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#1 |
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bit-tech Staff
Join Date: Apr 2007
Posts: 7,972
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Traits removed from Fallout 3
http://www.bit-tech.net/news/2008/07...om-fallout-3/1
New Fallout 3 details have slipped out, detailing the new traits and perks system to be used in the Bethesda-made game.
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#2 |
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Modder
Join Date: Feb 2008
Location: Bulgaria
Posts: 62
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I have a bad feeling for this game. Won't be surprised if it end up a FSP with many RPG elements. And I was hoped for good old fashion 100+ hours RPG.
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Is it ignorance or is it apathy? I don’t know and I don’t care. |
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#3 |
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Supermodder
Join Date: Jul 2007
Location: Wangamadness, New Zealand
Posts: 330
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I notice a lack of shadows on the table in that first screenshot. doesn't look too good as it appears the cutlery on the table is floating. aside from that, its looking pretty good, though I would like to see some gameplay videos.
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Visit my DeviantArt page or I'll make you squeal like a piggy and throw a spatula at you. FEAR THE SPATULA! What the hell part of a chicken is the nugget?! goddamn McDonalds and their LIES! |
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#4 |
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Lethargic
Join Date: May 2006
Posts: 1,213
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Hm. If the traits are merged well with perks it hopefully won't be a problem... but that level cap sounds way too low.
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#5 |
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Just got a great book on tape
Join Date: Nov 2005
Location: High Wycombe, UK
Posts: 3,602
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..Level cap of 20?!
That's utter crap. How the hell does a level cap of 20 sound even remotely like a good idea in a game that's supposed to be as big as Fallout 3?!
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#6 |
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Mini Love
Join Date: Aug 2007
Location: England, South of.
Posts: 1,168
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kinda looks to me like the setting of stalker and the gameplay of morrowind. of course i could be totally wrong. it's the set up for an amazing game and i think they'll give it the polish it needs/deserves. but you're totally right about the floating cutlery.
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Death to consolification !!! [size=1]Give me my Windforce! I'm coming back! |
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#7 | |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,972
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Quote:
TBH, I don't care if there's a level cap of 5 - the key will be making player progression feel tangible and providing solid gameplay.
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#8 | |
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I pwn all your storage
Join Date: Jul 2005
Location: Southampton
Posts: 13,933
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Worked good for WoW |
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#9 | ||
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Just got a great book on tape
Join Date: Nov 2005
Location: High Wycombe, UK
Posts: 3,602
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But in this day and age, a level cap of 20 just feels horribly backwards. I'm not saying they should have a level cap of, what, 206 like Sacred, but something a bit more meaty than 20. I'd have been happier with 50, to be honest. It's not for the traits/perks/whatever, hell, I wouldn't care if you could only take five. It's the fact that once you hit the cap, you're left with nothing other than the story to keep you playing, and well, that would have to be one damn good story. It may not be an issue for someone who doesn't grind well, but I could grind the shell off an armadillo coated in Teflon. Quote:
![]() Not sure how well it'd work for a predominantly SP game though :B
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#10 | |||
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,972
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#11 | |
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Just got a great book on tape
Join Date: Nov 2005
Location: High Wycombe, UK
Posts: 3,602
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I will eat my words if it turns out to be good, though, I will still dislike the cap at 20. Another thought on the level spacing - Unless it's in the region of hundreds of thousands of exp. between levels, I would honestly not be surprised if I made my way to 20 before I got half way through the story, unless they do something mad like forcing you to go to a specific 'section' to be able to hit the next level.
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#12 |
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Dremedial
Join Date: May 2008
Location: Leeds, UK
Posts: 1,225
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looks good cant wait, i have every confidence in bethedsa
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#13 | ||
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Multimodder
Join Date: Apr 2008
Posts: 249
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I bought Oblivion (CE edition even) purely on Morrowind's feats. I'm not going to do that mistake again (well this time I'd be buying it on Oblivions 'feats' so kinda hard to do). |
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#14 |
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Hypermodder
Join Date: Dec 2004
Location: Sweden
Posts: 815
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Bah, it'll be oblivion with guns. First they thinned the list of skills and now this. It'll fail. People who didnt play the old fallout games might like it, but I doubt that the veterans will feel the least at home in it..
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#15 |
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Resident frenchie
Join Date: Jun 2006
Location: localhost
Posts: 590
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Honestly, the bar textures looks meh in the first screenshot, but we can't tell until we see proper gameplay/video footage.
The Pip Boy is really cool, from what I've seen they've done it right, although it doesn't look as damaged as the ones in Fallout.
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I also have a MTBF. |
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#16 |
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International Man of Awesome
Join Date: Feb 2008
Location: County Durham, UK
Posts: 964
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Having never played the first two Fallouts... I'm entirely new to the franchise...
And it's looking good to me.
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#17 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,972
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*SLAP*
GTFO.
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#18 |
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International Man of Awesome
Join Date: Feb 2008
Location: County Durham, UK
Posts: 964
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I'm sorry, but I'm only a young pup...
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#19 | |
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Hypermodder
Join Date: Dec 2004
Location: Sweden
Posts: 815
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Quote:
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#20 | |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 7,972
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Quote:
*slap*
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