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#1 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Company of Heroes DX10 comparison
http://www.bit-tech.net/gaming/2007/...0_comparison/1
We take Company of Heroes out for a spin and compare the DirectX 9 and DirectX 10 versions to see what advantages DX10 offers.
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I pwn all your storage
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
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withdrawn.
Last edited by DougEdey; 20th Jun 2007 at 12:31. |
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#3 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
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I feel your presents.
Join Date: Nov 2003
Location: Bourne, Lincolnshire, UK
Posts: 6,303
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I've only had a quick glimpse at the review, but I have a couple of questions.
When comparing DX9 to DX10, was it not possible to use the exact same rig to test DX9 and DX10 image quality? Or does COH automagically set it? I only ask, as I see a couple of options greyed out on my v1.7 of CoH. And why use two 8800GTS 640MB cards to pit against a 2900XT? Why couldn't you have used an 8800GTS 320MB or an 8800GTX? Just small criticisms/something to take onboard.
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I pwn all your storage
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
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withdrawn
Last edited by DougEdey; 20th Jun 2007 at 12:31. |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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The rig spent the last day and a half benchmarking and then another few hours on screenshot duties. Unfortunately due to some unforeseen circumstances (hardware issues with another article), this article had to be sped up by a day (with two of us working on it instead of one) so that there was content on the site today. Quote:
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#7 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
First paragraph under the first lot of images on the final page
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#8 |
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I feel your presents.
Join Date: Nov 2003
Location: Bourne, Lincolnshire, UK
Posts: 6,303
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Spelling mistakes:
Page 1, para 6 - "players lead a their men" - remove 'a'. Page 3, para 2 - "Draw Instanced API ao that the" - change to 'so'. Page 3, para 6 - "was much better though with crisper details" - no need for 'though'. Page 3, para 7 - "The same was true of the smoke effects and physics, both of which it seems like there is more of but which it takes a while to appreciate as the game forces players to focus more on their selected squads than the amount of boulders and dead bodies flipping through the air and the plumes of smoke can be more of an impediment than eye candy." - take out first two highlighted words and add 'the'.
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MSI X58M - i7 920 4Ghz - 6GB Corsair - GTX260 648/2520 ::: Vote for bit-tech T - theevilelephant - "it sounded like bouncing around on a pogo stick, screaming in chinese while occasionally throwing a cat at a door." |
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#9 |
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Whooolapoook
Join Date: Jan 2005
Location: Stalking Orco
Posts: 1,117
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I saw this on Extreme tech 2 weeks ago, I'm happy to see that they did not screw up the benchmarking since the results are identical.
One word comes to mind when think DX10 and that's Immature My major concern is the impact that this will have on Crysis? Thats the one and only reason I have a CD2 & 8800GTX. I game at 1600x1200 and I very much doubt that my rig is going to run it adequately. Unless Microsoft can start refining DX10 well enough then I imagine Crysis will be delayed for a few more months.....doh!
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0ptimizm :PC under review
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I feel your presents.
Join Date: Nov 2003
Location: Bourne, Lincolnshire, UK
Posts: 6,303
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Quote:
I know you're sat there twiddling your thumbs waiting for someone to give you something to do
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#11 |
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Supermodder
Join Date: Nov 2005
Location: Jinan, China
Posts: 417
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1st generation DX10 GPU's, first generation DX10 games. Bless all your "hard work" Bit-Tech.
Does anyone think Fallout 3 will have DX10 support given it's engine?
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Peace, Love, Empathy, Respect, Generosity, Smiles, and Hugs |
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#12 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,975
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It goddamn better.
Spelling mistakes fixed btw.
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#13 |
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Spoon? What spoon?
Join Date: Dec 2006
Location: Daytona Beach, FL
Posts: 936
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I've been running the updated version on mine, and the differences are a little more noticeable with all the settings maxed out.
there is a performance hit, but nothing on the level of what I was expecting, which means the drivers aren't doing too bad. the things I notice most are the fire and smoke effects, how they overlay their source better, and smoke looks much more realistic; however most of the other textures seem better defined, and when you really crank up the AA you begin to see major improvements right away. |
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#14 |
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sweet sweet hangin joben
Join Date: Aug 2006
Location: cardboard box outside of sears
Posts: 1,638
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kinda seems like the whole "dx10 hardware before any games are out" was to give us these cards that are so awesome on dx9 games, but when dx10 games really start to hit they wont really be that awesome on higher res'...nice strategy...then they can release the 8900 series and charge us even more for that...w00t
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What's a Dremel?
Join Date: Oct 2006
Posts: 7
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inch-perfect
Join Date: Jun 2007
Location: cannoning into the reds, Toronto, Canada
Posts: 2,456
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**Defunct** Socket 939 San Diego 4000+::2GB PC3200::Radeon 9600 SE 128MB::200GB HDD::24" Dell 2407WFP-HC::WinXP x64/x86 dual boot
Dell Vostro 1500 laptop::Socket P Merom T7100::2GB PC5400::Go 8600m GT 256MB::660GB HDD::15.4" WXGA+, 24" Dell 2407WFP-HC::WinXP::Fanatec 911 Wheel+Pedals |
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#17 | |
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Supermodder
Join Date: May 2004
Location: Idaho U.S.A
Posts: 343
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Personally I'm going to wait till next January before I upgrade, the GF9 series and whatever from AMD will be out and those cards will be adequately prepared to play the games out at that time. The new socket and CPU will be out and ready from AMD, hopefully ddr3 will be reasonable. ....long live my 7800's.... hang in there guys, we only have 7 more months to go!
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#18 |
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Supermodder
Join Date: Jun 2005
Posts: 348
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i was rading the fixlist for the latest COH patch and it lists :
DX10 Features - Edges of particles are softened where intersecting 3D objects. - Thousands of additional 'litter' objects in the world. - Improved user control over anti aliasing settings. - Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs. - Lighting quality has improved by moving all calculations per pixel. - More precise point light calculations. - Point lights can now cast shadows. - 3D short grass on the terrain. - Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use '-novsync' to disable. - Hardware PCF for improved shadow quality. all very hard to spot things imo, not really much difference
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#19 | |
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sweet sweet hangin joben
Join Date: Aug 2006
Location: cardboard box outside of sears
Posts: 1,638
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I love me some me e8400 @ 4.45 ghz..ac freezer 7..2 gigs patriot extreme 1150 mhz..abit ip35-pro..xfx 4770 with asus top bios @ 926 core/1077 memory..antec p182b..corsair hx620..seagate 500 gb 32mb cache THE best site ever...1600 signatures under the same avatar...time for a new one
Last edited by trig; 20th Jun 2007 at 20:49. |
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#20 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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come on guys... don't feed the trolls.
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