|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
![]() ![]() ![]() ![]() ![]() |
Battleforge Interview: Volker Wertich
http://www.bit-tech.net/gaming/2008/...lker-wertich/1
Volker Wertich isn't a name you often hear bandied about, but since he created the original Settlers and Spellforce games we figured he might be more than deserving of our ear - especially when it comes to his new, just-announced RTS, Battleforge.
__________________
|
|
|
|
|
|
#2 |
|
Hypermodder
Join Date: Dec 2005
Location: United Kingdom
Posts: 682
![]() |
Sounds somewhat interesting. Settlers was good back in the day, spellforce was interesting, though a little flawed/frustrating in some ways. This might well be worth a look
__________________
Athlon 64 X2 3800+ @ 250x10 (1.475v) | EVGA GTX 260 55nm SSC | A8N-SLI Premium | 2x(4GB) Corsair Twinx2048-PC3200C2 | Asus Xonar DX | Antec truepower 550w | Akasa Eclipse-62 DDC12VPlus1, DD TDX, 3/8 tygon r3603 tubing, PA120.2, DD double floppy bay res |
|
|
|
| Bladestorm |
| View Public Profile |
| Find More Posts by Bladestorm |
|
|
#3 |
|
Hypermodder
Join Date: Jan 2007
Posts: 874
![]() ![]() |
looks great graphics wise and sounds kewl awesome game mechanic, i can see the top rankers thinking about what cards a known opponent will bring and try to change there deck to gain advantage....hope its realsed next year
if theres a monthly charge I wont be playing. |
|
|
|
|
|
#4 |
|
DUR HUR
Join Date: Nov 2005
Location: Bristol, UK
Posts: 5,686
![]() ![]() |
Never played spellforce but I loved Settlers, this sounds like quite an interesting concept, I'll keep my eye on this one
|
|
|
|
|
|
#5 |
|
Can't mod my way out of a paper bag
Join Date: Aug 2005
Location: Bellingham, WA
Posts: 4,467
![]() |
Interesting.
I like the focus on Co-op play and the fact that it's tagreted at lower spec machines (which means that it will have real gameplay and not just be another graphics demo). On the other hand, the gameplay looks pretty samey. Is there anything beyond "big things and little things fighting on fairly wide-open enviroments"? I'm also worried about the shift to online play. It seems like a lot of studios are trying to use PvP and online as a substitute for developing longer and more varied games. It's almost as though they want to make half a game, charge you for a whoile one (plus a monthly subscription) and then let other players fill in the rest of the expierience.
__________________
Notice: If we see you flaming we will assume you are on fire and take appropriate measures
- The Bit-Tech Fire Brigade. |
|
|
|
|
|
#6 |
|
Legomaniac
Join Date: Mar 2008
Location: USA
Posts: 256
![]() |
I only played Settlers III. Although, I sometimes found it frustrating to achieve all the right mining and food growing capacity to make new tools and weapons, I thought the settlers' interaction with their environment was amazing. The fact that the forester can plant trees and you see them grow over time. You see the tree actually fall after being chopped and its remains diminish as the woodcutter takes the logs away. The paths that the settlers wear into grass, etc. Truly, I enjoyed watching them work as much as I enjoyed playing it. I have yet to play a RTS game based on resource gathering that was as detailed as Settlers III. Not saying their aren't games out there that detailed or more, I just haven't played one like it to this day.
__________________
HP Pavilion Elite m9040n PC - Vista Home Premium
Intel Core 2 Quad Processor Q6600 @ 2.40ghz - 3G of RAM - Dual 320G HDs Upgrades/Add-ons: 22" Widescreen LCD, 700W RocketFish PSU, BFG GeForce 9800 GT 160G Ext USB HD, Logitech X-540 5.1 Surround Sound Speakers |
|
|
|
| LordPyrinc |
| View Public Profile |
| Find More Posts by LordPyrinc |
![]() |
| Thread Tools | |
|
|