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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Fallout 3 preview
http://www.bit-tech.net/gaming/2008/...ut_3_preview/1
Joe can't calm himself down after having just got back from seeing the latest build of Bethesda's Fallout 3 with Pete Hines. We managed to pin him down long enough to get this much out of him though, so steady yourself for what looks to be a corker of a game...
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I pwn all your storage
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
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What does "S.P.E.C.I.A.L." stand for?
Looks good but I think I'll probably rent the game before buying since Bioshock was a let down
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#3 |
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I Mod, Therefore I Own
Join Date: Feb 2002
Location: Somewhere in the south
Posts: 3,460
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Loads of the imaged towards the end are also broken and getting 404's
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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I've fixed the images - file extensions are different for some reason. The meaning of S.P.E.C.I.A.L. is discussed in the article.
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I pwn all your storage
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
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But there's no I in the full name?
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#6 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,977
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Strength
Perception Endurance Charisma Intelligence Agility Luck
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I pwn all your storage
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
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Quote:
Quote:
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#8 |
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quad fuelled, GTX200 powered
Join Date: Aug 2007
Location: in a room near Soton Uni. UK
Posts: 3,943
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are they using Oblivion's engine?
this screenshot looks very much like a modded Oblivion's screenshot. zombie's skin effects/ speaking of graphics, the texture quality seems a bit low though
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#9 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,977
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According to Pete Hines, it did start on the Oblivion engine, but has changed massively since then and is all redone and reoptimised. The game looks gorgeous though, with some of the best smoke effects and mushroom clouds I've ever seen.
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#10 |
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Mube Codder
Join Date: Jul 2002
Location: London, UK
Posts: 4,103
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What platforms is it being released on?
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#11 |
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So Say We All
Join Date: Sep 2006
Location: New Zealand
Posts: 1,657
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2nd line of article usually states which platforms, in this case PC, 360 and ps3
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Hell hath no fury like a hippo with a machine gun.
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#12 |
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Hypermodder
Join Date: Jan 2002
Posts: 736
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urgh enough of the 3d engines where wood and stone are shiny
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#13 | |
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DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,688
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DeX: PS3, 360 and PC Shame about the lack of moral ambiguity, but I'm quite excited about this, and hooray for no levelled enemies, they killed Oblivion for me, absolutely ruined it. Last edited by Veles; 19th Apr 2008 at 15:49. |
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Multimodder
Join Date: Nov 2006
Location: Estonia
Posts: 183
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just a little nip picking...
Quote:
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didnt really see much difference in humor between 1 and 2... not to mention that the random encounters were awesome. not going to judge the game by previews though... il decide when i get it... and also trying to keep away from spoilers ^^ as for taking inspiration from fo1... thats a bit shady... from "inside the vault" feature, it turned out that most of the guys working on it hadnt even played any of originals... only saw some who said they've played just a bit of it... and then they banned that question. meh, will be waiting to see how it will be
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#15 | |
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DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,688
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Quote:
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#16 |
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Multimodder
Join Date: Feb 2006
Location: Surrey, UK
Posts: 248
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I'm going to have to agree with equilerex here. How are they even going to base this on the original if most of the team haven't played it? Until I see evidence to the contrary, this still is Fallout in name only.
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#17 |
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Ultramodder
Join Date: Nov 2005
Location: SE Wisconsin (us)
Posts: 1,439
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Providing they can stay away from all that made oblivion crappy based on what I read they will still be short of what it should be. The random encounters with the most random things, the subtle references, and the turn based system that drove me nuts but still made the game fun. Half the fun of that game was how it made running around in a wasteland so much fun with the interesting dialog and what not. If Oblivion represented what Bethesda can make for dialog then this game will be repetitive and dry.
I still want to play it since I want some new fallout action. Here is to hoping it inst as screwed up as they can make it.
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#18 |
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Don't panic!
Join Date: Jan 2003
Location: Lancs, UK
Posts: 15,177
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This looks like an awesome game, but as said above, everything's too shiny. Less of that please.
That ruined FEAR for me...
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#19 |
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DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,688
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I don't agree, you don't need to play Fallout for very long to get a good idea of what the game is like, and so long as the leaders of the team are very familiar with the game they can make sure it stays true to the originals.
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#20 |
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When did I get a custom title!?!
Join Date: Nov 2004
Location: UK
Posts: 1,753
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Erm.. I though brethsda would be all for lack of clear morals after all morrowind allows you to be as imoral or as moral as you like. Also they should include monty python referances, little bits of humor are what make games fun.
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