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#1 |
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bit-tech Staff
Join Date: Apr 2007
Posts: 8,009
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Computers can predict your pwnage
http://www.bit-tech.net/news/2007/09..._your_pwnage/1
New research from Hungary has revealed that computers can now predict the actions of human players by using biofeedback technology. Never will you win a game of CS:S again.
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#2 |
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Multimodder
Join Date: Nov 2004
Posts: 201
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Sure computers are capable of now predicting your actions 2 seconds before you do it. But how is that more realistic? I am sure the enemy in the field doesnt have 1000's of little sensors secretly hidden on your body for them to detect your heart rate and skin condition. This is taking AI a bit too far. The bots need to act on your actions and develop their own actions for their own protection. Not be able to predict your actions based on data which would be unrealistically obtained.
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#3 | |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 8,009
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#4 |
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Sir Bongaminge
Join Date: Apr 2007
Location: Godalming, near Guildford
Posts: 1,553
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"Them after "utilizing neural networks to analyze the biofeedback signals and input records," " - should be "then after..."
Personally I don't believe this, I rarely know what I am doing two seconds in advance in a game of CS, let alone a computer working it out. This all seems rather unbelieavable to me to be honest.
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#5 |
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I pwn all your storage
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
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You shall never predict me!
***proceeds to ultimate belly slap Joe*** |
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#6 |
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Superfreak
Join Date: Sep 2006
Location: Tampere, Finland
Posts: 655
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At most this could be used to detect when a player is going to make a dash out of cover. Not what direction.
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Project: Seawolf "Problems cannot be solved by the same level of thinking that created them."
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#7 | |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 8,009
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Quote:
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#8 |
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I pwn all your storage
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
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I think that was sooooo awesome I should sign it.
(Guess the reference) |
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#9 |
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Hypermodder
Join Date: Jul 2003
Location: Burford, Oxfordshire
Posts: 866
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Scrubs?
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Jimmy Carr - "It's easier to get forgiveness than permission" |
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#10 |
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I pwn all your storage
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
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#11 | |
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Mube Codder
Join Date: Jul 2002
Location: London, UK
Posts: 4,103
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I think Joe put the wrong spin on this in relating it to AI. It is easy to make AI unbeatable. It isn't easy to make AI believable. Even if games were linked up to your heart rate and skin conductance, it wouldn't be of any benefit to have the AI guess what you were going to do next as it would be totally unrealistic given that in real life, your enemy doesn't know what your emotions are. What it does show however is that most people seem to have similar behaviour in certain situations and games are just a method of putting someone in these kinds of situations in a controlled way.
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Play my game: Shyguy's Cave of Death! If you dont have the time to check your spelling and grammar, you dont have the time to post! -Liquid K9 |
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#12 |
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Madeira's banana is the best!!!
Join Date: Sep 2005
Location: Madeira ; Portugal
Posts: 6,480
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or shoot, or when he finds and enemy, or is near his objective, or is low on ammo or health..... and this could be used out there in the battlefield....
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#13 | |
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Hypermodder
Join Date: Jul 2003
Location: Burford, Oxfordshire
Posts: 866
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Jimmy Carr - "It's easier to get forgiveness than permission" |
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#14 |
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Professional Winner
Join Date: Feb 2007
Location: A telephone pole.
Posts: 55
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If this type of thing were applied to a game, say CS:S, I would bet it would be defeated within a week by anyone who plays that game without taking as much as a break for munchies and piss.
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#15 |
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Hypermodder
Join Date: Apr 2003
Location: Chicago
Posts: 659
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until you figure out how to give the biofeedback network false positives. then the pwning continues.
it's just like a magician. you watch the hands, not the eyes.
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#16 | |
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Sir Bongaminge
Join Date: Apr 2007
Location: Godalming, near Guildford
Posts: 1,553
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If they said "we can predict stuff that will happen in a tenth of a second" then fine, that makes more sense, but to say two seconds that belies belief, because that requires traveling into the future to obtain information the players themselves have yet to recieve, unconciously or not. Maybe in a test of "at some point in the future, shout "YO!" and I bet we can predict when that is going to happen" they can work, but people don't have the luxery of having all the information they need to make a decision in advance in most games out there, it's often reactionary, but based on a strategy, so we're talking unconcious decisions of a tenth of a second, and concious ones of about 30 seconds or a minute. At no point are any decisions made that happen two seconds in advance.
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#17 | |
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Rainbow Warrior
Join Date: Jul 2007
Location: Hampshire, England
Posts: 999
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Predicting 2 sec = Research grant ![]() It's all a load of hog wash. There is not fate but what we make for ourselves. (cue terminator music). P.S I wonder where they stick them probes to tell when your excited
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#18 |
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What's a Dremel?
Join Date: Sep 2007
Posts: 5
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#19 | |
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Mod Master
Join Date: Mar 2004
Location: Ipswich
Posts: 2,297
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Quote:
the pain causes you heart to beat faster and for your skin to perspire (of couse the more pain the better the response) the sensors would see this and predict something to happen based on these events when all that has really happened is that you stood on a tack on purpose
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