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Old 9th Oct 2007, 10:55   #1
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$1 Million for Half-Life 2 Mac

http://www.bit-tech.net/news/2007/10...f-life_2_mac/1

Apparently, Valve would have made a version of Half-Life 2, Episodes included, for the Mac - but it would have cost $1 Million to buy the rights for the porting.

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Old 9th Oct 2007, 10:57   #2
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I though people who bought MAC's were too cool for gaming?

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Old 9th Oct 2007, 11:01   #3
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Also... 1 million dollars...

That is like pocket change for apple. Expecting it for freebies is just stupid. Investing $1mil on the source engine is a potentially brilliant investment for apple.
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Old 9th Oct 2007, 11:22   #4
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I love my mac and do all my work on it (animation), but I spent over a grand to get my sexy PC purely for the reason that Macs are not for games. If they ported it and I didn't have my PC I would more likely buy it on the 360. The gaming community on the Mac is very small. TF2 would have a fraction of the activity its going to get on the PC and 360.

Mac's are good, just by no means are they for games.
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Old 9th Oct 2007, 11:23   #5
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Quote:
Originally Posted by Mankz.
I though people who bought MAC's were too cool for gaming?

heh, well put.

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Old 9th Oct 2007, 11:32   #6
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I thought those people that buy macs, do it because it looks nice in contrast to the wallpaper of their livingroom...
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Old 9th Oct 2007, 11:34   #7
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So many people in this thread being added to my ignore list
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Old 9th Oct 2007, 11:56   #8
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As great as my mac is I think I'd still rather play orange box on my 360.
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Old 9th Oct 2007, 11:56   #9
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seems sensible as a bad port could hurt the HL brand. Not many Mac gamers either - most use parallels or bootcamp anyway.
It was a loss making idea and Gabe didn't want to do it. Whoop de do.
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Old 9th Oct 2007, 11:59   #10
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Mac owner here...love it to bits (despite the problems I've had with it). However, Macs aren't gaming machines, period.

As for the Orange Box, I'll be playing on the PC (and no doubt my housemate will pick it up for the 360).
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Old 9th Oct 2007, 12:07   #11
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Im currently thinking about getting it for my 360 and not Pc. I have HL2 on PC and never played it, only CSS. I think getting the complete game on 360 will make me play HL2 at last . Anyway Im more interested in Portal than the rest of the bundle. If Portal was on Live arcade, then id just buy that. Its a shame CSS aint in the box as that might do much better than CS did on the original xbox.
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Old 9th Oct 2007, 12:13   #12
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Seems rather trivial, both companies could probably just flush 1 million dollars down the toilet and it wouldn't make much difference. I'm sure this would have made many users really happy too... Oh well...
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Old 9th Oct 2007, 12:41   #13
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I think the author of the original article is talking out of his arse; I'd jump at the chance to be allowed to port such a massive franchise, even if it were more than a million.
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Old 9th Oct 2007, 13:02   #14
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PC all the way consoles are not for FPS gaming!
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Old 9th Oct 2007, 13:10   #15
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Macs are great, but not at gaming. PC for me. Only FPS I've ever liked on console was Halo, (and the only one I've played that I think works on a console)
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Old 9th Oct 2007, 14:17   #16
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Quote:
Originally Posted by Jamie View Post
As great as my mac is I think I'd still rather play orange box on my PC.
fixed.
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Old 9th Oct 2007, 14:26   #17
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$1 million...I wanted say this is a large figure at all. You would get the money back with around 100,000 buyers...with a large profit.
Comparing this to halo 3, I know halo 3 is a bigger game on platform designed for gaming (360) but anyway - the figures for making the game were $30 million and $10 million for advertising.

So this is at 1 million to have the game ready..that's 3.33% of the cost of making halo 3, Microsoft then went on to make $300 million in the first week, saying that half-life 2 on the Mac was a meer 5% as succesful as halo 3... thats $15 million (giving you a profit of 1500%)....to get that $15 million...say the game was $50 a pop... they would need 300,000 people...World Wide... to make this sort of profit + with the benifit of bringing more people to Mac's as gaming (or lack of) on Mac's are probably one of the main reasons why people don't buy them (along with the price and compatibility); people will start to think this is a change in direction and there could be more games coming.
Please comment if you think i'm wrong.

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Old 9th Oct 2007, 15:31   #18
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I am a US college student in a Graphics Major and i see plenty of macs. i dont own a mac yet, but its on the todo list. but ill still be gaming on my PC desktop, and using the mac laptop for class/day to day stuff.

no mention of bootcamp?
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Old 9th Oct 2007, 15:58   #19
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Quote:
Originally Posted by CardJoe
Or will you be twiddling your thumbs and waiting for the PlayStation 3 version
Is there going to be M+K support? I would sure hope so......also, is there going to be cross-platform support, as well?
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Old 9th Oct 2007, 17:58   #20
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Quote:
Originally Posted by devdevil85 View Post
Is there going to be M+K support? I would sure hope so......also, is there going to be cross-platform support, as well?
I guess no and errr no.
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