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Geoff Richards
Moderator
Join Date: Jul 2003
Location: UK
Posts: 2,089
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How to write...a Strategy game
http://www.bit-tech.net/gaming/2008/...trategy_game/1
The third instalment in our exploration of how computer game stories are written and designed looks closely at Strategy games. With an in-depth interview from Magnus Jensen, lead designer on World In Conflict, we show you just what it takes to make an RTS game. Digg for keeps: http://digg.com/pc_games/HOW_TO_Desi..._Magnus_Jensen
Last edited by CardJoe; 9th Jan 2008 at 11:03. |
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#2 | |
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KEEP IT CLEAN!
Join Date: Apr 2006
Location: Havant, Hampshire, England
Posts: 3,183
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Very interesting read Joe, very well done.
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Sam
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#3 |
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BEER.
Join Date: Feb 2007
Location: Netherlands
Posts: 57
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To bad westwood was briljand, love RA2.
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#4 |
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Supermodder
Join Date: Nov 2004
Location: UK
Posts: 334
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RTS moving to consoles? Red Alert was released on the PS1 way back when...
How about RTS's designed for consoles first like Halo Wars? Interesting article, but wish Magnus had been a bit more involved or spoke more so we really could've got his point of view not Joe's interpretation |
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#5 | |
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Neither Patrick nor Sparta
Join Date: Jun 2007
Location: Tallahassee, FL
Posts: 1,787
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RIP westwood. i still play most of their RTS games going back to Dune2000. nice article.
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#6 |
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my supersonic radar will help me!
Join Date: Sep 2005
Posts: 1,391
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imo an RTS on a console is a laughable concept at best. I honestly cant believe supcom is getting ported to 360.
it'll prolly only have 4 units per side :P
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People who optimise code are wimps. My code knows it's awesome, so it'll take all the time it needs. You can wait in awe |
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#7 |
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...
Join Date: Nov 2007
Posts: 323
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good read!
i love RTS since dune. very much into pvp in C&C and Starcraft. i was surprised to see Starcraft being still being played in south korea on recent visit. strangely enough, reinstalled all the Rise of Nations series last week. |
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#8 |
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Sir Bongaminge
Join Date: Apr 2007
Location: Godalming, near Guildford
Posts: 1,553
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Good read Joe, although to be honest my gauge of a good RTS story is based solely on whether Joe Kucan is in it or not.
![]() Though, sorry to be pedantic, but isn't Theme Hospital technically a God Game, not an RTS? They're pretty destinct genres.
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#9 |
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Ultramodder
Join Date: Dec 2005
Location: Grand Forks ND
Posts: 1,084
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nice read. Does RA2 really look that dated? lol, greatest RTS i've ever played. and yes I agree boo on EA for buying Westwood and cancelling Renegade 2
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#10 | |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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#11 |
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Just got a great book on tape
Join Date: Nov 2005
Location: High Wycombe, UK
Posts: 3,552
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I have a question about the review images.
Last page, the RA2 image. What mod is it? It looks awesome, and I wants it.
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#12 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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No idea I'm afraid - I can't find the site it on and lost the original since I've reformatted my PC since the article was started. These things take bloody weeks to write!
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#13 | |
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Just got a great book on tape
Join Date: Nov 2005
Location: High Wycombe, UK
Posts: 3,552
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Ahwell. time to scoure some of the RA mod sites still in existance. Nice article, too. Enjoyed reading it.
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#14 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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N'ah, I'm sure one of the people here should be able to help you out. Yes Bauul, I'm looking at you...
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#15 |
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Supermodder
Join Date: Dec 2007
Posts: 322
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Interesting article, but I was hoping for more of a technical discussion regarding the challenges of designing RTS games, and new ideas that are coming to the table. The article focussed too much about bringing the story and narrative the the game and hybrid RTS/RPG elements.
Its starting to look like the 360/PS3 can now 'game' on par with a relatively newish PC - or should I say that the AAA games for the PC are making themselves 'console viable' - COD4, OrangeBox, UT3, Supreme Commander, World in Conflict.. How about an article about how control schemes for RTS games on consoles ? Or about the more technical details of what makes RTS as a concept work ? I have a 360/Wii/PC. The PC will always be my first point of call for RTS games, but Im pleased they are coming to the consoles to widen the market. And with regards to SupCom on the 360.. it will be 500 unit limit, with 4 player multiplayer, and units comparable to the PC version. I hear its going well from the beta, and the interface is very easy. graphics are supposed to be very good. People need to give the 360 credit here.. its more powerful than people realise. We'll never see SupCom on the Wii though! |
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#16 |
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Powered by the PG Monkey...
Join Date: Apr 2006
Posts: 1,245
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Looking back at that Dune I screenshot brings back good early gaming memories. Anyone know if it'll run on XP? If so, I might be forced to bring out the discs for it later...
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#17 | |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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#18 | ||
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Sir Bongaminge
Join Date: Apr 2007
Location: Godalming, near Guildford
Posts: 1,553
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#19 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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...even I'm stunned by that level of geekiness
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#20 | ||
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Just got a great book on tape
Join Date: Nov 2005
Location: High Wycombe, UK
Posts: 3,552
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I ended up scouring some RA2 mod sites, and there are a few with the same units in use (Guessing they're fan models) but the projects all look pretty dead, at least, a last post of four years ago doesn't look hopeful! Thanks for the info, Bauul.
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