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#1 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Deus Ex 3 in the works, gamers spooge
http://www.bit-tech.net/news/2007/05..._3_announced/1
Deus Ex was perhaps the best game ever. Deus Ex 2 wasn't so good. Eidos France think they can restore the game to its former glory.
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#2 |
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Hypermodder
Join Date: Jul 2005
Location: Germany
Posts: 677
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It would be heaven if they could manage to make a game that could keep up with the first Deus Ex. Even now I still like to play it and allthough the graphics are out of date, the gamplay is still top!
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#3 |
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what is the cheesecake?
Join Date: Aug 2004
Location: London
Posts: 4,901
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let's not get our hopes too high, eh?
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#4 |
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Elitist
Join Date: Mar 2007
Location: Ireland
Posts: 878
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I'll probably play it when it comes out.. but honestly, I don't see this being any better than Invisible War.
Without Spector or Smith on the team it's bound to lose something... maybe not, but... It just strikes me as yet another publisher flogging yet another dead horse. Most Deus Ex fans will agree that they dragged the Deus Ex name through the mud with Invisible War, and its dumbed-down nature was an insult to the intelligence of the original game's design. Honestly, I hope it'll be a good game worthy of the Deus Ex moniker, but I don't think it will be. (Yes, I'm aware that this is speculation and that we have no details on the game, but you can't blame me for not getting my hopes up after the disappointment of Invisible War)
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#5 |
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Lethargic
Join Date: May 2006
Posts: 1,210
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The only way this could possibly be worse than Invisible War would be if they didn't bother to code it well, made it multi-platform (dumbing the PC level down to match the consoles) and ripped the soul out of it just to make sure.
...oh... wait. Ambivalence is the order of the day I think. I hope it'll be worthy to continue on Deus Ex (unlike Deus Ex: IW) but I'm not going to hold my breath.
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#6 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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Man i loved Deus Ex. I played through it again a month or two ago and found another thing I'd never spotted before; that you could kill the gravekeeper before the attack to get extra dialogue, and that there was a phone conversation you could have with Icarus earlier in the game than you would normally, in the french embassy.
I used to love tear gassing enemies and capping them with a stealth pistol that was fully pimped out. Hard enemies would require just one good tranq dart if you thought about it early enough in the game and got the crossbow ready. It was ace. I still go back to it now and then and impose restrictions on my game style to test it out - no augs, melee only, no sniper rifle etc. Great stuff.
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#7 |
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Sir Bongaminge
Join Date: Apr 2007
Location: Godalming, near Guildford
Posts: 1,553
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Deus Ex was a great game, and also a great example of a game that gives the impression of real player choice when there actually wasn't any. Whilst character creation and development was quite open ended, the actual path through the game was essentially linear: variations basically boiled down to dialoge chances and the presence, or lack of, boss fights. Granted there were three endings, but until the last area the level structure was totally linear.
The real impressive thing is: it didn't matter one iota. Playing it, you really got the feeling of open-endedness, a real sense of doing it 'your way', and not feeling like you were following any pre-defined path. Almost all the choices you made you made because you wanted to, even if there was in reality only one choice. Just goes to show you don't need Morrowing to run around on to have a sense of open endedness. Fingers crossed the third one lives up to the standards of the first. I remember all the buzz about the second one, such technological features of real time sound processing that actually worked out if you were hearing a sound directly, or through a wall, or around an object, and adjusted levels, clarity and direction accordingly. Shame the game just didn't grab me all that much, played it a bit, got distracted by something else and never went back. |
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#8 |
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Banned
Join Date: Feb 2005
Location: Aberdeen, UK, EU
Posts: 7,607
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With the state of Deus Ex 2, I don't hold out hope at all to be honest.
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#9 |
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Hypermodder
Join Date: Oct 2005
Posts: 986
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Best title ever.
Includes the word "spooge"
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| wafflesomd |
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#10 |
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Trango in the Mango
Join Date: Feb 2005
Location: Cambridge, UK
Posts: 191
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how wierd I was just listening to the Kidney Theives who featured in alot of the music in Deus Ex 2 and started thinking I wonder if there are plans for a Deus Ex 3!
They must have a rss feed into my brain!
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#11 | |
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Minimodder
Join Date: Jan 2005
Location: Canada
Posts: 47
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Here's a rough translation of what he said.
Quote:
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#12 |
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Madeira's banana is the best!!!
Join Date: Sep 2005
Location: Madeira ; Portugal
Posts: 6,461
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i feel good and bad at the same time, this can either be another epic game of another epic failure, i hope it is the first.
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#13 | |
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Free from artificial flavourings
Join Date: Apr 2005
Location: Right here, right now
Posts: 2,227
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Quote:
As for Deus Ex 3, I was sooo disappointed by the second game that I very much doubt that I'll be playing the third game - unless they do a complete about face and actually make a game that is a true and worthy successor to the original.
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#14 |
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Madeira's banana is the best!!!
Join Date: Sep 2005
Location: Madeira ; Portugal
Posts: 6,461
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the only thing i liked about the second was the graphics...... and physics...... the rest was crap.
especially the unified ammo thing!!!!!!!!
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#15 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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Yeah, unified ammo sucked, though I liked the addition of 'unique' weapons, some of which were so well hidden it was ridiculous. The weapon mods aon the other hand were far to frequent to be rewarding, the opposite of the original.
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#16 |
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Supermodder
Join Date: Dec 2003
Location: England
Posts: 308
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In defence of Invisible War... (GASP)
1- The story was pretty good, at least for anyone with an affinity for weird ass sci-fi melodrama like me. Even if your character has got as much emotion as a plank; much like the first one. It reminded me of the 'story' in Alpha Centauri... 2- You can buy it for like £3 in cex or gamestation and have a good 10 hours fun out of it. If you liked no.1 then it's worth it just for the plot. 3- Playing it on the Xbox (probably where it's supposed to be) gives you some adequately cool graphics. But the load times suck. 4- It's a better FPS stealth game that Thief:deadly shadows; that is one shoddy game on the Xbox. 5- How could ANY game live up to the legacy of the original? No chance. 6- Yeah unified ammo was a pretty weird idea, but at least it forced you to think in a different way about blasting everything. What if you needed enough ammo to rocket some doors out of the way later? I dunno, it wasn't that bad an idea was it? So whats no.3 going to be like? Oblivion? I heard one of the ditched ideas for the first one was that you would be able to build up a base of operations; that's got to go in. Though it might detract from the constant rush of new locations to go to all the time. More to the point, where's the story going to lead to?
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I'll take this opportunity to list some great games that may have missed your attention: Alpha Centauri, Max Payne 2, XCOM 1, Supreme Commander, a Rogue-alike of some description, Open Transport Tycoon, Psychonauts, Beyond Good and Evil, Homeworld 2. At least Google one- It'll be worth it.
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#17 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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It was that bad an idea, because it served no purpose. In a normal game the same effect can be done by making some ammos less present than others.
As for thief, I found it played fine. Granted I did it on the PC, but I quite liked it.
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#18 |
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The Froggy Poster
Join Date: Oct 2003
Location: Canada
Posts: 2,941
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Oh great; another great franchise having nothing to do with it's roots. Pass the fallout 3 please
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#19 |
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GameFaction.com
Join Date: Mar 2001
Location: Hull UK
Posts: 672
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Loved the first one, as people have said, it feeled like it was open ended, well, with out being, i used to sneek around a lot with an highly upgraded stealth pistol, and use that for most of my killings, but later on in the game, ammo was not as common for it, so i had to find other means killing, its why i did not get along with the second one, as the ammo system was a total arse, guess we will have to wait and see how this turns out, im off to look for my copy now and give it another go
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#20 |
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sensational.
Join Date: May 2003
Location: Kowloon, Hong Kong.
Posts: 2,624
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Deus Ex 1 was original and amazing in every way, even the graphics weren't THAT bad, were they (but that could be the fact that I'm not really a graphics person, I prefer good gameplay).
Haven't tried Deus Ex 2 but shall have to see, who knows maybe i'll be pleasantly suprised.
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█▓▒▒▓█▓▒▒▓█▓▒▒▓█▓▒▒▓ Originally Posted by Greeneyedguy advice to all u masturbators... its a good idea to keep a pringles can with the bottom cut out next to u so u can put it over ur wang when ur parents come and tell em u were enjoyong some delicious low-fat potato chips... |
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