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#1 |
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Banned
Join Date: Aug 2007
Posts: 88
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Wonder how people get insane headshots or how lag compensation works in TF2
This is a wonderful video made by GMAN from the TF2 teamfortress group.
It shows how the lag compensation works in conjuction with the hitbox. It will also explain how you can run behind cover and still be shot by a sniper. Wonder how people get insane headshots in TF2? Here's how. |
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#2 |
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Super Moderator
Moderator
Join Date: Jan 2003
Location: Lancs, UK
Posts: 21,988
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Very clever stuff. Shame you can't get the hit-boxes up in-game!
![]() There'd be many a cry of "hax!!!1!!!1!1" if you did.
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#3 |
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Too broke to mod
Join Date: Aug 2007
Location: Mississauga, Ontario
Posts: 2,586
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Reminds me of counterstrike... Exactly the same lol
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#4 |
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Pew pew lazerz
Join Date: Jun 2005
Location: Stockholm, Sweden
Posts: 4,638
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Since they both run off the same engine... >.>
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#5 |
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Baby called to see the boss...
Join Date: Jul 2007
Location: Newcastle Uni
Posts: 597
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why on earth does every video on the internet feature terrible mosher music with thrashing as a soundtrack? its extremely annoying and it doesn't seem to be going away either, as even yahtzee's lost his excellent intro/outro songs to some garbage. Why can't videos feature none offensive music like say the eels, the zutons or gomez?
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Favourite Max Payne quote: "He was trying to buy sand for his hour glass, and I wasn't selling any" Steam ID:jordanwise |
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#6 |
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I cast flare!
Join Date: Jul 2006
Location: Cornwall
Posts: 2,631
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Or just no music at all.
I've noticed in Day of Defeat that you can unload an entire clip into people and hit nothing but air, or that you get a headshot (complete with blood decal) but nothing happens. I guess its the mechanics of Internet play, where lag compensation has to be taken into account, but it can still be frustrating. |
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#7 |
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Hate your face
Join Date: Jan 2002
Location: Montreal, Canada
Posts: 7,573
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it's called leading your shot.... Just like in any other game in which you have over 40 ping. Nothing spectacular.
try dealing with this with 75ping while playing UT99 in IG lowg 155/55 non-zp. GL HF
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#8 |
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>^_^<
Join Date: Oct 2003
Location: No.
Posts: 2,096
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Surely TF2 uses the source engine and not the Half life engine like CS does?
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Welcoming the riff-raff since February 2009. |
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#9 | |
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What you Looking at Fool!
Join Date: Sep 2004
Location: Sheffield, UK
Posts: 3,272
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Quote:
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-|-Xfire -Mikeuk2005-|-Xbox Live -Lt Phoenix KIA-|-Playstation Network -Mikeuk2004 -|-Wii - Who Cares-|-
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#10 |
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Pew pew lazerz
Join Date: Jun 2005
Location: Stockholm, Sweden
Posts: 4,638
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I assumed it was CS:S, sorry
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#11 |
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www.All-Spy.Com
Join Date: Jul 2008
Location: http://www.all-spy.com
Posts: 3
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its CS:S
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#12 |
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Come at me bro
Join Date: Mar 2008
Location: Ireland
Posts: 2,031
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is it not to do with the time taken for the bullet to leave the barrel and reach the target as in real life- is that leading your shot maybe im just saying the same as ghys
couldnt lag have to do with this rather than a gaming term |
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#13 |
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>^_^<
Join Date: Oct 2003
Location: No.
Posts: 2,096
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CS:S and 1.6 both have these problems though, not sure if they are caused by the same thing though, I remember complaints about ex_interp abuse in TFC until ETAC was formed and tried to stop it.
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Welcoming the riff-raff since February 2009. |
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#14 |
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Multimodder
Join Date: Jan 2008
Location: United Kingdom
Posts: 78
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Why don't the devs build lag compensation in to the game then?
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#15 |
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Supermodder
Join Date: Mar 2008
Posts: 274
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I tend to just aim for the head... but their has been times i've shot and seen the guy move behind the wall and yet I've hit the head... :/ just wtf.
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#16 |
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hmmmm....
Join Date: Aug 2005
Location: New Zealand
Posts: 3,146
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Well that's certainly a help to me, I can never hit the scouts in 2fort.
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France just seems small, because it's so easy to conquer
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#17 |
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Hypermodder
Join Date: Jun 2002
Location: everywhere
Posts: 885
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yet their strength and their speed are still based in a world that is built on rules? Because of that, they will never be as strong or as fast as you can be?
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"I think, therefore I think I am" Zippy the pinhead |
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#18 |
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Too broke to mod
Join Date: Aug 2007
Location: Mississauga, Ontario
Posts: 2,586
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The video is showing what is known as hitboxes... In counterstrike 1.6 they are actually really good as they aren't too far off, but in counterstrike source they are awful. I always watch people who are awping, and they always aim a good cm behind the guy and they still manage to get a headshot. Hitboxes ftl
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#19 |
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Ultramodder
Join Date: Nov 2004
Location: Great Falls, Montana, US
Posts: 1,179
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My friend has this for his CS:S name lol.
I have always wondered how this works with TF2. If CS:S is identical, I can see why I have so many missed HSs.
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PS3 network name: Myrmccheese My computer sucks
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