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#1 |
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bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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BioShock copy protection to go?
http://www.bit-tech.net/news/2007/08...ction_to_go_/1
I hate Securom. You hate Securom. 2K now looks like it may finally be joining the crowd after Ken Levine promises to get the issue sorted out. Meanwhile, Steam claims to have already done so.
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#2 | ||
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\o/
Join Date: Mar 2002
Location: England
Posts: 5,220
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Denying Rights to Music lovers. Denying Rights to Movie lovers. |
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#3 |
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Defeater of Satan's Transformo Sofa
Join Date: Jun 2007
Location: Green Fields
Posts: 233
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I know it wasn't unbreakable but I did like the copy protection Operation Flashpoint used, where copied versions degraded over time, with no problems for legitimate users.
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All those moments will be lost in time, like tears in rain. |
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#4 |
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What owl?
Join Date: May 2005
Location: Edinburgh
Posts: 3,975
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Maybe i'm being a bit thick but i don't see how this is any better than the previous method.
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No boom today, boom tomorrow... there's always a boom tomorrow. |
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#5 | |
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whatever
Join Date: Dec 2006
Location: Belfast
Posts: 1,879
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i think the way to go to protect games from pirateing would prolly be to have an account system like mmorpgs....
tie the cdkey to an account, have a db of the acounts, you can login to your account only if the account is not currently online. sure, it would require an internet connection for the full time you want to play... but i think that would be an acceptable trade off in return for no rootkit, no install nr. limits and so on.
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#6 |
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What owl?
Join Date: May 2005
Location: Edinburgh
Posts: 3,975
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Or just go the simple option, don't bother with copy protection. Its defeated with in days, can't be cheap and upsets the people who are actually supporting your business with out affecting those who are, arguably, undermining it.
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No boom today, boom tomorrow... there's always a boom tomorrow. |
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#7 | |
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what is the cheesecake?
Join Date: Aug 2004
Location: London
Posts: 4,902
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"Sesame Street is brought to you by the letters P, W, N, the number 3, and the letter D." I'm a pretentious git with a camera. ISPs want to spy on you. Join the fight against phorm XBL/PSN/Steam ID: FodT |
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#8 |
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I Mod, Therefore I Own
Join Date: Nov 2002
Location: London
Posts: 3,587
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im sure i read somewhere the steam update was to fix problems with not all the bioshock files being unlocked when you activate through steam (not the securom activation)
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#9 | |
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Resident frenchie
Join Date: Jun 2006
Location: localhost
Posts: 586
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I also have a MTBF. |
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#10 | |
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whatever
Join Date: Dec 2006
Location: Belfast
Posts: 1,879
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basicaly yes...
sure, steam has some flaws... but some of them where fixed, and some of them could be fixed... but i think its the best way to protect games from being pirated without having to deal with such crap as we have now with bioshock.
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920 D0, EX58-UD5, 6GB OCZ 1333 @ 1600 7-6-6, 4870x2, 128 GB Samsung PB22-J SSD and 2 old 500GB WD's, Seasonic M12 700W, Cosmos S Quote:
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#11 |
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A motorbike of jealousy!
Join Date: Mar 2005
Location: Yorkshire!
Posts: 4,403
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Fod is right, thats not how it works. You can re-install as many times as you like, as long as you uninstal it first.
For example: You have 5 PC's, you can install it on all 5. If you buy a 6th PC, you can't install it unless you un-install it on one of your other 5 PC's first. Alternatively; if you only have 1 pc with Bioshock installed, and you do a significant hardware upgrade it counts as the second install. However, if you un-install the game before upgrading and then install it afterwards it doesn't use up the install. This article seems a bit like all the fearmongering that's all over digg right now. Bad bit-tech, no treats for you!
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#12 | |
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Linux cursed
Join Date: Jun 2007
Location: IoW, UK
Posts: 708
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I personally wont be buying Bioshock until there's a fix, i dont care if its legitimate or not because i want this game but i dont want to be limited by hardware faults or forgetting to uninstall before a wipe. |
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#13 | |
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Minimodder
Join Date: Feb 2002
Location: Warwickshire, UK
Posts: 46
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I still won't be buying until it's completely removed, preferably with an official no-cd patch available. |
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#14 |
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A motorbike of jealousy!
Join Date: Mar 2005
Location: Yorkshire!
Posts: 4,403
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And if it doesn't work, email them.
Basically, yes its a pain, but I'd not want people to nick my work either so I'm happy to put up with it. |
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#15 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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When activations failed, 2k said to email SecuROM and SecuROM said to email 2k... go figure.
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#16 | |
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I Mod, Therefore I Own
Join Date: Nov 2002
Location: London
Posts: 3,587
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but the system is broken and it doesnt work, http://www.pcgamer.com/ see the latest 2 entries in the pcgamer blog you honestly think thats acceptable? edit: also you're incredibly naive if you think this will stop a pirated version of the game being available within a week or so all its done is piss off a LOT of paying customers and give the warez groups a challenge |
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#17 |
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I fapped to your post!
Join Date: Jul 2004
Location: London
Posts: 7,536
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The blind leading the blind.
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Welcome to Thunderdome, B*tch XBL: atanum141 |
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#18 | |
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A motorbike of jealousy!
Join Date: Mar 2005
Location: Yorkshire!
Posts: 4,403
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Your really weird because all you think about is dog testicles. Of course it will get pirated, but it's never going to stop companies from trying to foil their efforts. And sure the whole thing is a bit messed up at the moment. But doesn't anyone remember how messed up HL2's release was? That got sorted pretty sharpish. I think its damn amazing how quick 2K are trying to deal with this. |
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#19 |
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Multimodder
Join Date: Aug 2005
Posts: 105
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I cant say i've had any issues. I dislike the idea of extra software doing something I have no care for i.e. starforce. But I would say for every issue I did have I would probably be inspired to go seed a few torrents. Companies need to learn they cant disadvantage the genuine consumer in the war on piracy!
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#20 |
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Ultramodder
Join Date: Apr 2003
Location: Netherlands
Posts: 1,218
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The only ones that are happy with copy protections are the crackers. Or else they would be out of a job and cannot pride themselfs anymore in the warezscenes. Its a challenge for them to crack the code, its an challenge for us to make the game work with the annoying copy protection, wich in many cases are doomed to fail. The consumer on the search for a better way. will then soon fall over a dozen cracks that actually make the copy protected game work the way the consumer wanted in the first place.
So did the copy protection of bioshock actually prevented a copy? Hell no! The game was released fully cracked in the warezscene a few days before the official release, and available through "different sources". So did the evil me download a copy? No, because i am a strong supporter of good quality games. And i pay for a good game out of respect for the creators of the game. Would i use a crack for nocd/dvd? If i would needed it, or it would make the game work on my system, yes i will...
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Mascleta: "The most accurate simulation of thunder, humans can simulate..." The answer is 42, so... whats the question again? If you know what 'Peek' and 'Poke' represents, then you are probably as old as me. |
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