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#1 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Matrox TripleHead2Go Digital Edition
http://www.bit-tech.net/hardware/200...ital_edition/1
Matrox has entered the digital era with the TripleHead2Go, as it now comes complete with DVI ports and more. We find out if three-way is the way to go.
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#2 |
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Web Developer
Join Date: Jun 2005
Location: West Palm Beach, Florida
Posts: 3,841
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I'd have a hard time staying focused on one panel
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#3 |
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ITS OVER 8000!
Join Date: Jan 2006
Location: Somewhere in Berks Ninja Status: Lv.69
Posts: 8,081
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Its a good idea, but its quite pricey and you need a pretty good GPU.
Oblivion does look very very good, and I'm glad you're using 3 Viewsonic screens! |
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#4 |
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Multimodder
Join Date: Sep 2005
Location: Portsmouth (ish)
Posts: 182
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Wish i could trade in my analogue version
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#5 |
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FACE!
Join Date: Jun 2002
Location: Kentucky, USA
Posts: 285
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I noticed you didn't make a comparison on frame rates between 1280x1024 and 3840x1024. I assume it's because the 8800GTX has enough umph that FPS are over the top. Do you think an 8800GTS 320MB version would be able to handle 3840x1024 respectably?
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#6 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
To answer your question, it's probably going to be a stretch unless you start reducing in-game quality settings and anti-aliasing.
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#7 |
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FACE!
Join Date: Jun 2002
Location: Kentucky, USA
Posts: 285
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I think to be able to get an honest FOV like that, I can handle AA being off and maybe only going upto High details instead of Ultra. How immersive is it?
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#8 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
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#9 |
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Out to Lunch.
Join Date: Jul 2007
Posts: 1
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Interesting, your comments regarding the FOV. I thought that the fish-eye wouldn't have put you off too much, but I guess it depends on the angle of your screens. I would have suggested the effect was because you would mainly use the left + right as your periphery (thus the fish-eye compensates, rather than just being flat like centre).
Also - *rubs hands together* - now that you've been in with the manufacturers, hopefully you've got some willing contacts... ATI cards only run a paltry 2400x600 off one card, and my understanding is that Crossfire is completely...utterly...neutered. Matrox (all tenth-hand information from other forums' members speaking support) have suggested that this is a driver issue that ATI are yet to resolve. Can you get any confirmation, and whether or not ATI have suggested to Matrox they are in the process of developing Catalyst to support the GXM? Also, in your review you've mentioned that firmware upgrades to the EDID are possible. Matrox mention anything further about that? *sighs at 3x 2007FP longingly* |
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#10 |
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DUHHHH
Join Date: Jan 2002
Location: Montreal, Canada
Posts: 2,592
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but how could it really help in a game like CS ? I mean you have to concentrate looking at where your crosshair is to make sure you can react fast enough when the ennemy will peak.
The only time I can see it help is when you camp and expect people to come fron different way. With this you could check the long, the double doors AND the B at the same time from the Mid in d2
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#11 | |
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Multimodder
Join Date: Sep 2006
Location: Austria
Posts: 113
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Quote:
-btb- |
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| bilbothebaggins |
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#12 |
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Me!
Join Date: Jul 2007
Location: Copenhagen, Denmark
Posts: 1,986
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How come you didn't let the bezels overlap?
That way you would only have lost half the amount of picture..
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#13 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Well, you can game under *nix (as proven by Glider's guide) and the extra drivers are for the additional configuration options like bezel management and so on.
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#14 |
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When did I get a custom title!?!
Join Date: Nov 2004
Location: UK
Posts: 1,753
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can you run two of these using duel monitors to have 6 screens in a huge 3*2 config?
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#15 |
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Internet Addict
Join Date: Mar 2006
Location: USA
Posts: 280
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When I get my laptop (Sager 2090, Asus F3Sv, iBuyPower Battalion 101 C-90S, or HP Pavilion dv9500t) I plan to get this and 3 19" monitors for when I'm gaming at home. Between the ~$1500-1800-USD for the computer and the ~$900 for the monitors, I can have a high-end immersive (sp?) gaming for only $2700. When I compare that to most desktop rigs from boutique-style stores, who's base cost is almost the same price, and add in the fact that I can still pick up my machine and go down to Starbucks or Panara Bread and be online while having a mocha, well that makes this whole set up even more appealing.
Now if I was remotely mechanically inclined, or had the money to waste on botched experiments, I'd work on taking the frames off of the monitors so that the LCD screens could be flush with each other. (The frames are the one reason I didn't go with a Dual-Head/22x22 set up, because the frame would be right where my cross-hairs sit and just be annoying.) I'm glad to see they finally have DVI support, I've been waiting for that development since I saw the original VGA versions. (PS - 3*2 using dual monitor set-up and two of these devices sounds pretty cool. I see no purpose unless you're a day trader or just want to impress the hell out of someone, and I can't see it being practical, but still: Cool. (Would be like a damn Gundam cockpit. )Anyrate, great review.
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#16 |
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Mod Master
Join Date: Jan 2004
Location: Chester (UK)
Posts: 2,614
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Same here! I'd not long bought the original, when I heard about the Digital version being released around the end of July
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Beauty is in the eye of the beer-holder
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#17 |
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Supermodder
Join Date: Jul 2006
Posts: 582
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The fisheye problem is subject to some fundamental limitations which will require code changes to games which wish to be aware of this sort of thing, and also requires some slightly out of the box thinking.
The computer is rendering the scene on the assumption that the 2D image onto which it's projecting the geometry is planar - it's one big flat screen. Therefore, as you rotate your head, you're looking at the display at increasingly acute angles, and perspective has the effect of distorting the image (the rectangular display appears trapezoidal). The geometric projection that's going on is probably entirely accurate with regard to the angle of view, but most computer games seem to assume that the perspective effect of increasingly distant displays is negligible and ignorable. You are discovering circumstances here where it isn't. The "fisheye" effect is probably not inaccurate if you sit at the right distance from the centre monitor; you just know it's actually a planar surface, and your brain flags it as wrong. Because of this, images used on theme park ride films are often "squinched" to account for the angle of view as the ride car approaches a display - with stereoscopic images, this can give a powerful impression that you're looking out of a window towards a real scene. This could be done here, but a better solution would certainly be to start to toe-in the monitors and give the game knowledge of the fact that its render surface is no longer planar. This would require a lot of cooperation all the way from the display hardware (and the physical layout) to the core 3D code, but I suspect it could be handled at the directX level. At the moment, the situation limits how much you can get out of adding more monitors on the side. If you double the physical width of the display, you don't double the field of view, and you get diminishing returns. You can start to angle the displays around, but then the geometric projection will no longer be accurate. Needless to say this is all old news to the people who build flight simulators and theme park rides; there are solutions. It's not something Matrox can easily fix in their box, though. Phil |
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#18 |
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Multimodder
Join Date: Jul 2005
Location: London
Posts: 92
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Remember that most online RTS games won't let you play with the resolution too much in this kind of way, as it yields too much of a competitive advantage.
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#19 |
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Yeah Baby!! Just bring it!
Join Date: May 2005
Location: Birmingham, UK
Posts: 411
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image this:
![]() lol |
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#20 |
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Hypermodder
Join Date: Mar 2005
Location: Glasgow
Posts: 912
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