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#1 |
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bit-tech Staff
Join Date: Apr 2007
Posts: 7,940
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John Carmack talks ray-tracing, PC gaming
http://www.bit-tech.net/news/2008/03...ng_pc_gaming/1
John Carmack has spoken about a number of topics surrounding games development, and given some insight on the future.
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#2 |
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VGChartz PR Manager
Join Date: Sep 2007
Location: Florida, USA
Posts: 232
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and we all know John has way more influence then anyone at Epic in the industry.
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#3 |
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Sir Bongaminge
Join Date: Apr 2007
Location: Godalming, near Guildford
Posts: 1,553
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He may value technology over gameplay, but he's rarely been wrong when it comes to graphics. I'm really holding out for id's newest engine, especially given UE4 is dead in the water.
But then again, I am a Doom fanboy. Edit: I just read the original article. Is it just me or does Carmack's brain seem to be permenantly about 3 years ahead of everyone elses?
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Pentium 4 CPU 3.4 Ghz | 1Gb + 2x512Mb Corsair DDR2 667 Mhz Sapphire Radeon HD 4770 512Mb| WD Raptor 36Gb, Seagate 300Gb | Asus P5LD2 SE Ibanez RG 470 Japanese Edition | 1991 Japanese Lo-TRS Tremolo | V7 S1 Custom V8 HSH Pickups Last edited by Bauul; 14th Mar 2008 at 14:15. |
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#4 |
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Multimodder
Join Date: May 2007
Posts: 238
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I remember reading about ray tracing back in 04. Seemed like we would never have the horsepower to use it in a real game. But here we are, just 4 years later and we are very very close to it. I think I still have that Quake 3 video demonstration of ray tracing. I think what Sweeney was talking about is possible, but I don't think the industry is going to go in that direction.
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#5 |
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Acrylic Heretic
Join Date: Jul 2007
Location: Malabar, FL
Posts: 2,722
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#6 |
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Teh LoLlandic fool :o
Join Date: Dec 2007
Location: Denmark - LoLland
Posts: 17
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Carmack never goes wrong. He is like a Seer!
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#7 |
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complete spanner
Join Date: Dec 2004
Location: swansea, wales
Posts: 533
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Very interesting interview, it's great to hear people who have a practical understanding of the approaches talk honestly rather than trying to hype the next generation.
And now we wait for his next tech demo with bated breath.
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#8 | |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Quote:
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#9 | |
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Supermodder
Join Date: Dec 2007
Posts: 322
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So whilst ID and John C have the best technological minds of their field.. it doesnt appear to be translating to games with innovative and new gameplay. To cite back to the days of Doom 1 is a mistake. They may have been original then.. but not now. Saying all that, I find his comments very interesting and can see a time when 8 and 16 core CPU's will actually be used for graphics, physics, and game play. Whether thats Ray Tracing or otherwise. |
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#10 |
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What's a Dremel?
Join Date: Mar 2008
Posts: 1
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Flashback, that's all I've got to say . I hear it's coming out on Steam, way cool, I loved this game when it hit the Amiga in what seems now, like the Dark-Ages but still a very cool game that used ray tracing.
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#11 |
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Supermodder
Join Date: Feb 2005
Location: Mos Eisley, in the bar...
Posts: 378
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Well, of the new Doom3 engine -- I'm not.
I really didn't find it fun, running around in the dark with a torch on my machine gun. Got pretty boring. Walk in the dark, boo! Zombie jumps out. Walk in the dark, nothing there, walk 4 feet, boo! Imp suddenly behind you, repeat. ![]() I did love the original Doom, if that helps
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#12 |
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Supermodder
Join Date: Mar 2008
Location: UK
Posts: 288
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That could be one of the reasons why you didn't enjoy the game, there's no torch on the machine gun, so you must have cheated by using one of the duct tape mods. That would do a good job of ruining the atmosphere of the game.
I still think Doom 3 is one of the best games out there and I go back to it time and time again. |
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I Mod, Therefore I Own
Join Date: Nov 2002
Location: London
Posts: 3,587
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it didnt have any spectacularly ground breaking gameplay elements but it was a bloody good FPS Q4 machine gun is one of my favourite FPS weapons i think, so very satisfying
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#14 | |
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Supermodder
Join Date: Feb 2005
Location: Mos Eisley, in the bar...
Posts: 378
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Anyhow, if the atmos was "run around in the dark" then great... that was achieved.. Thing is, I could do that in my flat and have the same experience.. ![]() Wolfenstein was far more fun. At least I could see things... |
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#15 | |||
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Supermodder
Join Date: Mar 2008
Location: UK
Posts: 288
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#16 |
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Supermodder
Join Date: Feb 2005
Location: Mos Eisley, in the bar...
Posts: 378
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Don't get me wrong - I'm not saying it was "bad" -- I just didnt enjoy it as much as other id efforts is all. The graphics, of what I saw <grin>, were great.
It only scared me in that it had loads of "jumpy" bits, as in, turn the corner and briiiiiing! <sound of scarey effect when something jumps out>, something jumps out at me which to me isn't exactly the same. Now F.E.A.R., with creepygirl crawling around under desks and in wierd Exorcist gymnastic positions and strobe effects, that sh1t freaks me out and I did get proper spooked in that. Few skidded undies in that one, I don't mind admitting! |
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#17 | |
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Multimodder
Join Date: May 2007
Posts: 238
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#18 |
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Supermodder
Join Date: Mar 2008
Location: UK
Posts: 288
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I got bored pretty quickly of the supernatural Alma girl stuff in FEAR, for me it got in the way of what was a good shooter. I know it was all part of the story, but just found it a bit weak. It didn't scare me half as much as Doom 3. The combat action in FEAR was spot on though.
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#19 |
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my supersonic radar will help me!
Join Date: Sep 2005
Posts: 1,391
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fear was great fun but fa too easy for my liking, doom 3 is a masterfull game but i try not to go overkill on it, i replay through it every few months, just so i can still scare myself shitless (btw look for the survival mod, it turns doom 3 into a game of res evil and its a great challenge)
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#20 |
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Supermodder
Join Date: Nov 2007
Location: New Zealand
Posts: 491
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Fear was cool, except they compressed all the good points from the first few hours of gameplay into the 20min demo, so when I started playing the full game it wasn't that impressive.
Once I got to the stealth ninja's though I was happy
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