
Old 16th May 2006, 10:34   #19
eek
CAMRA ***.
 
Join Date: Jan 2002
Location: in meh own little world
Posts: 1,514
eek will become famous soon enough
Quote:
Originally Posted by greatslack
I've still yet to see a mammalian creature, or an intelligent aquatic creature. I wonder if this is a limit of the game, or if Will Wright simply prefers land-dwelling reptiles...
In the video i watched a while back, the land changes from water/land when you remove fins/other aquatic features from the creature (and vice versa) so I'm guessing that so long as you kept these features in place then you would have an aquatic creature... I't be interesting to see how your aquatic creature could survive in space though, the ship would need to be like an anti submarine that could fly.... maybe it will alll be land based after a certain level!!
eek is online now   Reply With Quote
Old 16th May 2006, 11:00   #20
Hamish
I Mod, Therefore I Own
 
Join Date: Nov 2002
Location: London
Posts: 3,587
Hamish is on a distinguished road
Quote:
Originally Posted by eek
In the video i watched a while back, the land changes from water/land when you remove fins/other aquatic features from the creature (and vice versa) so I'm guessing that so long as you kept these features in place then you would have an aquatic creature... I't be interesting to see how your aquatic creature could survive in space though, the ship would need to be like an anti submarine that could fly.... maybe it will alll be land based after a certain level!!
Enterprise had space whales
Hamish is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 15:27.
Powered by: vBulletin Version 3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.