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#1 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Lost Planet DirectX 10 impressions
http://www.bit-tech.net/gaming/2007/..._impressions/1
We take a look at the DirectX 9 and DirectX 10 versions of the Lost Planet: Extreme Condition demo and compare the two. Will DX10 live up to the hype?
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#2 |
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I Mod, Therefore I Own
Join Date: Feb 2002
Location: Somewhere in the south
Posts: 3,454
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Tbh I cant tell the difference between the DX9 and DX10 shots. The res on the screenies is far too large and you cant really compare them side by side.
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#3 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
The one main difference is shadow quality, but that really hits performance.
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#4 |
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I Mod, Therefore I Own
Join Date: Feb 2002
Location: Somewhere in the south
Posts: 3,454
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Ah right. Glad I'm not going mad
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#5 |
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Spoon? What spoon?
Join Date: Dec 2006
Location: Daytona Beach, FL
Posts: 936
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any chance of a FRAPS vid then?
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#6 | |
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Supermodder
Join Date: Mar 2005
Location: Dundee
Posts: 306
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Quote:
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If it isn’t broken, fix it. If it is broken, mod it till it looks like it's meant to be broken. |
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#7 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
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#8 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,974
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NOTHING works under DX 10 yet!
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#9 | |
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Supermodder
Join Date: Mar 2005
Location: Dundee
Posts: 306
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Quote:
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If it isn’t broken, fix it. If it is broken, mod it till it looks like it's meant to be broken. |
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#10 |
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Hypermodder
Join Date: Apr 2003
Location: Chicago
Posts: 659
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this has gotta be the worst demo I have ever played. I hate console-stye mechanics in fps.
I especially hate when they are poorly ported.
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#11 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
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Quote:
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#12 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,974
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Got to agree, it didn't feel consoley at all. True, the game said 'Press X', but in it's demo form I'll accept that when the gameplay is solid. Which it was. Easy to move, shoot, zoom and aim with all the precision you'd expect using standard PC controls on a PC game.
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#13 |
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H to the U to the G to the O to the B
Join Date: Dec 2006
Location: ThrustingReviews HQ
Posts: 1,198
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For the record:
Intel E4300 @ 3.00Ghz (1334 FSB), 2GB Corsair 800Mhz 4-4-4-12, 8800GTS 640MB, 1920 x 1200 4xAA 16x AF Everything Maxed (i.e. everything as close to Bit-Tech's machine as possible) Snow: Min: 3FPS Average: 9FPS Cave: Min: 1FPS Average: 7FPS. Will post some max playable settings later. And yeah, the PC version is way more fun than the 360 version?
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#14 |
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what is the cheesecake?
Join Date: Aug 2004
Location: London
Posts: 4,904
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... what's with the semen innuendo lately?
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"Sesame Street is brought to you by the letters P, W, N, the number 3, and the letter D." I'm a pretentious git with a camera. ISPs want to spy on you. Join the fight against phorm XBL/PSN/Steam ID: FodT |
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#15 |
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Multimodder
Join Date: Nov 2004
Posts: 199
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I tried this last night. as soon as I loaded it you could tell it was something special.
I was amazed at the detail of the game. THe textures of the character and environment were just perfect. As well as my first proper directx10 "technology demo" the game is actually pritty good. Both the stages in the demo are exciting and action packed. It ran sooo smoothly on my pc on all settings as high as they could be. 8800GTS only 320 meg version AMD X2 5600+ 2 gig of 6400 memory. The only complaint that I have is the resolution options suck. no 1680x1050. in this day and age with very common widescreens around I would of though they would cater for a hugely popular resolution of widescreen. Lets hope there is a fix for it on retail Last edited by DriftCarl; 19th May 2007 at 00:07. |
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#16 |
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H to the U to the G to the O to the B
Join Date: Dec 2006
Location: ThrustingReviews HQ
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The resolutions available are the Xbox 360 16:9 ones (720p and 1080p) your monitors native res and then for no reason instead of the standard 4:3 and 16:10 resolutions we're all used to (1024 x 768, 1680 x 1050) there's some really weird ones, 1600 x 1000 anyone?
Then again, it is still pretty early in the demo's production (press b?). What kind of frame rates are you getting with your Athlon DriftCarl? You say everything maxed but I can't mnage that even at 1280x720) With 0xAA 8xAF low HDR medium shadows and everything else maxed I get 32fps average and 23fps min (so says fraps)
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#17 |
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Multimodder
Join Date: Nov 2004
Posts: 199
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Those are the settings basically. screen rez is 1152x864 which seems to be the best fit to my screen. I tried AAx8 but it got a bit laggy and i didnt notice much difference anyway. all the other settings were on high. average fps was 34 in snow and 37 in the cave.
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#18 |
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H to the U to the G to the O to the B
Join Date: Dec 2006
Location: ThrustingReviews HQ
Posts: 1,198
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64 bit vista? might explain the improves performance
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#19 |
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Mod Master
Join Date: Nov 2004
Location: Canada
Posts: 2,805
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I got the demo two days ago and am playing over and over. The explosions are the best I've ever seen. I get great FPS too, with maxed settings and medium shadows. I don't know exactly as Fraps doesn't work, but its definitely over 30 and feels like its over 40 when stuffs not explody. I love DX10, I'm so glad I shelled out the extra cash for a 8800 instead of a 7 series or a ATi.
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#20 |
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Hypermodder
Join Date: Oct 2005
Posts: 993
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Been playing it non stop.
Even on a 7600gt. It runs great. Having technical issues with my sound card, but then again, I always do. I use an emu 0404, so issues with gaming are bound to happen.
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http://img195.imageshack.us/img195/1466/goldie.gif Last edited by wafflesomd; 19th May 2007 at 04:13. |
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