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#1 |
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bit-tech Staff
Join Date: Apr 2007
Posts: 8,005
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Lucasarts announce new game, Fracture
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#2 |
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Richard Swinburne
bit-tech Staff
Join Date: Mar 2001
Location: Omnipwntent
Posts: 28,281
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Tessellation at its best?
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#3 |
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I also ride trials :¬)
Join Date: Apr 2004
Location: Fallowfield, Manchester
Posts: 2,233
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Pfft, Red Faction on the PS2 was released ages ago and that had 'terrain deformation' or whatever you wanna call it. It's still cool though.
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Carrot cake cheesecake Shuttle SN85G4V2 | A64 3200+ / Apple PowerBook 12 |
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#4 |
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Madeira's banana is the best!!!
Join Date: Sep 2005
Location: Madeira ; Portugal
Posts: 6,476
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i also remembered red faction, especially red faction 2 with this cybernetically enhanced humans thing.
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Renegade X - 0.40 Release! <---- CLICK! |
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#5 |
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DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,694
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Bah, I was hoping it would be something original, i.e. not another FPS. I want monkey island damnit!
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#6 |
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Multimodder
Join Date: Jan 2004
Location: Naples, Florida
Posts: 131
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I've always liked the idea of terrain deformation, but I felt it was too limited in the Red Faction games, especially the second one. Though that was probably because of hardware limitations. This game looks interesting, I'll have to keep my eye on it.
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#7 |
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Lethargic
Join Date: May 2006
Posts: 1,213
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I dunno, I want a sequel to X-Wing Alliance.
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#8 |
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Hypermodder
Join Date: Dec 2005
Location: United Kingdom
Posts: 682
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I was going to say I hope they get the scale right, since I've never been able to take seriously most fps about a "war" since planetside when on a good day you might have 200 players fighting over a base, with tanks, artillery, fighters, bombers involved, as well as desperate stands at sub-bases on the periphery with either the defenders trying to hold on or retake a tower that had just been lost to deny the enemy easy reinforcements. But then I realized "console game" and that its coming out on 360 and PS3 .. so I don't really care ;p plus its not like either is going to have the memory to really do scale justice I suspect.
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#9 | |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 8,005
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Quote:
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#10 |
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Superfreak
Join Date: Sep 2006
Location: Tampere, Finland
Posts: 655
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Nethack had terrain deformation...
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#11 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 8,005
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Nethack had everything. Best death in nethack btw:
"You are carrying too much, you fall down the stairs. You land on your sword. The sword was poisoned. There is a cockatrice here. The cockatrice turns you to stone."
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#12 |
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Supermodder
Join Date: Jun 2005
Location: WA
Posts: 354
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Sounds like a refreshing departure from their typical games, which I think in the past have been pretty good themselves. Curious to see what comes out on the other side
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#13 | |
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Hax.
Join Date: Oct 2004
Location: Uk
Posts: 2,758
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monkey island was amazing!
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#14 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 8,005
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I pwn all your storage
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
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#16 |
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6 screens / 1 card
Join Date: Jul 2006
Location: AB.CA
Posts: 2,005
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Monkey Island, Day of the Tentacle, ... were great but I'd also be quite happy with another title in the Knights of the Old Republic series.
Otherwise, Bah, good old Scorched Earth (best Artillery variant ever , even better than the best 3D version) had terrain deformation as an almost essential part of the game. ah, the memories
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#17 |
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Sir Bongaminge
Join Date: Apr 2007
Location: Godalming, near Guildford
Posts: 1,553
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Ah it looks like fun enough. Though to be honest real land scape deformation I've yet to see. What I'm waiting for is a situation where blowing a hole in one side of a rock arch will cause the whole arch to fall over as a native part of the physics engine, and no-one's come close to doing that yet. Though I imagine given the insane amount of processing required to do that in real time we'll need to wait for the next generation of physics cards to come out.
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