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#1 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 8,010
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Todd Hollendhead defends Doom 3
http://www.bit-tech.net/news/2008/07...fends-doom-3/1
id's Todd Hollenshead has defended Doom 3 from critics, saying that the game was the most successful title ever made by the legendary developer.
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#2 |
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Multimodder
Join Date: Feb 2005
Location: Reading
Posts: 113
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I have never made any posts about Doom3, and it was awful.
Lets see if we can find 3 more ppl to disprove his theory |
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#3 |
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Supermodder
Join Date: Feb 2005
Location: Mos Eisley, in the bar...
Posts: 378
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I guess I'm one of the three then...
Hey Todd -- yes, I thought it was bad. Boring, repetitive and samey. Yes, the graphics and visuals were good, at least those that were visible as most of it was in very dark hallways. Which I guess allowed for the overuse of "swinging overhead lights" ![]() But graphics don't make the game -- gameplay does and I found it far too repetitive. Sorry
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#4 |
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WIIGII!
Join Date: Dec 2007
Location: Bradford, UK
Posts: 436
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The main problem I found with Doom 3 was related to the lighting - it's fair enough that things are dark when the facility has gone to pot, but at the start of the game, before any demons appear, it was pitch black too. Who the hell wants to do research in an unlit facility?
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#5 |
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my supersonic radar will help me!
Join Date: Sep 2005
Posts: 1,436
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Doom 3 was awesome, tense and evil, just how i wanted Doom 3.
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People who optimise code are wimps. My code knows it's awesome, so it'll take all the time it needs. You can wait in awe |
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#6 |
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Peanut Extrordinare!
Join Date: Mar 2007
Location: Crieff, Scotland
Posts: 401
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Ductape mod made the game infinitely better for me. It just made the experience seem far more plausible...
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#7 |
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Chaotic Neutral
Join Date: Jul 2007
Location: Falkirk
Posts: 114
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I played through Doom 3 and its add ons recently, must say i enjoyed it.
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#8 |
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The game known as life
Join Date: Aug 2007
Location: Stourport, UK
Posts: 206
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I’m with Gunsmith here.
Doom 3 was an awesome game, the first game that truly made me jump and made me nervous of what may be round the next corner. To fully enjoy the game you needed a nice size screen dark room and a 5.1 speaker set up. The amount of times I span round quickly in game because I thought something was behind me... or the cries and screams around you made for some tense gameplay
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#9 | |
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Benchmarketeer
bit-tech Staff
Join Date: Jan 2005
Location: Ruislip
Posts: 589
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#10 |
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Officious Bystander
Join Date: May 2003
Location: Nodnol
Posts: 1,597
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Hollendhead, Hollenshead or Hollenhead?
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Demand Naked DSL in the UK! |
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#11 |
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Player Character
bit-tech Staff
Join Date: Apr 2007
Posts: 8,010
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#12 | |
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whatever
Join Date: Dec 2006
Location: Belfast
Posts: 1,879
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the hallways where so dark and samey that I actually managed to get lot in the most linear game ever (doom 3).
really, the only way to tell you where going the right way was if you ket getting jumped by the same imps all the time, one wrong turn however and you end up running in circles with nothing to shoot anymore... great concept really, atleast if you consider getting lost with nothing to do anymore except uninstalling the game in frustration something great.
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#13 | |
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regular bit-tech reader
Join Date: Apr 2008
Location: Brnicko, CZ
Posts: 221
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#14 |
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Hypermodder
Join Date: May 2007
Posts: 789
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Yep, the duct tape mod made it more plausible but the game was essentially Doom with modern graphics and as long as you could accept that then it was fine. I thought it was very atmpspheric in some places and genuinely creepy in others with a fair bit of grosse chucked in as well.
I was happy enough to play it and hell, I might just dig it out again and see how it looks on my widescreen monitor. |
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| johnnyboy700 |
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#15 |
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What's a Dremel?
Join Date: Aug 2007
Posts: 19
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I didn't like how you had to hunt for PDAs and keep switching back and forth between flashlight and your weapon. It doesn't mean that I didn't enjoy Doom 3, it's just that it was not as fun as the classic ones. I still liked it though.
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#16 |
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International Man of Awesome
Join Date: Feb 2008
Location: County Durham, UK
Posts: 964
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Loved the first Doom.. but Doom 3 never really appealed to me... It just looked too dark... and only being able to hold a torch or weapon at once (not together) is just absurd.
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| Timmy_the_tortoise |
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#17 |
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Hypermodder
Join Date: Jan 2007
Posts: 874
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doom3 sucked, i would have prefered a direct copy of the origanals, graphics? well i suppose they were good when was able to see anything. Why evolve the gameplay when that was already sweet, give me another quake, no story no thinking just run and gun!!!!!! p.s. quake 4 sucked to, shame on you ID
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#18 |
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Hypermodder
Join Date: Oct 2004
Location: Near Middlesbrough
Posts: 681
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It was dire for the fact it tried to be scary yet after the 4th time you jumped you then knew where and when things would happen.
I didnt want a story, I didnt want to fight 2 or 3 imps at the time in a small dark room. I wanted the original but better small enclosed areas that disorientated followed by expansive outside areas where you knew some heavy shizzle was going to go down. Bioshock on mars with imps would of done me tbh, without any of the story....just really big guns and shed loads of monsters. Think a scary serious sam on crack |
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| D3s3rt_F0x |
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#19 |
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Rainbow Warrior
Join Date: Jul 2007
Location: Hampshire, England
Posts: 999
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Doom 3 was like being stuck in Groundhog day, without the comedy.
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#20 |
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Hypermodder
Join Date: Jan 2002
Posts: 737
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Got bored of trying to find x door key for x door ... scratch that .. got bored trying to find ANYTHING without a torch- d3 sucked.
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