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Richard Swinburne
bit-tech Staff
Join Date: Mar 2001
Location: Omnipwntent
Posts: 28,281
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Nehalem adds 7 more SSE4 instructions, SMP working
http://www.bit-tech.net/news/2007/09..._smp_working/1
IDF FALL 07: Pat Gelsinger delivered a few more tidbits of information on Nehalem. SMP is already up and running with QuickPath technology.
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#2 |
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Web Developer
Join Date: Jun 2005
Location: West Palm Beach, Florida
Posts: 3,845
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I want one
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#3 |
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Join Date: Sep 2006
Location: Dubai|Alexandria
Posts: 4,100
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16 CORES! What the! How come it invented! I Don't know why some one need 16 Cores, maybe to lunch some rockets ! I like it.
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#4 |
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VGChartz PR Manager
Join Date: Sep 2007
Location: Florida, USA
Posts: 232
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its 8 cores and 16 threads not 16 cores, that would be 32 threads.
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#5 | |
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Join Date: Sep 2006
Location: Dubai|Alexandria
Posts: 4,100
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Quote:
Threads
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#6 |
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Powered by the PG Monkey...
Join Date: Apr 2006
Posts: 1,261
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Do we even have an OS that can utilise all 16 threads? If not, it sounds like intel are just trying to show off their e-peen...
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#7 | |
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Hypermodder
Join Date: May 2007
Posts: 887
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Quote:
the problem is getting programs that can utilise it |
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#8 |
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Web Developer
Join Date: Jun 2005
Location: West Palm Beach, Florida
Posts: 3,845
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You can manually assign programs to different cores/threads
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#9 | |
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Hypermodder
Join Date: May 2007
Posts: 887
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So in total i can use 101% of a 200% processor, or 101% of a 400% processor, or 101% of a 800% processor Even sup comm will run fine on dual core, because that's all it can really utilise So i don't see the point in >2 cores ATM, and quad core at the max, until there are a lot of good multi cored programs, adding all these extra cores is just a waste of money Its a shame AMD never did get that fusion thing going, it would be awesome for the next ... well i don't know how long tbh, but certainly many years to come |
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#10 |
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Multimodder
Join Date: Oct 2006
Posts: 224
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There are many game engines that are being updated to utilise multicore systems. Next year ''threading your software'' will be the thing to be doing and by the time nehalem comes out then there will be plenty of stuff that makes use of all those cores/threads. Something as powerful as that 16 thread system is probably going to be a video editing or rendering application anyway, most of those will already ramp up to fill those threads.
I don't see why people moan about a game not maxing out all their cores. I doubt there is a game out at the moment that maxes out a single core on even the cheapest C2D system whilst you play the game at proper resolutions above 1024x768. The game that does go over to another core isn't going to be doing it for the sake of it... the other cores will be for parallel tasks like physics and audio. Otherwise, what's the point. |
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#11 | |
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Supermodder
Join Date: Aug 2003
Location: England
Posts: 407
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#12 | |
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Hypermodder
Join Date: May 2007
Posts: 887
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Quote:
And then there was hyper threading as well Its taken a long time for any kind of multi-threading to come out of the pipework, and so far none of it exactly blows your socks off |
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#13 | |
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Supermodder
Join Date: Aug 2003
Location: England
Posts: 407
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Quote:
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#14 | |
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Minimodder
Join Date: Jul 2007
Posts: 43
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#15 |
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quad fuelled, GTX200 powered
Join Date: Aug 2007
Location: in a room near Soton Uni. UK
Posts: 3,943
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quick question: would i need SSE4 if i were just to play games?
anyone think 4 cures are enough for any games for at least 3 to 4 years?
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