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#1 |
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bit-tech Staff
Join Date: Apr 2007
Posts: 7,945
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Havok Physics goes free
http://www.bit-tech.net/news/2008/02...cs_goes_free/1
Havok has announced it will be releasing it's complete toolset for free this May - which is great news for indie and professional studios.
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#2 |
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Ultramodder
Join Date: Apr 2003
Location: Netherlands
Posts: 1,218
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Since Intel has buyed Havoc, it is Intel that is releasing the havoc egine for non commercial uses
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#3 |
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Hypermodder
Join Date: Jan 2002
Posts: 735
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My dodgy memory is telling me the source engine used to claim to use havok 2 is this the 'engine' thats being pimped out or the older one?!
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#4 |
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Supermodder
Join Date: Feb 2005
Location: Mos Eisley, in the bar...
Posts: 378
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Well, it's a good plan. Get more people using it via free tools means a greater adoption of the framework, means they can later sell you fee-based applications/tools/utilities that require the Havok engine.
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#5 |
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complete spanner
Join Date: Dec 2004
Location: swansea, wales
Posts: 533
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Making games more cpu dependant benefits Intel in the short term, and if you can then run the same x86 code on larabee you have at least one reason to buy larabee even if its not a high end graphics solution.
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#6 |
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Victim of AdvancedModernCapitalism
Join Date: Nov 2006
Location: The town of Love, Funchal
Posts: 598
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Ah yes... I have a feeling that this year is going to be an even better year than last year!
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#7 |
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modding again!
Join Date: Aug 2005
Location: England
Posts: 1,102
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Nice response to Nvidia's Ageia buyout, wonder if it will produce some good results?
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#8 | |
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Bwahahahahaha
Join Date: Nov 2002
Location: Salford
Posts: 607
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Quote:
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#9 |
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Just some guy
Join Date: Oct 2006
Posts: 10
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Good way to cement some market share in the physics biz for Intel. Wonder if Nvidia will follow suit?
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Tellin' it like it is. |
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#10 |
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modding again!
Join Date: Aug 2005
Location: England
Posts: 1,102
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Ageia already give away their PhysX API free, I thought
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#11 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,945
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Yep. Software SDK from ageia = free, hardware SDK costs.
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#12 |
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Multimodder
Join Date: Feb 2005
Location: Newcastle
Posts: 124
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Secondlife is switching to the new physics engine
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#13 |
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modding again!
Join Date: Aug 2005
Location: England
Posts: 1,102
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Aye and it's hard to see a lot of people using that unless Nvidia really get support onto video cards. I was quite surprised the UE3 engine uses it
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#14 |
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><
Join Date: Oct 2007
Location: Hull, YooKay
Posts: 3
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Good physics is more important that ever and certainly more important than graphics. Graphics is an artificial medium that allows dev's to get the feel of the game across and can be done any number of ways that may or may not be realistic. With physics however, the smallest error, something not moving right or falling badly is instantly noticable cause we're so used to physics in real life. In other word's if your going to do it (and it's a huge bonus if you do) then do it properly. This is why this is such good news for me.
I'm certainly going to be using it when it comes out. My attempts at a physics engine worked well enough but I really stuggle with the maths and here it's prebaked
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