|
|
#1 |
|
Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
![]() ![]() ![]() ![]() ![]() |
Intel has answers to CUDA
http://www.bit-tech.net/news/2008/04...wers_to_cuda/1
IDF SPRING 08: Intel's researchers talked about a new parallel programming model called Ct - it's designed to make threading exceptionally easy.
__________________
|
|
|
|
|
|
#2 |
|
Supermodder
Join Date: Nov 2007
Location: New Zealand
Posts: 491
![]() |
If this is as amazing as they say it is, and they release a discrete GPU leaps and bounds ahead of the competition (which I see as possible considering the lackluster 9800GTX), then I'm very excited. Always good to have more competition and have nvidia play catch up again.
Hopefully the driver support will be up to scratch as well. |
|
|
|
|
|
#3 |
|
Supermodder
Join Date: Aug 2001
Location: The Dark Place
Posts: 371
![]() |
I cant remeber where I read it, but will have a look, but there was an article on how Intel were looking at the discrete GPU market, and could probally just stick a C2D on a card, with some GDDR and relase it.
If that was the case, would be cheaper than ATI/nVidia I am sure and better performing |
|
|
|
|
|
#4 |
|
Blame it on the Boogie
Join Date: Dec 2007
Location: Nijmegen, Holland
Posts: 1,907
![]() ![]() ![]() |
finally something interesting. I'd really like a third company to take a stab at making GPUs. Not that we dont have enough good GPUs in the grey zone, but it's always nice to see more
|
|
|
|
|
|
#5 | |
|
Minimodder
Join Date: Jan 2006
Location: Loughborough, UK
Posts: 44
![]() |
Quote:
|
|
|
|
|
| Laitainion |
| View Public Profile |
| Find More Posts by Laitainion |
|
|
#6 |
|
Multimodder
Join Date: Jan 2008
Posts: 83
![]() |
In the meantime, nVidia has quietly released CUDA for OSX.
|
|
|
|
| chicorasia |
| View Public Profile |
| Find More Posts by chicorasia |
|
|
#7 |
|
Supermodder
Join Date: Sep 2002
Location: Regina, SK, Canada Eh!
Posts: 395
![]() |
Y'Know, I'm amazed no-one's made this interesting (And more than a little ironic) leap yet.
CUDA enables developers to calculate massively parallel tasks. Ray-Tracing is a massively parallel task. Ergo, CUDA is perfect for raytracing. I mean, seriously. Ray-Tracing, at it's heart, is a very simple equation that needs to be done many, many times (2 or 3 times per pixel). With 128 cores working on it at a high rate of speed (Say, a single GeForce 8800 GT), it would still be miles faster (And cheaper) than using C2D's (Or, as was demonstrated by the OpenRT guys, a massive network of 16 C2Ds).
__________________
Robert "Anakha" Johnston Going to Canada on Nov 28th! I'm going home! |
|
|
|
![]() |
| Thread Tools | |
|
|