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#1 |
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bit-tech Staff
Join Date: Apr 2007
Posts: 8,009
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BlackSite director leaves Midway
http://www.bit-tech.net/news/2007/12...eaves_midway/1
Harvey Smith, designer of games like Deus Ex and Thief: Deadly Shadows, has left Midway Austin after being critical of his own project, BlackSite: Area 51.
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#2 |
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Free from artificial flavourings
Join Date: Apr 2005
Location: Right here, right now
Posts: 2,233
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Now if he were to team with Spector again, I might actually pay some attention to Deus Ex 3.
Kudos to the man for standing up and admitting his faults. John Romero could learn a thing or two.
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#3 | |
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Elitist
Join Date: Mar 2007
Location: Ireland
Posts: 886
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Quote:
It's the first project of fledgling dev-studio Eidos Montreal, I think.
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#4 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 8,009
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Thats right - Spector and Smith are both detatched from Deus Ex 3 for now. Spector at least has openly confirmed that he wouldn't work on it even if they aske dhim.
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#5 |
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Madeira's banana is the best!!!
Join Date: Sep 2005
Location: Madeira ; Portugal
Posts: 6,476
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i wish him best of luck.... and i hope he teams up with Spector and makes a real good game.
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#6 |
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Ultramodder
Join Date: Apr 2003
Location: Netherlands
Posts: 1,220
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Strange, I Played the game without any errors/flaws. It was highly enjoyable in some parts and in some parts it was boring. The suroundings looked amazingly well done, debris everywhere, stuff laying around, obstackles, destructable things etc. Especialy the descent into the exploded bunker complex looked awesome with things collapsed, wires and concrete slabs sticking out everywhere, water pooring down open pipes etc. It really looked like there was huge explosion that ripped open the complex. The story was also nice but somehow made it 'guessing' what really happend and why. And some interessting stuff like descending from cables with your partners. A lot of co-op AI playing where the AI actualy worked well.
And if this was alpha state, boy! would this game looked even better? I dont get it...
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