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#1 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Bioshock Hands-on Preview
http://www.bit-tech.net/gaming/2007/...s-on_preview/1
Bioshock is possibly one the most long awaited and anticipated PC games since Duke Nukem Forever was first announced (still waiting, 3D Realms), so join us as we go hands-on with the soon-to-be-released Xbox 360 and PC versions of the game.
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#2 |
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I pwn all your storage
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
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Definately glad I have a 360 for this.
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#3 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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I was getting the cold sweat just watching Joe playing the game down at Take 2's offices - the intensity is top notch and it's high adrenaline... I had a quick play as well and I have to say that it's shaping up to be truly awesome. Think of the first 30 mins of Doom 3 for the kind of level of atmosphere and intensity, but this is more dramatic, doesn't tail off (based on what we've seen so far) and there is a story too!
My only concern at the moment is that there is 20 hours of story to fill and I'm personally not sure how the story will evolve over the game. I'm guessing there will be some twists and turns along the way.
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#4 |
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I pwn all your storage
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
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Was Doom3 meant to have a story?
One thing is that from what I've made out from Bioshocks interviews is that if you save the Little sisters you get a big reward at the end. You also get a whopping 100 points for saving them all on the 360. Full list of achievements here A question which comes up with those achievements is what is this "invention" thing? |
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#5 |
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I Mod, Therefore I Own
Join Date: Feb 2002
Location: Somewhere in the south
Posts: 3,460
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I can't wait but I'm still deciding on PC or 360, though It'll probably have to be 360.
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#6 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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I think it was, but it wasn't exactly fantastic... after the first 30-45 minutes, Doom 3's gameplay didn't evolve or change - the surprise of a monster being behind every door (or in almost every dark corner) just wore off. The AI appears to have free roam in Bioshock, so while there are a few "scripted" parts of the game (i.e. the bosses) where you meet with the enemies is practically randomised and time/instance-based.
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#7 | |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 8,005
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Quote:
Also, as Tim points out, the enemies have a virtual economy. They don't patrol the same paths or respawn or loiter, instead they wander around intelligently on the search for things that they want, whether thats weapons, health, ADAM or fresh corpses to harvest.
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#8 |
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H to the U to the G to the O to the B
Join Date: Dec 2006
Location: ThrustingReviews HQ
Posts: 1,203
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Joe's right about the Spanish Inquisition when he and Tim arrived back!! I think I must have spent about an hour just asking question after question about the game!!
Still have more...
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#9 |
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I *am* a Dremel
Join Date: Jan 2004
Location: Deep Underground
Posts: 1,593
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Cant wait for this game, im pretty sure im more excited for this game than crysis, although both should be spectacular! Thanks for the Preview bit!
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#10 |
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A motorbike of jealousy!
Join Date: Mar 2005
Location: Yorkshire!
Posts: 4,406
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I can just never get along with FPS's with analogue sticks.. So its going to have to be PC for me... Although I may just wait until there is a retail version review as I would prefer it to be harder rather than easy.
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#11 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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I thought that too, but I only played the 360 version and while it was a "different" experience, it was certainly not completely alien. I'm a through-and-through PC gamer when it comes to first person shooters, but I was impressed with how well this played on the 360.
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#12 |
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Supermodder
Join Date: Nov 2005
Location: Jinan, China
Posts: 417
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Do you know what settings you played it on... Something like 2560x1600 with 16aa&af?
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Peace, Love, Empathy, Respect, Generosity, Smiles, and Hugs |
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#13 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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On the PC version, it's still going through QA so we played at 1280x1024 I think. I'm not sure what the exact system specifications were... all we were told was "dual core, 2GB RAM and an 8800". That could be anything from an 8800 GTS 320 to an 8800 Ultra but judging by the size of the case, I'd be surprised if it was anything more than a GTS 640.
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#14 | |
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Minimodder
Join Date: Jan 2007
Posts: 40
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Quote:
Regards |
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#15 |
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I'm not a modder.
Join Date: Jan 2007
Location: Bury St Edmunds/Durham Uni
Posts: 1,848
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The AI sounds a bit like the AI was supposed to be like in Oblivion... untill they removed it
![]() It had got me really excited too!
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#16 |
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Rainbow Warrior
Join Date: Jul 2007
Location: Hampshire, England
Posts: 999
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That comment will probably sell more copies than the preview.
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The difference between fiction and reality? Fiction has to make sense. " Tom Clancy |
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#17 |
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H to the U to the G to the O to the B
Join Date: Dec 2006
Location: ThrustingReviews HQ
Posts: 1,203
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How about:
I got a cold sweat just hearing Tim talk about watching Joe play the game
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#18 | |
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...!
Join Date: Sep 2005
Location: Mercia
Posts: 896
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Quote:
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#19 |
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Ultramodder
Join Date: Oct 2004
Location: Holyoke, MA
Posts: 1,281
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This reminds me of Alice on marijuana... and Alice was on heroine...
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#20 |
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Rainbow Warrior
Join Date: Jul 2007
Location: Hampshire, England
Posts: 999
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You gotta admire the enthusiasm of the review team. Tim's comment made me think he had discovered a new drug.
One user/abuser signed up.
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The difference between fiction and reality? Fiction has to make sense. " Tom Clancy |
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