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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Writing for the LCD: FPS games
http://www.bit-tech.net/gaming/2007/...d__fps_games/1
As part of a new series, Joe Martin has a chat with Rob Yescombe, screenwriter for Haze, and Martin Lancaster, writer for Crysis and Far Cry, about the process of writing first-person shooters and some of the problems involved. ![]() Digg to share - thanks for your support.
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#2 |
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Ultramodder
Join Date: Apr 2003
Location: Netherlands
Posts: 1,220
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Well a good story makes a game more attractive. Like playing the first Half-Life. It was just plain amazing. I will always remember the "test-chamber" chapter. "test.. 1,2,3... ehm ehm.. freeman are you there?"
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#3 |
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Ultramodder
Join Date: Mar 2002
Location: Aberdeen
Posts: 1,386
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That was very interesting and well written article. Top work Joe.
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#4 |
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Minimodder
Join Date: Apr 2007
Location: Bracknell
Posts: 36
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Don't forget you can always show the love via digg as well.
![]() As for article, top job Joe. However, I must take issue with your dismissal of episodic FPS games. I think it's fair to say that not everything has gone perfectly just yet, but in SiN and Half-Life Episodes we've still only had two examples in a burgeoning arena. It stands to reason that it would take time for developers to settle on a formula that works. Moreover, although Valve has failed to deliver on a suitable time-scale for release - I blame console development for this btw - I still think the the Episodes have/will benefit greatly from the narrative flexibility that was outlined in the article. For all its brevity, I felt Episode One was very entertaining and densely plotted compared to Half-Life 2 which, although still brilliant, did rather plod along at times. On a related note, I do hope we see a return of the likes of Opposing Force and Blue Shift - expansion packs that actually build upon what happens in the main story via differing means. To me these are great ways to build depth into a franchise/story without detracting from the main thread of the narrative. For example, you mentioned Halo 2 and the Arbiter and Master Chief plots. I can't help but think that actually the way in which that was done didn't work that well, especially since the ending was such a damp squib. I'd rather see something like the Arbiter story fleshed out separately, probably as downloadable content. Microsoft has the infrastructure for this, and I'm sure Halo fans would love it too.
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Andy Vandervell - Senior Staff Writer @ TrustedReviews |
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#5 |
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Multimodder
Join Date: Mar 2005
Location: Norway
Posts: 204
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That series title "Writing for the LCD" was clever.
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- I'm the troll who bumps page 2 topics - |
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#6 |
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Minimodder
Join Date: Apr 2007
Location: Bracknell
Posts: 36
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Lol, there you go Joe. You're vindicated and I take everything back.
![]() EDIT: About the name that is.
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Andy Vandervell - Senior Staff Writer @ TrustedReviews |
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#7 |
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Geoff Richards
Moderator
Join Date: Jul 2003
Location: UK
Posts: 2,089
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Haha - was there a big debate? It's like "Writing for the Big Screen" or indeed "Writing for the Small Screen" in terms of cinematic screenwriting vs TV, except we're talking about computer games.
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#8 |
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Deaf forever to the battle's din
Join Date: Apr 2007
Location: North-East England
Posts: 2,985
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I'd have to disagree that Duke spoke too much in Duke Nukem 3D. OK, so when he did, it may have made people feel like they weren't in control anymore, but so what, he was freaking hilarious. The one-liners were pure gold and the only time he really talked was during the end of game cutscene bit.
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#9 |
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H to the U to the G to the O to the B
Join Date: Dec 2006
Location: ThrustingReviews HQ
Posts: 1,198
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What if I use a CRT? Or play on my Plasma TV? eh?
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#10 |
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Minimodder
Join Date: Apr 2007
Location: Bracknell
Posts: 36
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Indeed. Btw Hugo, please change your sig or I'll give you a slap.
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#11 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,975
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Yeah, Hugo Bojling. We all call him H.B in the office
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H to the U to the G to the O to the B
Join Date: Dec 2006
Location: ThrustingReviews HQ
Posts: 1,198
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#13 | |
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DUHHHH
Join Date: Jan 2002
Location: Montreal, Canada
Posts: 2,587
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Quote:
ahhhhhh now I get the title haha At first I thought it was going to be an article about LCD's that are good for FPS games or something... ![]() oh and CRT's > LCD's
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#14 |
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Minimodder
Join Date: Aug 2006
Location: San Diego, CA, USA
Posts: 46
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I'm surprised there's no mention here of Prey, which I thought used character voicing quite well. The main character talks all the time, and often says the same thing I'm thinking. It helped me, personally, to connect with the character.
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#15 |
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DUHHHH
Join Date: Jan 2002
Location: Montreal, Canada
Posts: 2,587
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Yep the character interactivity was pretty good in Prey. Too bad the enemies and guns were so bad
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Phenom X3 720 Black Edition @ 3.4Ghz - Asus M3N72-D SLI - 4GB PC6400 - MSI GTX260 216 - RAID0 37gb Raptors - 2x 500GB - Corsair TX850 - Samsung 2233RZ 120hz cheesecake - Windows 7 Ultimate 64Bits Kids ! The Samsung 2233RZ is the solution to all your problems in life ! That is, of course, if your biggest concern is not sucking at FPS games |
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#16 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,975
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Prey is mentioned, though not for that aspect. I thought the character responses in Prey were excellent (I AM CHEROKEEE! sent a shiver down my spine), but its an exception to a ussually steady rule IMO. I can't think of any other games which had character voicing like that which had such an effect.
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#17 | |
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Supermodder
Join Date: Nov 2005
Location: Jinan, China
Posts: 417
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Quote:
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#18 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,975
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Best chapter (you know its a good story when its a chapter, not a level. You know its trying to have a story when its an 'ACT', like in GRAW 2) was definitely Surface Tension. Just when you were bored of the labs then you got a chance to snipe from the cliffs. Excellent.
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#19 |
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6 screens / 1 card
Join Date: Jul 2006
Location: AB.CA
Posts: 2,005
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LCD bit was unclear because LCD also = Lowest Common Denominator but that works too (depending on how you define that).
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#20 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,975
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Thats what Tim thought I meant when he edited it, but frankly I'm just not clever enough to know more than one acronym...
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