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Old 16th Apr 2008, 10:09   #1
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Square Enix: Japanese tech is just as powerful

http://www.bit-tech.net/news/2008/04..._as_powerful/1

Square Enix addresses concerns that Japanese game developers aren't making the most of the tools at their disposal with current technology.

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Old 16th Apr 2008, 10:35   #2
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If final fantasy 13 looks as good as I think it will I completely agree with him.
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Old 16th Apr 2008, 10:39   #3
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Old 16th Apr 2008, 11:29   #4
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Yes, if it looks as good as the image accompanying the article then sure, I'd agree. But time will tell. The FF series was renowned for the amazing CGI and cut scenes but 'average' in-game/gameplay graphics.
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Old 16th Apr 2008, 12:25   #5
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hmm, I thought their current engine was simply called 'white" for their ps3 games.
aside form that, FF VS 13 looks pretty damn good and I'm eager to get my mitts on it (though I don't have a ps3): http://www.gamevideos.com/video/id/16735
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Old 16th Apr 2008, 12:53   #6
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Quote:
Originally Posted by mmorgue
Yes, if it looks as good as the image accompanying the article then sure, I'd agree. But time will tell. The FF series was renowned for the amazing CGI and cut scenes but 'average' in-game/gameplay graphics.
Wha-?

Final Fantasy generally set the bar for 'the game with the best graphics' whenever it was released, no? This was true for VIII-X anyway (IMO).

I wouldn't call it average...
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Old 16th Apr 2008, 12:57   #7
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Quote:
Originally Posted by Arkanrais
hmm, I thought their current engine was simply called 'white" for their ps3 games.
aside form that, FF VS 13 looks pretty damn good and I'm eager to get my mitts on it (though I don't have a ps3): http://www.gamevideos.com/video/id/16735

Nice pre rendered cgi intro's don't make a game good. All those Japanese games have beautiful scenery but the game and game play is most of the time like playing a game of chess.
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Old 16th Apr 2008, 13:30   #8
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Quote:
Originally Posted by docodine
Quote:
Originally Posted by mmorgue
Yes, if it looks as good as the image accompanying the article then sure, I'd agree. But time will tell. The FF series was renowned for the amazing CGI and cut scenes but 'average' in-game/gameplay graphics.
Wha-?

Final Fantasy generally set the bar for 'the game with the best graphics' whenever it was released, no? This was true for VIII-X anyway (IMO).

I wouldn't call it average...
and even 7 at its launch, mind you it was only competeing against tomb raider at that point i think
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Old 16th Apr 2008, 13:46   #9
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Quote:
Originally Posted by [USRF
Obiwan]
Quote:
Originally Posted by Arkanrais
hmm, I thought their current engine was simply called 'white" for their ps3 games.
aside form that, FF VS 13 looks pretty damn good and I'm eager to get my mitts on it (though I don't have a ps3): http://www.gamevideos.com/video/id/16735

Nice pre rendered cgi intro's don't make a game good. All those Japanese games have beautiful scenery but the game and game play is most of the time like playing a game of chess.
What's wrong with chess?
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Old 16th Apr 2008, 15:36   #10
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Its an RPG not a FSP/3rdPS.

And since when does chess involve swords bigger then you head, majestic enviroments, and powerful moving stories?

(Though, you're right, a CGI-intro doesn't make a game. But 7-10/10-2 and Crisis Core have never let me down. And I'm sure someone will agree with that about 1-6.)
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Old 16th Apr 2008, 16:09   #11
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Quote:
Originally Posted by [USRF
Obiwan]
Quote:
Originally Posted by Arkanrais
hmm, I thought their current engine was simply called 'white" for their ps3 games.
aside form that, FF VS 13 looks pretty damn good and I'm eager to get my mitts on it (though I don't have a ps3): http://www.gamevideos.com/video/id/16735

Nice pre rendered cgi intro's don't make a game good. All those Japanese games have beautiful scenery but the game and game play is most of the time like playing a game of chess.
The best graphics awards tended to be from the CGI, not the standard gameplay. My copy of FFVII continues to state "the best graphics ever" or something to that general extent on the back, but even comparing other 1997-era games tends to show a pretty big difference in detail between in-game and prerendered content.
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Old 16th Apr 2008, 16:18   #12
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Yeah they can code with the best of them but would it kill them to take a break from FF and maybe give us DQ fans a game or two. I mean hell, even an announcement of weather-or-not we're getting any of the new DS remakes of 4, 5, and 6 would be fine

I will say though, FF13 does look very pretty.
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Old 16th Apr 2008, 22:45   #13
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Old 19th Apr 2008, 15:56   #14
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Quote:
Nice pre rendered cgi intro's don't make a game good. All those Japanese games have beautiful scenery but the game and game play is most of the time like playing a game of chess.
iirc thats not pre-rendered. development of fabula nova crystallis (the 3 ff13 games) started after the ff VII tech demo for ps3 was made. 13 and VS 13 were initially being made for the ps2 but shifted to the ps3 because of technical limits on ps2 (and the size of dvd's wasn't enough). I can't find any info about the trailer posted anymore but I'm pretty sure its real time, given that square-enix would have made a much better (graphically) trailer if it was pre-rendered. from what I recall, the graphics engine used for VS 13 uses 4 of the ps3 cell processors SPE's (or whatever the cores are named in the cell broadband cpu) to produce 'near pre-rendered visual quality".
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Old 21st Apr 2008, 09:09   #15
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Lost in translation?

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I do think that in terms of the language barrier, yes, it still is a challenge.
They have pretty stringent requirements for translators at Square-Enix. I applied for a supposedly part-time gig there, passed everything and finally got turned down simply because I already have a full-time job and they have a lot of lines of script to do
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