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#1 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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New information about Halo 3 downloadable content
http://www.bit-tech.net/news/2007/11...able_content/1
The folks at Bungie have been dropping a few hints and bits of info about the new Halo 3 DLC, so check inside for details.
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#2 |
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bit-tech Staff
Join Date: Mar 2001
Location: Oxford, UK
Posts: 7,620
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I hope it wont mean people who don't buy the maps will be unable to play any games.
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#3 |
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KEEP IT CLEAN!
Join Date: Apr 2006
Location: Havant, Hampshire, England
Posts: 3,181
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Awesome, i kinda miss Blood Gulch (and what ever the other name for it is) so a few more maps are welcome, as i find some of the current maps pretty bland.
Sam
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#4 |
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DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,676
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Sweet, I imagine they'll do the same with this as they did with Halo 2 packs (apart form the last one). You can buy it now, or wait a few months for it to be free, once it's free it'll be introduced into matchmaking.
Last edited by Veles; 8th Nov 2007 at 13:10. |
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#5 |
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Gettin' Lazy
Join Date: Apr 2006
Location: Winchester, UK
Posts: 757
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Sounds exciting!
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#6 | ||
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I pwn all your storage
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
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Quote:
Quote:
Side note: XBL is 5 years old
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#7 | |
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Minimodder
Join Date: Aug 2006
Location: San Diego, CA, USA
Posts: 46
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I want to see the Halo PC maps brought over, there were some great maps in that game. "Purple Reign" made me LOL. |
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#8 |
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It's a series of tubes!!
Join Date: Jul 2007
Location: VA, USA
Posts: 1,390
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gm_construct .. good times... Forge on this game needs to be rebuilt it had plenty of potential for crazy base battles. I'm lookng forward to seeing the new maps, and w/e els they come out with. kinda disappointed bungie left microsoft, would that mean no halo3 on pc?
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#9 |
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DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,676
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Only with the last one IIRC, the first premium map pack definitely wasn't put into the game immediately, I remember that, I'm pretty sure the second one was the same too.
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#10 |
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I pwn all your storage
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
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I remember never being able to play online on matchmaking with Halo 2 because I didn't have a credit card to buy the maps.
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#11 | |
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Minimodder
Join Date: Aug 2006
Location: San Diego, CA, USA
Posts: 46
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Quote:
Forge does have some very critical flaws in it's ability to make maps. For multiplayer Forge, the design works great, but if you're working in solo there's a LOT of annoyances in object placement. Take one simple little thing to spice up gameplay. I wanted to make a fusion core that would spawn above a man-cannon and get launched across the field. Basically a regular shelling of the battlefield. Forge does not easily allow me to do this because of several main flaws: 1) Object spawns do not get locked into place until the object either comes to a rest, or is destroyed. I would drop my fusion core above the man-cannon, and the spawn wouldn't get set until it detonated on the field, making my fusion cores spawn in the field instead of where I wanted it. The only way around this is to hold the core where I want it to spawn while another player detonates it. 2) Forge shows a spawn location by displaying a small white cone. However, this cone can not be interacted with on it's own. The only way to move or delete the spawn point is to grab the spawned object. If the object is damaged or moved too far from the spawn point, it can no longer be interacted with. So, once my floating fusion core spawn point does get made, it can't be deleted except by catching the core right as it spawns. 3) Finally, there's no way to stop time to allow multiple floating objects to be created at once, or to make all spawns stop responding to physics so that they can be altered. These sorts of problems make really creative map making next to impossible. |
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#12 | |
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Yar! It be drivin' me nuts...
Join Date: May 2004
Location: Glasgow, Scotland
Posts: 513
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Quote:
PS Still Saving for my 360 and H3
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