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#1 |
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bit-tech Staff
Join Date: Apr 2007
Posts: 8,010
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$1 Million for Half-Life 2 Mac
http://www.bit-tech.net/news/2007/10...f-life_2_mac/1
Apparently, Valve would have made a version of Half-Life 2, Episodes included, for the Mac - but it would have cost $1 Million to buy the rights for the porting.
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#2 |
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ITS OVER 8000!
Join Date: Jan 2006
Location: Somewhere in Berks Ninja Status: Lv.69
Posts: 8,094
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I though people who bought MAC's were too cool for gaming?
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#3 |
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A motorbike of jealousy!
Join Date: Mar 2005
Location: Yorkshire!
Posts: 4,407
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Also... 1 million dollars...
That is like pocket change for apple. Expecting it for freebies is just stupid. Investing $1mil on the source engine is a potentially brilliant investment for apple. |
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#4 |
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Modder
Join Date: May 2007
Location: You Kay
Posts: 66
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I love my mac and do all my work on it (animation), but I spent over a grand to get my sexy PC purely for the reason that Macs are not for games. If they ported it and I didn't have my PC I would more likely buy it on the 360. The gaming community on the Mac is very small. TF2 would have a fraction of the activity its going to get on the PC and 360.
Mac's are good, just by no means are they for games. |
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#5 | |
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KEEP IT CLEAN!
Join Date: Apr 2006
Location: Havant, Hampshire, England
Posts: 3,191
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Quote:
Sam
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The Rig: i7 920 D0, Gigabyte EX58-UD5, 12GB DDR3 1600mhz, BFG GTX295, Samsung 64gb SSD, WD 640gb Black, Samsung F2 Eco 1TB, Dell 3007WFP, Windows 7 RC. The Netbook: Samsung NC10 Black, Intel Atom, 2gb DDR2 The Mac: Awaiting Delivery
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#6 |
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Ultramodder
Join Date: Apr 2003
Location: Netherlands
Posts: 1,220
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I thought those people that buy macs, do it because it looks nice in contrast to the wallpaper of their livingroom...
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#7 |
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Supermodder
Join Date: Feb 2005
Location: Northern Ireland
Posts: 505
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So many people in this thread being added to my ignore list
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#8 |
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bit-tech Staff
Join Date: Mar 2001
Location: Oxford, UK
Posts: 7,620
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As great as my mac is I think I'd still rather play orange box on my 360.
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#9 |
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Supermodder
Join Date: Nov 2004
Location: UK
Posts: 334
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seems sensible as a bad port could hurt the HL brand. Not many Mac gamers either - most use parallels or bootcamp anyway.
It was a loss making idea and Gabe didn't want to do it. Whoop de do. |
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#10 |
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^_^
Join Date: Jul 2002
Location: Lincs.
Posts: 1,645
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Mac owner here...love it to bits (despite the problems I've had with it). However, Macs aren't gaming machines, period.
As for the Orange Box, I'll be playing on the PC (and no doubt my housemate will pick it up for the 360). |
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#11 |
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What you Looking at Fool!
Join Date: Sep 2004
Location: Sheffield, UK
Posts: 3,052
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Im currently thinking about getting it for my 360 and not Pc. I have HL2 on PC and never played it, only CSS. I think getting the complete game on 360 will make me play HL2 at last
. Anyway Im more interested in Portal than the rest of the bundle. If Portal was on Live arcade, then id just buy that. Its a shame CSS aint in the box as that might do much better than CS did on the original xbox.
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#12 |
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Supermodder
Join Date: Jul 2007
Posts: 321
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Seems rather trivial, both companies could probably just flush 1 million dollars down the toilet and it wouldn't make much difference. I'm sure this would have made many users really happy too... Oh well...
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#13 |
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+4 str +4 stam
Join Date: Nov 2006
Location: Perth, Scotland
Posts: 299
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I think the author of the original article is talking out of his arse; I'd jump at the chance to be allowed to port such a massive franchise, even if it were more than a million.
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o hay |
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#14 |
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Modder
Join Date: Feb 2006
Location: Cardiff
Posts: 50
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PC all the way consoles are not for FPS gaming!
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#15 |
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Minimodder
Join Date: Feb 2007
Location: BKAC
Posts: 46
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Macs are great, but not at gaming. PC for me. Only FPS I've ever liked on console was Halo, (and the only one I've played that I think works on a console)
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#16 |
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what is the cheesecake?
Join Date: Aug 2004
Location: London
Posts: 4,909
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fixed.
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#17 |
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Eddy-B
Join Date: May 2005
Location: Bristol, England
Posts: 941
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$1 million...I wanted say this is a large figure at all. You would get the money back with around 100,000 buyers...with a large profit.
Comparing this to halo 3, I know halo 3 is a bigger game on platform designed for gaming (360) but anyway - the figures for making the game were $30 million and $10 million for advertising. So this is at 1 million to have the game ready..that's 3.33% of the cost of making halo 3, Microsoft then went on to make $300 million in the first week, saying that half-life 2 on the Mac was a meer 5% as succesful as halo 3... thats $15 million (giving you a profit of 1500%)....to get that $15 million...say the game was $50 a pop... they would need 300,000 people...World Wide... to make this sort of profit + with the benifit of bringing more people to Mac's as gaming (or lack of) on Mac's are probably one of the main reasons why people don't buy them (along with the price and compatibility); people will start to think this is a change in direction and there could be more games coming. Please comment if you think i'm wrong. Ed
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#18 |
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Modder
Join Date: Nov 2005
Location: Marietta, Ohio
Posts: 53
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I am a US college student in a Graphics Major and i see plenty of macs. i dont own a mac yet, but its on the todo list. but ill still be gaming on my PC desktop, and using the mac laptop for class/day to day stuff.
no mention of bootcamp? |
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#19 | |
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Hypermodder
Join Date: Nov 2006
Location: US of A
Posts: 884
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Quote:
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#20 | |
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What you Looking at Fool!
Join Date: Sep 2004
Location: Sheffield, UK
Posts: 3,052
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Quote:
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Last edited by mikeuk2004; 9th Oct 2007 at 18:09. |
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