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#1 |
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Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
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Assassin's Creed: Director's Cut
http://www.bit-tech.net/gaming/2008/...rector-s-cut/1
After giving away all our copies of Assassin's Creed PC to you lovely people, we've finally managed to get one of our own to review. Yeah, we know we should have thought ahead, but it's too late for that now. Check out the review and graphical comparison to see what we think.
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#2 |
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I Mod, Therefore I Own
Join Date: Feb 2002
Location: Somewhere in the south
Posts: 3,456
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is it me or does http://images.bit-tech.net/content_i...-s-cut/b17.jpg actually seem to have nothing to do with Assassins Creed at all?
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#3 |
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Supermodder
Join Date: Nov 2007
Location: New Zealand
Posts: 492
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It's the evil pharmaceutical company plotline I had managed (somehow) not to have spoiled for me until this article. I'm getting this game in 2 days too D:
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#4 |
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Join Date: Sep 2006
Location: Dubai|Alexandria
Posts: 4,100
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Are you kidding me? Director’s Cut! I Bought the normal one and I had fun. Why they make new one? it's not new, Same thing But with a different name, Can't really get why they made this.
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#5 | |
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bit-tech Staff
Join Date: Mar 2001
Location: Oxford, UK
Posts: 7,620
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Quote:
This is the PC version of the console game. |
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#6 |
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quad fuelled, GTX200 powered
Join Date: Aug 2007
Location: in a room near Soton Uni. UK
Posts: 3,943
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from those 2 Dx10.1 vs Dx10 shorts, all i can see is Dx10 have HDR....... don't seem like Dx10.1 have any improvement.
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#7 |
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I Mod, Therefore I Own
Join Date: Dec 2003
Location: Norwich, Norfolk, UK
Posts: 3,072
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I honestly liked the plot line - I thought it added another level to the game and is no doubt important for the spins off......Didnt mind the flashign symbols at all, and frankly they lead me to read up on the mayans, the lost japanese island and get really interested in alot of history again.
The symbols can provide you with another massively indepth level, most players will choose to go 'oh some symbols, wonder what they mean' others will be intreigued and do a little research on them like I did, so the makers of assasins creed can be credited with rekindling me long dead intrest in acient history! BUT yes very repetative, but then you make your own storoies in your head to match the game and things get alot better.
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-Yesterday is History, Tomorrow is a Mystery, Take the Present as a Gift- |
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#8 |
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Moddin' my way out of a paper bag
Join Date: Apr 2008
Posts: 77
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I just wish ubisoft would pull their finger out and patch the game already because the crashes are definately starting to annoy the hell out of me
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#9 |
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Beef Potato Wheelman
Join Date: Sep 2007
Location: Argentina
Posts: 116
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Joe, I think you should start thinking about having better quality screenshots, because jpeg compression isn't helping when trying to see differences in antialiasing (i.e.).
Maybe PNG, TIF, or a good JPG created in Photoshop.
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#10 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,974
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These are .Jpgs created in Photoshop, saved with 100% quality and zero compression.
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#11 |
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Don't panic!
Join Date: Jan 2003
Location: Lancs, UK
Posts: 15,174
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One thing that really annoyed me about this game were the ridiculous amount of jaggies in the pharmaceutical sections - even with 16xMSAA there's still loads of them about, which is totally ridiculous.
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The Good, The Bad, The Ugly, The LOL!!1!!1!, The Zlad!, The Kempness, The Braaaaaains... |
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#12 |
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Yehehehessss!
Join Date: Jan 2005
Location: Indy, US
Posts: 1,428
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Just got this on Saturday. It's pretty fun, I can actually understand why everyone likes it unlike Gears Of war. I like jumping all nimbly bimbly from tree to tree (err roof to roof).
I'm really happy with the performance. Even though my cpu (AMD64 3200) didn't make the recommended requirements, I can still play with high frame rates at 1280x1024 with my 8800gt. |
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#13 |
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Supermodder
Join Date: Dec 2005
Location: Dacula, GA USA
Posts: 302
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Any comments on the conspiracy theories about why Ubisoft is really removing the DX10.1 paths?
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#14 | |
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Beef Potato Wheelman
Join Date: Sep 2007
Location: Argentina
Posts: 116
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Quote:
Come on, they're full of compression artifacts around edges. In the "Graphical Detail" screens you can clearly see them.
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#15 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,974
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Maybe it's my bleary eyes (bank holiday, natch) and tiny screen at home, but you'll have to highlight an example for me. I'm not seeing anything I didn't see when I played the game in the office.
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#16 | |
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Beef Potato Wheelman
Join Date: Sep 2007
Location: Argentina
Posts: 116
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Quote:
![]() Photobucket resized it for me ( ), but I think it's still fairly visible.
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#17 | |
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Old git.
Join Date: Feb 2004
Location: UK
Posts: 1,938
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Quote:
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#18 |
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Multimodder
Join Date: Dec 2005
Location: Toronto, Canada
Posts: 110
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Been playing this for 2 days now, never played the console version, must say I'm really enjoying every aspect of it, story line, graphics are some of the most visually appealing I've played.1280x1024 DX9 full AA runs great on my rig though you'd expect it to (e3110, 2GB, 8800GT).
Any guesses on what the 1, 2, and 3 AA settings actually are? My guess would be 1 is no AA, 2 is 2xAA and 3 is 4xAA? No clue what kind of AA though. |
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#19 |
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quad fuelled, GTX200 powered
Join Date: Aug 2007
Location: in a room near Soton Uni. UK
Posts: 3,943
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i *think* the AA is actually only on Dx10. because a friend's X1900XT cannot have AA, whereas i get AA (not enough IMHO) with my Dx10.
Multiplectic, if you've played the game, you'd know that it's actually normal to see those.
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#20 | |
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Beef Potato Wheelman
Join Date: Sep 2007
Location: Argentina
Posts: 116
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Quote:
Then how come this screenshot, taken by me, doesn't have any? ![]() ![]() Normal screenshot, DX9, WinXP, highest in-game settings. Old fashion "Print Screen", pasted and saved in Photoshop.
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