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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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DirectX 10: The Future of PC Gaming
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Last edited by Da Dego; 30th Nov 2006 at 16:45. |
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#2 |
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SHam!
Join Date: Jan 2006
Location: northern ireland
Posts: 44
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DIRECT X
Got my 8800 gtx so Bring it on
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Tories ftw!
Join Date: Jul 2004
Location: England - Surrey
Posts: 3,750
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Tim, im not sure I understood all the big words in there but, DX10 = good?
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| Mother-Goose |
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#4 |
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A motorbike of jealousy!
Join Date: Mar 2005
Location: Yorkshire!
Posts: 4,404
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My pc is well due an upgrade after christmas so I'm quite happy to get vista at the same time. I can see how that would be a total pain if you were unable or unwilling to upgrade to vista quite yet.
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#5 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
I've condensed a lot into a short amount of space, but you should have seen the amount of material I started with.
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#6 |
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Tories ftw!
Join Date: Jul 2004
Location: England - Surrey
Posts: 3,750
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YAY DX10=good!
I am in the same boat as will, so if march would kindly hurry up a bit, bring it on!
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| Mother-Goose |
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#7 |
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Modder
Join Date: Oct 2006
Posts: 52
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Yet another finely written artical, and I even managed to understand some of it!
Just to be a Noob, but with DX10 being Vista only, does that mean we're going to have a position where we won't be able to play with certain games if we don't upgrade. I mean I always chose a PC over a console because of the compatibilty issues. Until Sony brought out the PS2 and said "PS1 games will work" I was never interested. My PC can be upgraded, if and when I choose, and as I'm not choosing to upgrade to Vista (for the moment), how long before I can't play the latest games? Last edited by IccleD; 30th Nov 2006 at 16:50. Reason: Spelling & Grammer |
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#8 |
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/dev/null
Join Date: Aug 2005
Location: Belgium
Posts: 4,102
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And what about us Linux users? Yet another blow to the face...
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There Are 10 Types Of People, Those Who Know Binary and Those Who Don't |
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#9 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
In the future, I see DirectX 8 support dropping off sharply once DirectX 10 starts to gain traction. AFAIK, Crysis will have a 'fallback' SM2 (DX9) codepath and an SM4 (DX10) codepath. I'm not sure whether there's an SM3 (DX9c) codepath at the moment though.
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#10 | |
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Ginger Nut
Join Date: Dec 2005
Location: Exeter, Devon/Wantage, Oxfordshire
Posts: 5,235
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Kirk, Spock, McCoy, and Ensign Ricky are beaming down to the planet. Guess who's not coming back. |
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#11 |
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Hypermodder
Join Date: Oct 2006
Location: Great Britain
Posts: 942
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What does DX10 have over OpenGL?
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#12 |
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Tories ftw!
Join Date: Jul 2004
Location: England - Surrey
Posts: 3,750
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There is not an Open GL equivalent to DX10 for starters
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#13 | |
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Supermodder
Join Date: Aug 2001
Location: The Dark Place
Posts: 371
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I cant see how DX10 will make games better? I would be worried game developers would see how "pretty" they can make the game at the sacrifice of the gameplay. Kimbie |
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#14 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
There is also no need for hardware-specific code paths like there is in DirectX 9 (because of the loose specifications and caps bits) - developers had to balance up a game's reach with the development costs. With DX10, there is one code path and that's because the specifications are very strict. It's more like the developers are developing for consoles (although not quite) because the graphics hardware has a consistent set of capabilities (performance scales with those capabilities). The specifications are set in stone and they're not open to manipulation - in order to be DirectX 10 compliant, you need to support all of the API's base specifications. The great thing about that is that developers can spend more time (and money) on making better games, instead of spending that time (and money) working on multiple code paths for different hardware. I hope that this happens, because PC gaming will go down the pan if that doesn't happen in my opinion.
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#15 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
There are already tutorials out there with tips explaining how to make use of the Geometry Shader in GLSL (OpenGL's shader language), but I wonder whether it'll be possible to use the GS under Windows XP. I suspect that it's not possible, because I believe that the GS is only activated with WDDM - I may be wrong on that front though... It'll be interesting to see what happens in the long run though, especially with a fairly large community behind OpenGL.
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#16 | |
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Hypermodder
Join Date: Jun 2004
Location: Cleveland, OH
Posts: 672
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#17 |
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S p i t F i r e
Join Date: Oct 2003
Location: Middlesbrough | UK
Posts: 3,069
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Cant wait
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#18 | |
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Hypermodder
Join Date: Apr 2003
Location: Chicago
Posts: 659
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I'm glad supreme commander will have a DX10 mode. /AND a Dx9 mode. still on 7800GTX.
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#19 |
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Multimodder
Join Date: Aug 2006
Posts: 95
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If something gets developers excited, it can only be a great thing. Go DX10!
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#20 |
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6 screens / 1 card
Join Date: Jul 2006
Location: AB.CA
Posts: 2,005
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I don't recall too many CPU limited games but if someone makes a DX10 card in AGP could I run decent games on my K6/3+ ?
(/joke) So if DX10 can run more than one 3D session at a time does this mean we could see both outputs on a video card used for one 3D game? That alone would make DX10 a killer upgrade. Edit: That's a LOT of info in the article (I feel a little like I'm back in school - but in a good - "hey look, I learning" - way).
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It's not about how life treats you, it's about how you treat life. Last edited by Tyinsar; 1st Dec 2006 at 03:59. |
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