|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,970
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
AMD announces support for Havok Physics
http://www.bit-tech.net/news/2008/06...avok-physics/1
AMD has announced support for Havok Physics, essentially sticking two fingers up at Nvidia and its recently-acquired PhysX API.
__________________
|
|
|
|
|
|
#2 |
|
Hypermodder
Join Date: Jan 2002
Posts: 736
![]() |
Source and havok already utilise multi threading?
|
|
|
|
|
|
#3 | |
|
Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
![]() ![]() ![]() ![]() ![]() |
Quote:
__________________
|
|
|
|
|
|
|
#4 |
|
modding again!
Join Date: Aug 2005
Location: England
Posts: 1,102
![]() |
Haven't AMD/ATI also announced support for PhysX as well?
__________________
I don't like streets of rage - make fun of me! My Main PC: Intel Q6600 D0 @ 3.6GHz | abit IP35 Pro | 8gb OCZ ReaperX PC6400 @ 1000MHz | MSI 8800GTX | OS Drive: Hitachi Deskstar 250gb | Tagan 1100w | Silverstone TJ09S | Noctua NH-U12P Project Aqua Vitae Project <<| Black3d |>> |
|
|
|
|
|
#5 |
|
International Man of Awesome
Join Date: Feb 2008
Location: County Durham, UK
Posts: 964
![]() |
I thought Nvidia was soldering an entirely separate PPU onto their newest cards next to the GPU, meaning that valuable GPU power isn't taken up by physics processing.. That sounds more exciting than this ATI GPU acceleration.
Or, did I get that wrong?
__________________
Q6600 @ 2.40GHz w/G0|Gigabyte GA-G33M-DS2R|4GB OCZ Gold PC-6400 800MHz|Powercolor Radeon HD4850|Samsung Spinpoint F1 1TB|Scythe Ninja Mini|LG Blu-ray/HD DVD/DVD-RW Combo Drive|Corsair TX650W|Antec NSK2480
Pioneer VSX-417|2x Gale 3010|2x Yamaha NSP110| MS304W Centre | MS308 Subwoofer |
|
|
|
| Timmy_the_tortoise |
| View Public Profile |
| Find More Posts by Timmy_the_tortoise |
|
|
#6 | |
|
Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
![]() ![]() ![]() ![]() ![]() |
Quote:
__________________
|
|
|
|
|
|
|
#7 |
|
hardware freak
Join Date: Dec 2007
Location: Nevada, USA
Posts: 121
![]() |
here is my guess,
intel is worried that if the install base is large for physx then developers will create titles for it, so maybe they brokered a deal to get ati into the havok game to act as a stop gap on the install base % so developers will continue to create new games that feature the havok engine. then intel shafts ati later, without astroglide |
|
|
|
|
|
#8 | |
|
Pewlius Caesar
bit-tech Staff
Join Date: Nov 2001
Location: Ascot, Berks
Posts: 18,021
![]() ![]() ![]() ![]() ![]() |
Quote:
__________________
|
|
|
|
|
|
|
#9 |
|
Supermodder
Join Date: Jan 2006
Posts: 345
![]() |
physx is a superior simulation, I can't understand why AMD would support intel with this.
__________________
"Your belief, unfortunately, is no endorsement of truth" |
|
|
|
| johnmustrule |
| View Public Profile |
| Find More Posts by johnmustrule |
|
|
#10 | |
|
Multimodder
Join Date: May 2007
Posts: 239
![]() |
Quote:
AMD is only doing this because they do not want to add a third option. There are already 2 clear physics solutions and they needed to pick one to back. PhysX is no longer an option, due to the Nvidia buyout, so their choice was already made. This comes at no surprise to me. |
|
|
|
|
|
|
#11 |
|
What's a HighK dielectric material?
Join Date: Mar 2008
Location: El salvador!
Posts: 19
![]() |
There's no sense if AMD dont will use (right now) in his GPUs. AMD must to transport Havok to its poor "Close to Metal" (if still isnt dead) for emulate Havok at GPGPU.
I dont know but its kind of weird this decision, i though AMD was closer to choose Nvidia's PhisX (no matter if CUDA is needed) than Intel's Havok. But its supposed that AMD decision isnt close. And with the time can change. ![]() Can AMD take the 2 options HAVOK and PhisX?? Kind of hybrid decision. For to have total compatibility with all future game titles
__________________
|
|
|
|
|
|
#12 | |
|
Controlled by Eyebrow Powers
Join Date: Jul 2007
Location: Around Portugal
Posts: 230
![]() |
Quote:
|
|
|
|
|
|
|
#13 |
|
I Mod, Therefore I Own
Join Date: Feb 2002
Location: Somewhere in the south
Posts: 3,454
![]() ![]() |
It reminds me of 3dfx vs OpenGL vs Direct3D all over again.
__________________
|
|
|
|
|
|
#14 | ||
|
International Man of Awesome
Join Date: Feb 2008
Location: County Durham, UK
Posts: 964
![]() |
Quote:
Havok is the much better engine anyway. I've seen GRAW with and without PhysX.. and there is pretty much no difference, it's literally just a few extra black bits flying out from the centre of an explosion... Sure, the tech demos were great... But I have yet to see a decent implementation. And Havok are reaching a point which pretty much matches PhysX in terms of physics objects on screen at once..
__________________
Q6600 @ 2.40GHz w/G0|Gigabyte GA-G33M-DS2R|4GB OCZ Gold PC-6400 800MHz|Powercolor Radeon HD4850|Samsung Spinpoint F1 1TB|Scythe Ninja Mini|LG Blu-ray/HD DVD/DVD-RW Combo Drive|Corsair TX650W|Antec NSK2480
Pioneer VSX-417|2x Gale 3010|2x Yamaha NSP110| MS304W Centre | MS308 Subwoofer |
||
|
|
|
| Timmy_the_tortoise |
| View Public Profile |
| Find More Posts by Timmy_the_tortoise |
|
|
#15 | |
|
Ultramodder
Join Date: Dec 2005
Location: Grand Forks ND
Posts: 1,084
![]() |
I'd love to see the Havok engine go further, seeing as it's so good.
Quote:
__________________
C2D e6700 @ 3.25 Asus P5n-e SLi, 4GB of OCZ Platinum, Xonar D2, 320 and 160 GB Seagate, eVGA 8800 GTX and an Antec P182. C2D T7500 2.2ghz, 2GB DDR2, Quadro NVS 135M 14.1in screen
|
|
|
|
|
|
|
#16 | |
|
I huffs cats
Join Date: Jul 2007
Location: Portugal
Posts: 8
![]() |
Quote:
|
|
|
|
|
| Passarinhuu |
| View Public Profile |
| Find More Posts by Passarinhuu |
|
|
#17 | ||
|
Multimodder
Join Date: May 2007
Posts: 239
![]() |
Quote:
|
||
|
|
|
|
|
#18 |
|
a.k.a KazeModz
Join Date: Oct 2006
Location: Cali, USA
Posts: 1,794
![]() |
hmm well i think this is a better way to go as Havok was the better physics engine over PhysX
__________________
Current Rig: RubyRED
Lian-Li A05B (2) Swiftech 220 Radiators (2) D5 Variable Pumps (2) Res and a whole lot of modding Retired Rig: Project F.E.A.R. TT Lanbox Lite Swiftech H2O-120 Q6600 G0 OC@3.6ghz 2900XT 4gb SuperTalent Memory |
|
|
|
|
|
#19 |
|
pretty fing wonderful
Join Date: Jun 2004
Location: alberta, canada Special:very
Posts: 3,180
![]() ![]() ![]() ![]() ![]() ![]() |
yes, but it only offloaded the physics calculations, which i believe is relieving the CPU not the GPU. the system could calculate the trajectories for 50 peices of debris at once instead of 5, but that forces the graphics card to render 10x the polygons which is where the framerate hit comes from.
__________________
the old: gigabyte P35, e4300@2.8GHz, 4GB DDR3-1333, 8800gts 512, win7
the new: DFI M3H5 Jr, phenom 810, 4GB DDR-1600, OCZ Vertex, debian notatoad.net fdo eff |
|
|
|
|
|
#20 |
|
Multimodder
Join Date: May 2006
Location: Brissy, Australia
Posts: 177
![]() |
ATI was originally looking at running the havok engine on their GPU's back when they had a physics on crossfire solution coming, but that ground to a halt when intel bought havok. going from that, continuing to work with the havok engine seems an easy decision compared to forking out money to their main competitor in the GPU market or developing their own solution.
__________________
If you and dead people know hex, how many people know hex? Obligitory PC spec's: Intel Core i7 920, ASUS P6T Deluxe, 12GB Corsair Dominator PC-12800, Sapphire HD5870, WD Velociraptor 300GB HLFS, Samsung Spinpoint 1TB, Creative X-Fi Titanium Fatal1ty Pro, Logitech G15 and G9, Logitech Z-5500 5.1 speakers, Dell 2408WFP 24" monitor |
|
|
|
![]() |
| Thread Tools | |
|
|