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#1 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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BioShock: Gameplay, Graphics & Performance
http://www.bit-tech.net/gaming/2007/..._performance/1
Following on from our BioShock review, we dive deep into Rapture for a look at the gameplay differences between the PC and X360 versions. We then look at the game's graphics under DX9 and DX10 before evaluating performance on a range of graphics cards and CPUs.
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#2 |
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bit-tech Staff
Join Date: Mar 2001
Location: Oxford, UK
Posts: 7,620
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Really gutted that the xbox 360 version is dx9, the water sounds like it looks much better in dx10
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#3 |
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I pwn all your storage
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
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Agree with Jamie. /me is upset.
But they did completely redesign the water engine from the ground up, I can see why! |
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#4 |
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quad fuelled, GTX200 powered
Join Date: Aug 2007
Location: in a room near Soton Uni. UK
Posts: 3,943
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PC gaming cheesecake!
nice to see you didn't get tricked by Bioshock's Vista Dx10-but-Dx10-is-diabled Dx9 mode |
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#5 |
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Ginger Nut
Join Date: Dec 2005
Location: Exeter, Devon/Wantage, Oxfordshire
Posts: 5,235
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What sort of frames do you get with mid range stuff on HQ?
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Kirk, Spock, McCoy, and Ensign Ricky are beaming down to the planet. Guess who's not coming back. |
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#6 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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I recall the 8600 GTS was getting around 25-30fps (and was pretty choppy) at 1280x1024 with DX10.
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#7 |
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Modder
Join Date: Oct 2006
Posts: 63
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I wonder if you could provide a little detail on the effects of "force global lighting"?
I've had it off since I read at some point (I forget where, possibly the widescreengamers forum) that this actually reduces the lighting quality - forces static global lights as opposed to having dynamic lights, which would make sense actually seeing as it's disabled by default even if you choose the highest graphics quality settings. But your review suggests that it's better to turn it on. Just curious who's right, and whether you investigated the difference in-game between the two
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#8 | |
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Ginger Nut
Join Date: Dec 2005
Location: Exeter, Devon/Wantage, Oxfordshire
Posts: 5,235
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Quote:
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Kirk, Spock, McCoy, and Ensign Ricky are beaming down to the planet. Guess who's not coming back. |
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#9 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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I actually felt the game looked better with it turned on and I saw lower performance with it turned on too.
![]() Image quality is all subjective of course, but during the bits I tested, it was more intensive with it on than off.
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#10 |
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Minimodder
Join Date: Apr 2007
Location: Bracknell
Posts: 36
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Frankly I'm more than happy to sacrifice a few water effects for the 360 version. I still think it's the definitive version of the game, i.e. the way the game was designed to be played - as evidenced by the balance of difficulty. Moreover, if the original FOV was the one the developers decided on then that's the one I want to use, not the one decided upon by some widescreen zealots who got themselves in a tizzy because it's not what *they* wanted.
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Andy Vandervell - Senior Staff Writer @ TrustedReviews |
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#11 | |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,982
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Quote:
FPS games naturally lend themselves to a PC, it is what the ex-looking glass team has experience in, it's what previous games they have done have been on (like System Shock 2, which was very similar to BioShock). However, given that there are optimisations for the game under different platforms and that the game is still enjoyable under both, I'd take it that BioShock didn't really have an intended primary platform. It was made for both. Saying it was made for the 360 only implies that the PC version was an afterthought for the developers and that it gives a lesser experience to the PC version, which is blatantly not true. Don't make me come over there...(really, I just had lunch and I can't be arsed to walk around my desk right now...)
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#12 |
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Richard Swinburne
bit-tech Staff
Join Date: Mar 2001
Location: Omnipwntent
Posts: 28,269
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/strokes ex-looking glass employees.
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#13 |
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I feel your presents.
Join Date: Nov 2003
Location: Bourne, Lincolnshire, UK
Posts: 6,303
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Last para - page 6 - "does a good job of creating the a realistic-looking shadow" - omit 'a'.
Nice review I wonder if there'll be a re-release of the game without securom in the near future?
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MSI X58M - i7 920 4Ghz - 6GB Corsair - GTX260 648/2520 ::: Vote for bit-tech T - theevilelephant - "it sounded like bouncing around on a pogo stick, screaming in chinese while occasionally throwing a cat at a door." |
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#14 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,982
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NO! *slaps bindi*
THEY'RE MINE!
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#15 |
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Richard Swinburne
bit-tech Staff
Join Date: Mar 2001
Location: Omnipwntent
Posts: 28,269
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Oi! Respect your elders!
/bundles them into a bag and takes them home. |
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#16 |
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Multimodder
Join Date: Aug 2006
Location: West Mids
Posts: 160
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I agree that the world detail is pretty damn good, But there seem to be some pretty big oversights... Anyone else think the NPC's ("Actors") seem, well, rough... for want of a better word, the detail is really lacking there, and the ragdoll dead NPC's twitch like there're leaves in the wind. The distortion effect of the water/window barrier is so in your face false it takes the shine off the obvious effort used throughout the rest of the levels. Dont get me wrong i think the concept is great, and will be playing this for some time, it just didn't feel polished.
Perhaps it was all the hype, but i was expecting my lowly e6400/2gb/x1950pro to run home crying instead of playing at max with decent FPS. (hey not complaining!) although not all of us have a 30" tft to play it on... 1280*1024 will have to do me 'till funds allow ::P
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#17 | ||
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
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#18 | |
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Ginger Nut
Join Date: Dec 2005
Location: Exeter, Devon/Wantage, Oxfordshire
Posts: 5,235
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Quote:
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Kirk, Spock, McCoy, and Ensign Ricky are beaming down to the planet. Guess who's not coming back. |
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#19 | |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,982
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Quote:
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#20 |
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Multimodder
Join Date: Apr 2007
Location: Wirral / Coventry, UK
Posts: 164
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Curiosity and lack of desire to download an enormous demo on a 0.5mb connection means I'm forced to ask this.
Has anyone got any idea how this will play with the following at 1680 x 1050? x1950pro 2gb *mutters something about a p4 at 3.2ghz and scurries away* Is it worth my while, or should I just wait until I finally get hold of a new mobo and a q6600 (Finally, CAD rendering won't be a mission)?
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From a 4.0Ghz P4 to a 3.3Ghz Q6600, thank god for price wars... |
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