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Old 8th Aug 2007, 11:05   #1
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Movement tracking LCD developed

http://www.bit-tech.net/news/2007/08...cd_developed/1

An LCD screen that will track a user's movements and then make adjustments to give an optimal picture has been developed by researchers at a Taiwanese university.

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Old 8th Aug 2007, 11:21   #2
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To be honest, other than the very first generation of LCDs, I've never really had a problem with viewing angles. Maybe it's just because I'm so used to the limitations of the displays I automatically avoid trying to view them from bad angles, but I can't actually remember the last time I thought "Darn, if only the viewing angle was a few degrees wider!". How often are you peering at an LCD from the side anyway? Even if adjusted crystals, the perspective itself is going to limit how much you can see. Seems a big, expensive solution for a relatively minor problem imho.
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Old 8th Aug 2007, 11:43   #3
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While it might not be so useful for normal people, I can see this being useful for surgeons and other critical applications where an image being distorted because you're not quite at the right viewing angle could be dangerous. I know it's not much, but there we go.

To be honest I think this might've just been one of those research projects stemming from "Can we do this..?"
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Old 8th Aug 2007, 11:49   #4
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Sounds...cool.

Not really interested in the image improvements it'd offer though - my initial thought was whether the infra-red camera wotnot could be tied to in-game effects like depth of field? That'd be awesome!

[off on a tangent]
So, if you're looking at an object on screen in the distance, the camera recognises this and sends the info (screen co-ordinates) to the game. Said object appears clear, while anything in front or behind (on the Z axis) has the depth of field effect applied in various levels, depending on it's distance from the focal point (ie, stuff gets more blurred the further it is).

Ooh, how about NPC character interaction in RPGs? Making eye contact whilst conversing with NPCs could increase your chances of sweet talking them. But staring at their polygon-boobs will result in a virtual slap!

I'm probably talking nonsense, but it'd be the next step in gaming (imo). If someone could pull it off for a reasonable price, I'd buy it!

Quote:
Originally Posted by Bauul
Seems a big, expensive solution for a relatively minor problem imho.
QFT.
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Old 8th Aug 2007, 11:52   #5
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Just an idea, but if its adjusting the crystal alignment and backlight of the panel so that its in the optimal configuration for your current position could this not lead to a reduction in power consumption as parts of the backlight that aren't needed or aren't needed as bright will be turned down or off.

Its an interesting thing, i imagine it'll just happen though, no-one will really notice that the new technology has arrived.
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Old 8th Aug 2007, 12:10   #6
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Quote:
Originally Posted by Bauul View Post
To be honest, other than the very first generation of LCDs, I've never really had a problem with viewing angles. Maybe it's just because I'm so used to the limitations of the displays I automatically avoid trying to view them from bad angles, but I can't actually remember the last time I thought "Darn, if only the viewing angle was a few degrees wider!". How often are you peering at an LCD from the side anyway? Even if adjusted crystals, the perspective itself is going to limit how much you can see. Seems a big, expensive solution for a relatively minor problem imho.
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Old 8th Aug 2007, 12:20   #7
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Quote:
Originally Posted by riggs View Post
Ooh, how about NPC character interaction in RPGs? Making eye contact whilst conversing with NPCs could increase your chances of sweet talking them. But staring at their polygon-boobs will result in a virtual slap!
Now that would be amazing.
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Old 8th Aug 2007, 12:46   #8
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The possibilities for proper tracking of what people are looking at is really cool... the end of mice and whatever... but this isn't that.
As has been said. It seems a bit pointless. If they were doing this 4 or 5 years ago then it might have a use, but now, it just seems like they should be fixing the viewing angle limitations of LCD in general; rather than doing a "paper over the cracks" fix to the problem... and it's not that big of a problem. Hell you could bolt a webcam (if there isn't one there already) to the top of the display, add a servo motor to the base and then write some software with face tracking to rotates it a bit.... wouldn't cost a thing.
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Old 8th Aug 2007, 13:45   #9
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Holy overengineered solution to a problem that only affects LCD screens from the stone age, Batman!

Tracking a user's eye position has a HUGE range of uses, but minutely adjusting the crystals to minimally improve the already perfectly acceptable viewing angle on today's LCDs is not one of them. As a previous poster noted, viewing angles now are so good that the limitation on usable angle isn't the LCD technology but simple geometry - even a screen with perfect 180 degree viewing angles would be unpleasant to use from >60 degrees off-centre because of the perspective distortion.

Some of the suggested uses are pretty cool, but rely on much more accurate tracking of eyeline (e.g. depth of field, eye-contact). However, even within the limitations of simple head position tracking (as required for the LCD micro-adjustments proposed in the article), you could have a pseudo-3D effect so that as you move your head the software changes what is displayed. It would be like looking through a smallish window - move your head to the right and you can see more of what's off to the left and vice versa. You could peer round corners in a FPS by moving your head to the side and closer to the screen, for example. If the character model's head tracked your movements, he would actually crane around the corner as you moved your head, so your multiplayer opponents would see him peeping and BOOM! Headshot!
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Old 8th Aug 2007, 14:39   #10
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I thought they did this with a crt tv ages ago - one that rotated to follow you round the room?
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Old 8th Aug 2007, 19:47   #11
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Quote:
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<snip>

You could peer round corners in a FPS by moving your head to the side and closer to the screen, for example. If the character model's head tracked your movements, he would actually crane around the corner as you moved your head, so your multiplayer opponents would see him peeping and BOOM! Headshot!
I find myself doing that sometimes... Doesn't work though..
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Old 8th Aug 2007, 20:31   #12
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Seems a bit pointless to me too, I've also not had viewing angle problems in a long time on a regular monitor (although sometimes on crappy quality camera LCD screens). If I look at my monitor at an angle, I can't actually see the screen very well before the viewing angle problem kicks in.

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You could peer round corners in a FPS by moving your head to the side and closer to the screen, for example. If the character model's head tracked your movements, he would actually crane around the corner as you moved your head, so your multiplayer opponents would see him peeping and BOOM! Headshot!
Problem with that though, if you try to peer round a corner like that, you'll no longer be looking at the screen.
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Old 8th Aug 2007, 21:15   #13
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If this is made to where a monitor is only visable to the user that it's tracking, then that would be awesome. Just imagine, being able to txt on your phone or use your laptop on a bus or train without having nosy seat neighbors watching what you do.
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Old 8th Aug 2007, 21:44   #14
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Holy overengineered solution to a problem that only affects LCD screens from the stone age, Batman!
My feelings exactly. And just how much effort does it take to slightly tilt your mobile or PDA, or angle your laptop screen?
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Old 8th Aug 2007, 23:32   #15
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Using this technology for in game related effects would be excellent! Imagine the monitor detecting which object on screen you're looking at, and the depth of field so only that plane of view was in focus. I also like the idea of small movements as a result of moving left and right, kind of like the effect of looking at a hologram, but it'd be very tricky to pull off accurately, and if there was a slight dicrepency between you're movements and the response on screen it'd ruin the entire illusion.
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Old 9th Aug 2007, 04:01   #16
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What about instances where you are angling your device to compensate for glare or reflections on your screen. Could this "auto calibration" actually have a negative impact on your viewing experience?
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Old 10th Aug 2007, 03:57   #17
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What about instances where you are angling your device to compensate for glare or reflections on your screen. Could this "auto calibration" actually have a negative impact on your viewing experience?
no because the screens surface itself isn't going to change, but the crystals below would

I think you actually suggest the single time when this technology might actually be useful
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