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#1 |
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bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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bit-tech revists PhysX in UT3
http://www.bit-tech.net/news/2008/01...ts_ut3_physx/1
When we first looked at the PhysX features in UT3, we were a bit non-plussed. It turns out though that our hardware was a little glitchy, so we're having a little revisit.
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#2 |
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Elitist
Join Date: Mar 2007
Location: Ireland
Posts: 878
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That's fair enough.
![]() Still can't see myself buying a PhysX card any time soon, though - There's just no appeal.
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#3 |
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Supermodder
Join Date: Jul 2007
Location: UK
Posts: 343
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not sure why this isn't apart of a card, like a sub-processor. I would by a HD3870 with PhysX, but not just a PhysX card
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| cjoyce1980 |
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#4 |
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Multimodder
Join Date: May 2007
Posts: 238
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Shouldn't need to be part of a graphics card. We have quad-core processors. Just take 1 core and dedicate it to physics. Problem solved. If you have a dual core you should be able to decide if the game uses both cores or 1 core and you get the advance physics processed on the other. Physics cards should be dead already.
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#5 |
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Acrylic Heretic
Join Date: Jul 2007
Location: Malabar, FL
Posts: 2,721
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I would buy a card, but the price would have to hit a sweet spot in order to do so. It's just not economically feasible to do so at this current moment.
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| E.E.L. Ambiense |
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#6 | |
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bit-tech Staff
Join Date: Mar 2001
Location: Oxford, UK
Posts: 7,620
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#7 |
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What's a Dremel?
Join Date: Jan 2008
Posts: 3
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One core on a CPU for graphics? maybe one for PPU? two for everything else? Wouldnt be suprised if we had these chips in 12 months (thinking Nehalem)
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| shadeygrey |
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#8 | |
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obey the fist!!
Join Date: Sep 2001
Location: London
Posts: 2,410
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Quote:
If a processor is fast enough that it can have a redundant core while playing a game, then that core could do the physics calculations. Indeed, if the thing was hugely powerful, you could have a core dedicated to graphics processing. It's the same deal as putting graphics or physics processors on the PCI-E bus. Put them inside the CPU package and you eliminate that bus so potentially it's much faster, but I guess that's probably a way off. I'm pretty surprised they are still clinging to this product and trying to get us to buy them. Back in the day when I ran a 386, we got a co-processor to help with the sums in CAD and I'll be honest it flew. Now, with CPUs as fast as they are and graphics card as ridiculously powerful, I think trying to re-light the co-processor market (which this effectively is) seems like madness. * admittedly the data might be arranged and delivered in a more favourable manner by some other technical wizardry and little magic chips, but that'd be doable inside a cpu if someone really wanted to.
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#9 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Welcome to the forums.
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#10 | |
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6 screens / 1 card
Join Date: Jul 2006
Location: AB.CA
Posts: 2,005
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#11 |
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I'm not a modder.
Join Date: Jan 2007
Location: Bury St Edmunds/Durham Uni
Posts: 1,840
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Interesting that your PPU had failed, its not like you have use it that much. I would be furious if my graphics card died after 1-2 years of light use (that said, my motherboard did
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#12 |
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I *am* a Dremel
Join Date: Feb 2003
Location: Michigan
Posts: 1,619
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jamie is 100% right, I'm not a fan of add-in hardware based physics solutions, but that doesn't mean a General purpose processing would be nearly efficient at the calculations that a dedicated hardware solution would be. It's the same for graphics cards, with dedicated hardware, drivers and algorithmns for the specific task. you also must remember that a physx card is running an optimized physics engine designed to work well with those cards. there really is no competition
the same goes for sound cards and graphics cards. Yes general purpose CPU's are speeding up and having increasing cores, however a dedicated hardware solution that is meant to specifically handle a certain type of calculation can be more focused and optimized as opposed to a CPU which has to handle everything imaginable. |
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#13 |
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What's a Dremel?
Join Date: Jun 2008
Posts: 4
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Regards sound cards, the amount of parallel computations needed for that task are far fewer than realtime lighting & physics interactions. So the same does not apply to sound cards to the same extent.
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