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Old 22nd Feb 2008, 11:27   #1
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Havok Physics goes free

http://www.bit-tech.net/news/2008/02...cs_goes_free/1

Havok has announced it will be releasing it's complete toolset for free this May - which is great news for indie and professional studios.

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Old 22nd Feb 2008, 11:41   #2
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Since Intel has buyed Havoc, it is Intel that is releasing the havoc egine for non commercial uses
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Old 22nd Feb 2008, 12:00   #3
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My dodgy memory is telling me the source engine used to claim to use havok 2 is this the 'engine' thats being pimped out or the older one?!
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Old 22nd Feb 2008, 12:15   #4
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Well, it's a good plan. Get more people using it via free tools means a greater adoption of the framework, means they can later sell you fee-based applications/tools/utilities that require the Havok engine.
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Old 22nd Feb 2008, 12:23   #5
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Making games more cpu dependant benefits Intel in the short term, and if you can then run the same x86 code on larabee you have at least one reason to buy larabee even if its not a high end graphics solution.
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Old 22nd Feb 2008, 13:31   #6
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Ah yes... I have a feeling that this year is going to be an even better year than last year!
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Old 22nd Feb 2008, 19:09   #7
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Nice response to Nvidia's Ageia buyout, wonder if it will produce some good results?
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Old 22nd Feb 2008, 20:18   #8
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Quote:
Originally Posted by kempez
Nice response to Nvidia's Ageia buyout, wonder if it will produce some good results?
Exactly what I was thinking. If you can't beat them; then give it away for free.
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Old 22nd Feb 2008, 20:56   #9
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Good way to cement some market share in the physics biz for Intel. Wonder if Nvidia will follow suit?
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Old 22nd Feb 2008, 21:50   #10
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Quote:
Originally Posted by myhottrashcan View Post
Good way to cement some market share in the physics biz for Intel. Wonder if Nvidia will follow suit?
Ageia already give away their PhysX API free, I thought
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Old 23rd Feb 2008, 00:26   #11
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Yep. Software SDK from ageia = free, hardware SDK costs.
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Old 23rd Feb 2008, 15:34   #12
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Secondlife is switching to the new physics engine
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Old 23rd Feb 2008, 18:06   #13
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Quote:
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Yep. Software SDK from ageia = free, hardware SDK costs.
Aye and it's hard to see a lot of people using that unless Nvidia really get support onto video cards. I was quite surprised the UE3 engine uses it
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Old 24th Feb 2008, 15:40   #14
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Good physics is more important that ever and certainly more important than graphics. Graphics is an artificial medium that allows dev's to get the feel of the game across and can be done any number of ways that may or may not be realistic. With physics however, the smallest error, something not moving right or falling badly is instantly noticable cause we're so used to physics in real life. In other word's if your going to do it (and it's a huge bonus if you do) then do it properly. This is why this is such good news for me.

I'm certainly going to be using it when it comes out. My attempts at a physics engine worked well enough but I really stuggle with the maths and here it's prebaked
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