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#1 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,945
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Bizzare Creations talks about PGR4 disc space
http://www.bit-tech.net/news/2007/08...4_disc_space/1
Yesterday it was revealed that day and night cycles had been cut from Project Gotham Racing 4 because of space issues on the DVD. Today, the developer say that isn't the case.
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#2 |
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Multimodder
Join Date: Oct 2006
Posts: 221
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As is the case with most thins nowadays it's a load of fuss over nothing. From the sound of it they couldn't fit it on, decided to do something different, but now are doing some damage control over the whole incident.
Personally I don't really care. The challenges of weather is more interesting than day and night driving anyway... that's been done in every game. |
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#3 |
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Geoff Richards
Moderator
Join Date: Jul 2003
Location: UK
Posts: 2,089
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QFT
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#4 |
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Supermodder
Join Date: Aug 2001
Location: The Dark Place
Posts: 371
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Just as long as the weather cycles effect driving performance
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#5 |
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KEEP IT CLEAN!
Join Date: Apr 2006
Location: Havant, Hampshire, England
Posts: 3,183
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Well thats me confused
Oh well, lets hope its gonna be on time for release, which apparently is is the 14th of next month, according to play.Sam
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#6 |
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>^_^<
Join Date: Oct 2003
Location: No.
Posts: 1,396
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how is -> "insufficient developer time and resource problems" any better?
Hey guys, please buy this game we didn't really finish how we would of liked to have done, thanks
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#7 |
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bit-tech Staff
Join Date: Mar 2001
Location: Oxford, UK
Posts: 7,620
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I want to recreate the 2007 European grand prix on the Nürburgring!
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#8 | |
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Supermodder
Join Date: Feb 2005
Location: Mos Eisley, in the bar...
Posts: 378
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Quote:
"Do we delay the project X many months and p1ss off the game community but release it as we [the developers] want it", or, "Do we release it with the all the must-have's, some of the should-have's but none the could-have's at a relatively decent time scale?". Who knows... Maybe with the 120gig hdd for the Elite 360 there'll be a "day/night" cycle patch
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#9 |
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Hypermodder
Join Date: May 2001
Posts: 700
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As long as what's delivered is a solid game that's stable and good fun, the 'could-haves' will just be released as DLC (for a small charge ofcourse!).
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#10 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,945
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#11 |
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Chaotic Neutral
Join Date: Jul 2007
Location: Falkirk
Posts: 113
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I'll happily live without night races, nothing special there, but the addition of decent weather and bikes will make the difference
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#12 |
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DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,676
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Yeah, delaying a game just because they wanted to but in day and night cycles is a bit stupid, it's not really an essential part of a driving game. Yeah, I'd love to see it in there as well, but, well, I'm not too interested in this game actually, but if I was, I'd want it sooner rather than later.
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#13 |
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Victim of AdvancedModernCapitalism
Join Date: Nov 2006
Location: The town of Love, Funchal
Posts: 598
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Just make it a downloadable update/option.
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#14 |
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Free from artificial flavourings
Join Date: Apr 2005
Location: Right here, right now
Posts: 2,227
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Surely coding for day/night wouldn't take up that much room on a DVD? Unless they're using different textures or something, I don't see how it would be much of a problem. But, as others have said, I'd much rather realistic weather that has an effect than day/night any time.
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#15 |
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What's a Dremel?
Join Date: Jan 2007
Posts: 16
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I'd take driving affecting weather effects <whew> over day and night cycles any day. =)
Not too keen on the bikes though. Can't the developers put the content into 2 dvds and just copy over some files over to the HDD (maybe track or car textures) and just lazy load them from the hdd when needed? There would be a game dvd and a content dvd. hehe Yeah it may have some pros but im sure as hell there would be a lot of cons too. But it's an idea =) Feel free to comment, critisize, and |
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#16 | |
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I pwn all your storage
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
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Quote:
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#17 | |
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Modder
Join Date: Jun 2005
Location: Essex, UK. Someone has to
Posts: 54
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Quote:
The basic lighting scheme for a level is "baked" into a lighting map that tells the game's rendering engine where the light cast by the global and ambient occlusion light sources, like say the moon, falls and how it is obscured by level geometry at any particular point. Street lights, car lights, and such are dynamic lights and handled in real time along with the shadows for mobile geometry like cars. With the requirements of rendering to HD sizes and HDR lighting these textures tend to be rather huge, hence the vague push by the industry to procedurally generated content.
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#18 |
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Hypermodder
Join Date: May 2007
Posts: 887
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#19 |
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Hypermodder
Join Date: Nov 2006
Location: US of A
Posts: 884
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Idk I think this is just an excuse to get around saying that DVD9 is not allowing for enough room...but I doubt we'll ever know until others have the same problem.....
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