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#1 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Bethesda makes map for Portal
http://www.bit-tech.net/news/2007/11...p_for_portal/1
After being so impressed with the game, Bethesda Softworks level designer Daryl Brigner created his own map for Portal. Download link inside.
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#2 |
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Supermodder
Join Date: Apr 2007
Location: NC, USA
Posts: 548
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coolness will try it tonight
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#3 |
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What owl?
Join Date: May 2005
Location: Edinburgh
Posts: 3,981
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I was too stupid/impatient to do the four original bonus maps so i doubt i'll manage this.
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#4 |
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Internet Addict
Join Date: Mar 2006
Location: USA
Posts: 280
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The "in the forums" links to the Forum's main page. I'll let you know about the map when I get Portal! Cheers.
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-- Faulken S. Wulf "Under the Willow, he sleeps and dreams, of Heaven." Attempting to post intelligently since the year 2000! |
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#5 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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whoops, thanks!
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#6 |
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Resident frenchie
Join Date: Jun 2006
Location: localhost
Posts: 590
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Trying it now, will update on difficulty...
EDIT : WOW. Try it, if you Dare...very small room, lots of things, not many portal walls, a companion sphere...tough one. I'm taking screenies. (not much more than the official ones at the moment, I'll try to stay spoiler-free. The whole room rotates...very nice thought. I suggest you try it, it's really great !!
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I also have a MTBF. Last edited by g3n3tiX; 6th Nov 2007 at 17:30. |
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#7 | ||
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An insipid Mankz derivative.
Join Date: Jul 2004
Location: Lancaster
Posts: 2,183
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I'mma buy the orange box when I get home, it's long overdue. I'll try this out as soon as I can, being a Bethesda whore
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#8 |
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Why not? I own a domain to match.
Join Date: Feb 2004
Location: An hour north of Boston
Posts: 12,576
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Remoted into my home computer to install this from work just a few moments ago... I'm quite excited to give it a try tonight.
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#9 |
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Supermodder
Join Date: Apr 2006
Location: Stockport
Posts: 407
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VERY well made map, though the unportalable and portalable walls need to be made a bit clearer.
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#10 |
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Resident frenchie
Join Date: Jun 2006
Location: localhost
Posts: 590
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I agree, between light gray and dark gray, it's better to rely on the crosshair...
Anyone did the catcher ? Advice : trying to block door with a sphere is a very BAD idea...especially when the sphere comes to crush you. That's something my missed companion Cube would not have done. He was not trying to kill me. (there's a funny sphere/WCC debate on the Steam forums) And DONE ! http://g3n3tix.free.fr/files/gallery.../86/category/5
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I also have a MTBF. Last edited by g3n3tiX; 6th Nov 2007 at 17:58. |
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#11 |
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full duplex
Join Date: Jun 2005
Location: Ohio, USA
Posts: 494
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I can only get #2 adn #4 done, can't get #3... is that the ball catcher?
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1 + 1 = 10 |
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#12 |
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Yehehehessss!
Join Date: Jan 2005
Location: Indy, US
Posts: 1,428
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Pretty good map. Really not as difficult as those yahoos over at TWHL are saying.
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#13 |
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CAMRA ***.
Join Date: Jan 2002
Location: in meh own little world
Posts: 1,511
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Nice, it's not particularly hard to see what you have to do, but it is very tricky!!
It's good to see something a bit more challanging than the actual game! |
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#14 |
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Modder
Join Date: Oct 2006
Posts: 62
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Hmmm, the energy-ball-catcher is causing me headaches too.
It looks like it's being buggy.....but it's quite possible I'm just being a nub and missing something stupid. I can get the energy ball into the small thin corridor-like chamber that has the catcher at the end of it....but the ball seems to just fly into the catcher (or hit the wall it's mounted on, sometimes) and vanish....without triggering it :/ Bug? Or am I supposed to have 'activated' the catcher or something (altho I don't rmemeber any of the ones in portal needing that) first? Or what? |
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#15 |
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Still Alive
Join Date: Oct 2007
Location: Southampton
Posts: 1,144
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That's a nice map, but it made me open Portal up again so I may not escape for a few days, cya.
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#16 |
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bit-tech Staff
Join Date: Mar 2001
Location: Oxford, UK
Posts: 7,620
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Not a particularly fun map in my opinion. I got very annoyed when I caught out by the energy ball as I was going through the doors a couple of times.
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#17 |
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Resident frenchie
Join Date: Jun 2006
Location: localhost
Posts: 590
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Yeah the energy ball seems buggy, the first time it did the same thing to me. You have to line it up real good so it goes traight into the catcher. Otherwise it just goes through the wall. Weird.
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I also have a MTBF. |
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#18 |
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Modder
Join Date: Oct 2006
Posts: 62
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Hmm ok, cheers for the info. Not sure I can be bothered to go back and get it perfect....for me the enjoyment of the puzzles is working out what to do, not the over-and-over attempts to actually do it.
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#19 |
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What's a Dremel?
Join Date: Aug 2006
Posts: 18
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i just dowloaded and downloaded this map. it looked very daunting the first time i walked into the main room. it was kind of buggy in that the energy ball wouldn't impact the wall, but either a bit off the wall/floor or go through the first layer and reflect off one behind. and some of the physics seemed off. might have to do with different settings in the game that i changed. it was a decent level. any others made yet?
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