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Old 9th Jul 2008, 09:53   #1
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Traits removed from Fallout 3

http://www.bit-tech.net/news/2008/07...om-fallout-3/1

New Fallout 3 details have slipped out, detailing the new traits and perks system to be used in the Bethesda-made game.

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Old 9th Jul 2008, 10:05   #2
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I have a bad feeling for this game. Won't be surprised if it end up a FSP with many RPG elements. And I was hoped for good old fashion 100+ hours RPG.
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Old 9th Jul 2008, 10:07   #3
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I notice a lack of shadows on the table in that first screenshot. doesn't look too good as it appears the cutlery on the table is floating. aside from that, its looking pretty good, though I would like to see some gameplay videos.
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Old 9th Jul 2008, 10:31   #4
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Hm. If the traits are merged well with perks it hopefully won't be a problem... but that level cap sounds way too low.
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Old 9th Jul 2008, 10:31   #5
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..Level cap of 20?!

That's utter crap. How the hell does a level cap of 20 sound even remotely like a good idea in a game that's supposed to be as big as Fallout 3?!
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Old 9th Jul 2008, 10:36   #6
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kinda looks to me like the setting of stalker and the gameplay of morrowind. of course i could be totally wrong. it's the set up for an amazing game and i think they'll give it the polish it needs/deserves. but you're totally right about the floating cutlery.
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Old 9th Jul 2008, 10:49   #7
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Quote:
Originally Posted by liratheal
..Level cap of 20?!

That's utter crap. How the hell does a level cap of 20 sound even remotely like a good idea in a game that's supposed to be as big as Fallout 3?!
Correct me if I'm wrong, but I think the original Fallout had a level cap too. I think a patch later removed it from Fallout 2, but in FO I dimly recall that you could only reach level 20 there too.

TBH, I don't care if there's a level cap of 5 - the key will be making player progression feel tangible and providing solid gameplay.
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Old 9th Jul 2008, 10:49   #8
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Quote:
Originally Posted by liratheal View Post
..Level cap of 20?!

That's utter crap. How the hell does a level cap of 20 sound even remotely like a good idea in a game that's supposed to be as big as Fallout 3?!
They'll charge you for expansion packs which increase the level cap by 20 each time probably.

Worked good for WoW
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Old 9th Jul 2008, 10:54   #9
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Originally Posted by CardJoe View Post
Correct me if I'm wrong, but I think the original Fallout had a level cap too. I think a patch later removed it from Fallout 2, but in FO I dimly recall that you could only reach level 20 there too.

TBH, I don't care if there's a level cap of 5 - the key will be making player progression feel tangible and providing solid gameplay.
Honestly, I haven't played the original for so long, I can't remember.

But in this day and age, a level cap of 20 just feels horribly backwards. I'm not saying they should have a level cap of, what, 206 like Sacred, but something a bit more meaty than 20. I'd have been happier with 50, to be honest. It's not for the traits/perks/whatever, hell, I wouldn't care if you could only take five. It's the fact that once you hit the cap, you're left with nothing other than the story to keep you playing, and well, that would have to be one damn good story. It may not be an issue for someone who doesn't grind well, but I could grind the shell off an armadillo coated in Teflon.

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Originally Posted by DougEdey View Post
They'll charge you for expansion packs which increase the level cap by 20 each time probably.

Worked good for WoW
Ahaha, yeah, that did work startlingly well for WoW, didn't it

Not sure how well it'd work for a predominantly SP game though :B
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Old 9th Jul 2008, 11:11   #10
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Quote:
Originally Posted by liratheal
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Originally Posted by CardJoe View Post
Correct me if I'm wrong, but I think the original Fallout had a level cap too. I think a patch later removed it from Fallout 2, but in FO I dimly recall that you could only reach level 20 there too.

TBH, I don't care if there's a level cap of 5 - the key will be making player progression feel tangible and providing solid gameplay.
Honestly, I haven't played the original for so long, I can't remember.

But in this day and age, a level cap of 20 just feels horribly backwards. I'm not saying they should have a level cap of, what, 206 like Sacred, but something a bit more meaty than 20. I'd have been happier with 50, to be honest. It's not for the traits/perks/whatever, hell, I wouldn't care if you could only take five. It's the fact that once you hit the cap, you're left with nothing other than the story to keep you playing, and well, that would have to be one damn good story. It may not be an issue for someone who doesn't grind well, but I could grind the shell off an armadillo coated in Teflon.

Quote:
Originally Posted by DougEdey View Post
They'll charge you for expansion packs which increase the level cap by 20 each time probably.

Worked good for WoW
Ahaha, yeah, that did work startlingly well for WoW, didn't it

Not sure how well it'd work for a predominantly SP game though :B
True, but the game could be well structured like the first one in that it takes you the entire game to get to level 20 and you'll only likely to get to level 17 or 18 on a first, normal playthrough. If the levels are spaced properly then I can definitely believe that.
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Old 9th Jul 2008, 11:32   #11
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Quote:
Originally Posted by CardJoe View Post
True, but the game could be well structured like the first one in that it takes you the entire game to get to level 20 and you'll only likely to get to level 17 or 18 on a first, normal playthrough. If the levels are spaced properly then I can definitely believe that.
I can see where you're coming from, but spacing levels is no easy task (Took my boss and I a while to agree on anything >.>), which brings me back to Oblivion. The level system in that was really difficult to get on with. The 'progress as you use it' may work well for some games (Crackdown, WoW.. Those are the only two that come to mind instantly), but with Oblivion it felt like it removed a lot of the 'character development' that is so key to RPG games. Anyway. Back to the point. If Fallout was to use anything like that, for anything, it would fall into the unforgivable pit of frustrating games that feature less immersion than an empty lake. How are you supposed to get into the role of the character if (s)he is, thanks to the level system, able to do anything and everything?

I will eat my words if it turns out to be good, though, I will still dislike the cap at 20. Another thought on the level spacing - Unless it's in the region of hundreds of thousands of exp. between levels, I would honestly not be surprised if I made my way to 20 before I got half way through the story, unless they do something mad like forcing you to go to a specific 'section' to be able to hit the next level.
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Old 9th Jul 2008, 11:46   #12
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Old 9th Jul 2008, 11:58   #13
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Now though, Bethesda's Todd Howard has confirmed to Joystiq that the traits system has been completely removed from the game. Instead, the traits have been adapted into the perks system and players will instead get a new perk every level.
Quote:
There's a levelcap of 20 in the game too, so you'll be able to pick up 19 of them on any given play-through.
I had faith in them, I'm ashamed to say. Can't say there's an ounce of that left now.

I bought Oblivion (CE edition even) purely on Morrowind's feats. I'm not going to do that mistake again (well this time I'd be buying it on Oblivions 'feats' so kinda hard to do).
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Old 9th Jul 2008, 12:17   #14
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Bah, it'll be oblivion with guns. First they thinned the list of skills and now this. It'll fail. People who didnt play the old fallout games might like it, but I doubt that the veterans will feel the least at home in it..
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Old 9th Jul 2008, 12:21   #15
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Honestly, the bar textures looks meh in the first screenshot, but we can't tell until we see proper gameplay/video footage.
The Pip Boy is really cool, from what I've seen they've done it right, although it doesn't look as damaged as the ones in Fallout.
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Old 9th Jul 2008, 12:23   #16
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Having never played the first two Fallouts... I'm entirely new to the franchise...

And it's looking good to me.
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Old 9th Jul 2008, 12:40   #17
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Having never played the first two Fallouts
*SLAP*

GTFO.
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Old 9th Jul 2008, 12:47   #18
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Originally Posted by CardJoe
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Having never played the first two Fallouts
*SLAP*

GTFO.
I'm sorry, but I'm only a young pup...
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Old 9th Jul 2008, 12:48   #19
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Quote:
Originally Posted by g3n3tiX
Honestly, the bar textures looks meh in the first screenshot, but we can't tell until we see proper gameplay/video footage.
The Pip Boy is really cool, from what I've seen they've done it right, although it doesn't look as damaged as the ones in Fallout.
It's the oblivion inventory/char-screen with a new look. It's NOT properly done..
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Old 9th Jul 2008, 13:08   #20
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Having never played the first two Fallouts
*SLAP*

GTFO.
I'm sorry, but I'm only a young pup...
NO EXCUSES!
*slap*
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