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#1 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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MGS4 still coming to Xbox 360?
http://www.bit-tech.net/news/2008/01...x_360_rumour/1
The new year has arrived, but it seems like the rumours surrounding Metal Gear Solid 4's exclusivity just won't die down.
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#2 |
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Multimodder
Join Date: Oct 2007
Location: London
Posts: 116
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MSG4 Rumurs never die
Fact! |
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#3 |
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Multimodder
Join Date: May 2007
Posts: 239
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"On the other hand, another source says that money never exchanged hands and that the exclusivity deal was merely a show of support for the relationship between the two companies."
BS. Business is business. The MGS franchise is a big one. There is no way they would go exclusive to one console for any amount of time unless there was money involved. They only stand to make more by doing so. Not to mention that there are more Xbox360s out there than PS3s. They would be pretty dumb to make MGS4 exclusive to PS3 without Sony giving them a little green. |
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#4 |
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Sir Bongaminge
Join Date: Apr 2007
Location: Godalming, near Guildford
Posts: 1,553
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Or more realistically, Sony asked Konami to keep MGS4 exclusive, and they said "bugger off, do you have any idea how much this game has cost us? We'll keep it exclusive for a hundred billion dollars!" (in true Dr. Evil style) and Sony have had to concede they don't have the gaming muscle they once had.
Edit: Is it just me, or does that screenshot look pretty terrible? Those textures are shocking! I really hope the game looks better than that, surely the PS3 can use higher texture resolutions than 64x64!
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#5 | |
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Hypermodder
Join Date: Nov 2006
Location: US of A
Posts: 884
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Quote:
Last edited by devdevil85; 2nd Jan 2008 at 22:52. |
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#6 |
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Supermodder
Join Date: Feb 2007
Location: bristol
Posts: 458
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like the article says, ps3 first then the 360 6 months later thats my guess, as for the 360 8gb disc then they could always use more than one disc, it would not be the first time as konami did it with the ps
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#7 |
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Don't Ban Me Bro!!!
Join Date: Aug 2007
Location: Manitoba, Canada Level: Over 9000
Posts: 2,515
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but they are talking about using a DUAL LAYER Blu Ray disc! thats 25gb+! if they really are doing that i would guess they'll use aorund 35gb. do you want a 4 disc game?? i dont think so. whatever guy is incharge said himself the 360 cant handle the system. the architecture of the ps3 and 360 are totally different. they are developing this on the ps3 so they are making it to specifically run on the ps3 hardware to optimal performance. if they were going to put it on 360 theyd have to redo a whole bunch of stuff on this gigantic game. i think they will make plenty enough of money that they will do just fine leaving it on the ps3.
and maybe the reason for using tons of space is so that everything just streams off the disk. for liek zero load times or whatever. if thats why they are using so much space i wouldnt even want to have the game on the 360 as load times would be insane like with a number of 360 games out there. maybe 1-2 years down the road it could possible go to 360 if M$ pays them enough money like they do to other companies. but it would never be as good as the ps3 version.
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#8 | |
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Multimodder
Join Date: Apr 2005
Location: NC
Posts: 139
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#9 |
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Don't Ban Me Bro!!!
Join Date: Aug 2007
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havent played Uncharted but i havent seen any long load times. i read the review for Skate and it said load times were 30 or more seconds while i have the game and load times are like 8 seconds. then i checked the review for 360 and it was obvious they basically copied the review over to ps3 review. all ppl i know that has a 360, and none have ps3s as they are 360 fanboy, all say about the long load times. and ive never heard a complaint on ps3 load times.
i havent kept up with hgs4 stuff much but it was quite a while ago Kojima said the games would not run well on 360. i THINK he said it would if things were toned down though. putting it on 360 would also add to dev costs so thats even more to get back. 360 architecture is simpler while ps3s is more complicated and is more efficient if you utilize the 'cores' of the cell. who's to say it cant sell 1M on day one?? i dont see why not. many people are getting ps3 for this game. who cares if its not compressed. that better anyway. whats wrong with using cutscenes for loading? nothing. how do you know its loading the entire time? mass effect used elevator rides (looong ones) for loading. i think it was assassins creed that also had loading in cutscenes. you sure arent making good arguments.. i havent seen an option to install a game. its automatic isnt it? either way installing some files on the hdd is better. even games that dont still have fast load times. COD4 didnt install on the hdd and load times are very fast. so wat if orange box fit on dvd-9. they compressed it obviously. they made it for the 360 so they are gonna put it on one disc. its not that big a game. im sayin if its like 35gb or more (im guessing) it will be hard to put it on a dvd-9 without cutting back on something. you seem like the fanboy here. i dont care if you have both systems. anyways i doubt it will go to 360. did mgs3?? im not even sure. and if it does it wont be for a long while unless MS pays enough money.
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#10 | ||
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Sir Bongaminge
Join Date: Apr 2007
Location: Godalming, near Guildford
Posts: 1,553
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As for the quality of a 360 port, we could debate it till the cows go home, it all depends on how good Konami are with the various techs. The 360 probably could run it as well as the PS3, after all a development house got Doom 3 to run nearly flawlessly on the old Xbox, and no-one thought it'd be possible (128megs of ram, lol). It all depends on how well the devs get to grips with the hardware and software. I doubt the DVD size will be a problem, a bit of texture compression here and disk swapping there and there wouldn't be much of a difference. Disk swapping isn't a new thing, many many games have done it in the past and I doubt people would be turned off by it now. Also, it's easy to underestimate the power of modern compression technologies, you can shrink things like textures and models by huge amounts without losing much noticable quality. There are full blown proof-of-concept games out there, with high res textures, shading, complex models, the whole lot, for less than 64Kb. Have a Google search for them, it's quite amazing what you can squash if you need to.
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#11 |
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Hypermodder
Join Date: Mar 2006
Location: Bristol, UK
Posts: 923
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Nothing I have seen in MGS4 looks that special, thats not to say it won't be a good game but I don't think its breaking any new ground graphically, a Wii might struggle (I say might as in the right hands the Wii could probably do a close approximation at 480p) but a 360 would cope no problem.
I certainly wouldn't call MGS4 a killer app either.
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#12 | ||
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Hypermodder
Join Date: Nov 2006
Location: US of A
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Also, why would Konami bring it to 360 if MGS(2 or 3 can't remember) was a flop on regular Xbox? Just a question I thought I'd ask...... I know they could suredly bring the game to 360, but what I really would want to see is if they could make the game play/look exactly like the PS3 version. Also, if multiple discs will work then why didn't Mass Effect use more than 1 disc? Have any games for 360 come out w/ more than 1 disc? Last edited by devdevil85; 3rd Jan 2008 at 16:47. |
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#13 |
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Hypermodder
Join Date: Dec 2005
Location: Tampa, FL
Posts: 925
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http://kotaku.com/340097/mgs4-360-ru...shed-yet-again
Squashed again by Konami....again. Jesus how many times does Kojima and Konami have to squash this rumor? People still think FF13 is possible on 360 despite Square's big ONLY FOR PLAYSTATION 3 at the end of their trailer. |
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#14 |
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Don't Ban Me Bro!!!
Join Date: Aug 2007
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i remember that old video and one of the first things i thought of was that the 3d models are incredibly amazing but the textures of othr things like buildings and the ground were nasty terrible. i think they had just put in some textures just to make the video. probly havent spent time on them. but then again you only notice it when up close. and really. go in anygame and go right up close to a wall or the ground almost always i looks pixelated.
but because of the huge disc space i would expect them to use it and instead of making the textures look good frome a distance make the resolution higher in the textures so they look good close up too. oh ya i forgot motorstorm had long load times. thats the only one i can think of. i think the part that makes the MGS games so great is not the graphics although they are amazing. (look at Snake Eater. it had some of the best graphics of any game on the last gen consoles.) its more the gameplay i think. the control system seems so open. you arent all confined in what you can do like in other shooters like Ghost Recon and games like that. check out some of the last videos. they had one just hoswing him go around and do things. it seems very free of how you move around.
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#15 | ||
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Multimodder
Join Date: Apr 2005
Location: NC
Posts: 139
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Honestly the loads on the PS3 are longer in general, and the reviewers (ign egm play etc etc) point this out. The load times shouldn't be any longer than something like Bioshock which looks great. I was actually kinda disappointed at how Drake's looked. With it being a first party game I expected it to knock my socks off like Gears of War did, yet Gears looked better, the shooting part played better, and I had rumble and blood.... and it came out a whole year before. There are two reasons that MGS2 did not perform well on Xbox, for one a good chunk of people that owned the original Xbox owned a PS2. Another being that those that didn't probably bought into Splinter Cell rather than MGS2. If you combine this with the fact that MGS2 had solid performance on the PS2 and came out like a year before it's Xbox counter-part you could see why sales wouldn't be too great. Also Snake Eater sold very well, and when it was released the 360 was no longer a secret, so why take the time to port a game to a platform that won't be around much longer? It didn't make sense business wise. Heck the Special Editon of the game came out like 2-3 months before the 360 launched. They really don't need to put games on multiple discs this generation. Next generation you will probably see both consoles using the Next Gen DVD units in box again, but also much larger HDDs like 250gb to possibly 500gbs. I also expect that MS will have some sort of option to boot into a windows type environment, with the PS3 incorporating either linux in the box, or a much more complex and useful web browser. This is speculation of course, but I do know quite a few people in the industry, and knew the 360 specs 6 months before it was even announced. ( Which I totally didn't believe at the time because they were so crazy freaking high!) I personally really don't like the MGS series, the first 3d one was good, and ground breaking, but they have yet to really evolve the game dynamics to this generation. I am hoping the MGS4 can be like how RE4 was for the Resident Evil series. With a re-tooling of the control and camera systems, many of the problems that I personally had with the 2nd and 3rd titles would be gone. That and if Sony would make a copy cat 360 controller.... that's that only thing I'm really a fan boy about. Both systems have their pros and cons, but I really really prefer the 360 controller over my PS3 one.
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#16 |
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Hypermodder
Join Date: Dec 2005
Location: United Kingdom
Posts: 682
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Companies tend to deny, deny, deny right up untill they anounce that game X will be available on alternate platform Y. It certainly doesn't mean its true here, but its happenned often enough now that nobody really believes it anymore even when they tell the truth.
And the whole "only on blu-ray" thing is pretty much marketing, they just don't bother with compression and economy in space usage so they end up with a large amount of raw data and then claim it wouldn't fit on any other format - true only so long as they don't try and make it fit .
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#17 |
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Don't Ban Me Bro!!!
Join Date: Aug 2007
Location: Manitoba, Canada Level: Over 9000
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if loading is during cut scenes then how do you know how long it really takes.
havent seen anything about complaints on load times for ps3 but lots about 360 and i dont look for 360 news. whyd they choose 360? ps3 wasnt yet and it was going to be 'too expensive' which is BS as any student with a job can afford to buy one. also because LIVE is 'soo much better' than yet quite a few dont even use it unless they have free trial and i hear them complain about problems often too. also for halo 3 which they say isnt even that great. one of my friends said a whole bunch of his friends had 360s and they all got rid of them because they thought they sucked. so based on word of mouth of other peoples experiences i wouldn't want a 360 as there are no games i would buy the system for.... oh the one time i played a 360 it gave me DREs every few minutes. anyways wheres some links about the super long load times on ps3. and Uncharted has amazing graphics. if it doesnt why do the reviews say it does? forgot the timeframe if MGS3. it wouldnt make sense to have it on 360. nvm. ya they do deny alot when it will happen but we wont know for quite a while. but as i said IF it comes to 360 it wont for atleast a year later. dang i should have waited till morning to post this on our computer instead of using my ps3 controller. i need a good keyboard for this thing.
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#18 | |
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Multimodder
Join Date: Apr 2005
Location: NC
Posts: 139
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Sony admitted load times on cross platform games will be slower read here: http://www.joystiq.com/2006/09/04/ps...-the-xbox-360/ Uncharted has good graphics, amazing would make them better than anything out there, which they aren't. I am personally more impressed with the character animations, than with the overall graphics. The game also has a ton of scanning and tearing to it, which is a first for me on consoles. Lastly, they have to deny it, they are under contract and can't say anything legally, and from a business aspect it wouldn't be smart to announced 3-6 months after launch to keep sales up. This is similar to how GTA4 is already done for 360, and was submitted for rating already, but the PS3 version is still in development. Rockstar can't and won't say anything because Sony has paid for a simultanious release, and it would piss of potential 360 buyers that they aren't selling them the game. You truly are a fanboy if you claim that flat out one system sucks. That just is not the case. Both systems offer two completely different experiences, one more oriented towards games, the other more towards media and corporate pushing. If Sony would stop trying to push out proprietary tech through there consoles, they could possibly be beating the 360 right now.
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#19 | |
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Hypermodder
Join Date: Mar 2006
Location: Bristol, UK
Posts: 923
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#20 | |
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Hypermodder
Join Date: Nov 2006
Location: US of A
Posts: 884
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